fix to smooth demo to work with GL 3.3 and higher, thanks Neil Mannall

(bug tracker ID 3496257)!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1371 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-07-24 15:37:28 +00:00
parent 75bc716354
commit 2a1ed68305

View File

@ -98,6 +98,8 @@ typedef char ourGLchar;
#define APIENTRY
#endif
typedef void (APIENTRY *PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef void (APIENTRY *PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage);
@ -118,6 +120,8 @@ typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name);
typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays;
PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray;
PFNGLGENBUFFERSPROC gl_GenBuffers;
PFNGLBINDBUFFERPROC gl_BindBuffer;
PFNGLBUFFERDATAPROC gl_BufferData;
@ -140,6 +144,8 @@ PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
void initExtensionEntries(void)
{
gl_GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress ("glGenVertexArrays");
gl_BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) glutGetProcAddress ("glBindVertexArray");
gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers");
gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer");
gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData");
@ -184,9 +190,17 @@ enum {
/* the name of the vertex buffer object */
GLuint vertexBufferName;
GLuint vertexArrayName;
void initBuffer(void)
{
/* Need to setup a vertex array as otherwise invalid operation errors can
* occur when accessing vertex buffer (OpenGL 3.3 has no default zero named
* vertex array)
*/
gl_GenVertexArrays(1, &vertexArrayName);
gl_BindVertexArray(vertexArrayName);
gl_GenBuffers (1, &vertexBufferName);
gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName);
gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW);