improved comments and mouse coord adjustments (John Fay)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@521 7f0cb862-5218-0410-a997-914c9d46530a
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@ -594,11 +594,8 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
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}
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}
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/*
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* Compact {argv}.
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*/
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j = 1;
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for( i = 1; i < *pargc; i++, j++ )
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/* Compact {argv}. */
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for( i = j = 1; i < *pargc; i++, j++ )
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{
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/* Guaranteed to end because there are "*pargc" arguments left */
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while ( argv[ j ] == NULL )
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@ -944,9 +944,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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special_cb = FETCH_WCB( *window, SpecialUp );
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}
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/*
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* Is there a keyboard/special callback hooked for this window?
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*/
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/* Is there a keyboard/special callback hooked for this window? */
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if( keyboard_cb || special_cb )
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{
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XComposeStatus composeStatus;
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@ -954,21 +952,15 @@ void FGAPIENTRY glutMainLoopEvent( void )
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KeySym keySym;
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int len;
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/*
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* Check for the ASCII/KeySym codes associated with the event:
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*/
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/* Check for the ASCII/KeySym codes associated with the event: */
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len = XLookupString( &event.xkey, asciiCode, sizeof(asciiCode),
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&keySym, &composeStatus
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);
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/*
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* GLUT API tells us to have two separate callbacks...
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*/
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/* GLUT API tells us to have two separate callbacks... */
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if( len > 0 )
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{
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/*
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* ...one for the ASCII translateable keypresses...
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*/
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/* ...one for the ASCII translateable keypresses... */
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if( keyboard_cb )
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{
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fgSetWindow( window );
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@ -1311,7 +1303,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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* XXX function (or perhaps invoke glutSetCursor())?
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* XXX That is, why are we duplicating code, here, from
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* XXX glutSetCursor()? The WIN32 code should be able to just
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* XXX call glutSetCurdsor() instead of defining two macros
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* XXX call glutSetCursor() instead of defining two macros
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* XXX and implementing a nested case in-line.
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*/
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case WM_SETCURSOR:
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@ -1384,6 +1376,10 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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window->State.MouseX = LOWORD( lParam );
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window->State.MouseY = HIWORD( lParam );
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#endif /* TARGET_HOST_WINCE */
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/* Restrict to [-32768, 32767] to match X11 behaviour */
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/* See comment in "freeglut_developer" mailing list 10/4/04 */
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if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
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if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
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if ( window->ActiveMenu )
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{
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@ -1425,6 +1421,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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window->State.MouseY = HIWORD( lParam );
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#endif /* TARGET_HOST_WINCE */
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/* Restrict to [-32768, 32767] to match X11 behaviour */
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/* See comment in "freeglut_developer" mailing list 10/4/04 */
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if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
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if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
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switch( uMsg )
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{
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case WM_LBUTTONDOWN:
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@ -1540,6 +1541,19 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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break;
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}
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/* Set capture so that the window captures all the mouse messages */
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/*
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* XXX - Multiple button support: Under X11, the mouse is not released
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* XXX - from the window until all buttons have been released, even if the
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* XXX - user presses a button in another window. This will take more
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* XXX - code changes than I am up to at the moment (10/5/04). The present
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* XXX - is a 90 percent solution.
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*/
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if ( pressed == GL_TRUE )
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SetCapture ( window->Window.Handle ) ;
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else
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ReleaseCapture () ;
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if( ! FETCH_WCB( *window, Mouse ) )
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break;
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@ -1644,9 +1658,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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window->State.MouseX = mouse_pos.x;
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window->State.MouseY = mouse_pos.y;
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/*
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* Convert the Win32 keystroke codes to GLUTtish way
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*/
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/* Convert the Win32 keystroke codes to GLUTtish way */
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# define KEY(a,b) case a: keypress = b; break;
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switch( wParam )
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@ -1674,9 +1686,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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KEY( VK_INSERT, GLUT_KEY_INSERT );
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case VK_DELETE:
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/*
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* The delete key should be treated as an ASCII keypress:
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*/
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/* The delete key should be treated as an ASCII keypress: */
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INVOKE_WCB( *window, Keyboard,
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( 127, window->State.MouseX, window->State.MouseY )
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);
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@ -1762,9 +1772,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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KEY( VK_INSERT, GLUT_KEY_INSERT );
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case VK_DELETE:
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/*
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* The delete key should be treated as an ASCII keypress:
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*/
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/* The delete key should be treated as an ASCII keypress: */
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INVOKE_WCB( *window, KeyboardUp,
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( 127, window->State.MouseX, window->State.MouseY )
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);
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@ -1821,9 +1829,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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/*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */
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break;
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/*
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* Other messages that I have seen and which are not handled already
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*/
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/* Other messages that I have seen and which are not handled already */
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case WM_SETTEXT: /* 0x000c */
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lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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/* Pass it on to "DefWindowProc" to set the window text */
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@ -1942,9 +1948,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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break;
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default:
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/*
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* Handle unhandled messages
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*/
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/* Handle unhandled messages */
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lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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break;
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}
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@ -87,9 +87,7 @@ XVisualInfo* fgChooseVisual( void )
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int attributes[ 32 ];
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int where = 0;
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/*
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* First we have to process the display mode settings...
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*/
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/* First we have to process the display mode settings... */
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/*
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* XXX Why is there a semi-colon in this #define? The code
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* XXX that uses the macro seems to always add more semicolons...
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@ -133,9 +131,7 @@ XVisualInfo* fgChooseVisual( void )
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ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
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}
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/*
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* Push a null at the end of the list
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*/
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/* Push a null at the end of the list */
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ATTRIB( None );
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if( ! wantIndexedMode )
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@ -186,9 +182,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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#pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
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#endif
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/*
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* Specify which pixel format do we opt for...
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*/
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/* Specify which pixel format do we opt for... */
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = flags;
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