cleaned up a bunch of warnings
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1573 7f0cb862-5218-0410-a997-914c9d46530a
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@ -8,6 +8,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <stdarg.h>
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#include <string.h>
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static int sequence_number = 0 ;
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static int sequence_number = 0 ;
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@ -80,15 +81,19 @@ Mod2Text(int mods, char *text)
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if (mods&GLUT_ACTIVE_CTRL)
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if (mods&GLUT_ACTIVE_CTRL)
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strcat(text,"CTRL");
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strcat(text,"CTRL");
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if (mods&GLUT_ACTIVE_SHIFT)
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if (mods&GLUT_ACTIVE_SHIFT)
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{
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if (text[0])
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if (text[0])
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strcat(text,"+SHIFT");
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strcat(text,"+SHIFT");
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else
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else
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strcat(text,"SHIFT");
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strcat(text,"SHIFT");
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}
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if (mods&GLUT_ACTIVE_ALT)
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if (mods&GLUT_ACTIVE_ALT)
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{
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if (text[0])
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if (text[0])
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strcat(text,"+ALT");
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strcat(text,"+ALT");
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else
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else
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strcat(text,"ALT");
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strcat(text,"ALT");
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}
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if (!text[0])
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if (!text[0])
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strcat(text,"none");
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strcat(text,"none");
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@ -213,7 +218,7 @@ Display(void)
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static void
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static void
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Warning(const char *fmt, va_list ap)
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Warning(const char *fmt, va_list ap)
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{
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{
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printf("%6d Warning callback:\n");
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printf("%6d Warning callback:\n",++sequence_number);
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/* print warning message */
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/* print warning message */
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vprintf(fmt, ap);
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vprintf(fmt, ap);
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@ -223,7 +228,7 @@ static void
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Error(const char *fmt, va_list ap)
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Error(const char *fmt, va_list ap)
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{
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{
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char dummy_string[STRING_LENGTH];
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char dummy_string[STRING_LENGTH];
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printf("%6d Error callback:\n");
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printf("%6d Error callback:\n",++sequence_number);
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/* print warning message */
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/* print warning message */
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vprintf(fmt, ap);
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vprintf(fmt, ap);
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@ -311,8 +311,6 @@ void readConfigFile ( char *fnme )
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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{
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{
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int fractal_window ;
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glutInitWindowSize(500, 250);
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glutInitWindowSize(500, 250);
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glutInitWindowPosition ( 140, 140 );
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glutInitWindowPosition ( 140, 140 );
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE );
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE );
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@ -323,7 +321,7 @@ main(int argc, char *argv[])
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else
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else
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readConfigFile ( "fractals.dat" ) ;
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readConfigFile ( "fractals.dat" ) ;
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fractal_window = glutCreateWindow( window_title );
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glutCreateWindow( window_title );
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClearColor(1.0, 1.0, 1.0, 1.0);
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@ -355,8 +355,6 @@ void readConfigFile ( char *fnme )
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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{
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{
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int fractal_window ;
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glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
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glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
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glutInitWindowSize(500, 250);
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glutInitWindowSize(500, 250);
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@ -368,7 +366,7 @@ main(int argc, char *argv[])
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else
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else
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readConfigFile ( "fractals.dat" ) ;
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readConfigFile ( "fractals.dat" ) ;
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fractal_window = glutCreateWindow( window_title );
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glutCreateWindow( window_title );
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClearColor(1.0, 1.0, 1.0, 1.0);
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@ -220,8 +220,7 @@ void mouse_cb ( int button, int updown, int x, int y )
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{
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{
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if ( updown == GLUT_DOWN )
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if ( updown == GLUT_DOWN )
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{
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{
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double dist = 1.0e20 ; /* A very large number */
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/*double dist = 1.0e20 ; A very large number */
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dist = 0.0 ; /* so we don't get "unused variable" compiler warning */
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/* The idea here is that we go into "pick" mode and pick the nearest point
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/* The idea here is that we go into "pick" mode and pick the nearest point
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to the mouse click position. Unfortunately I don't have the time to implement
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to the mouse click position. Unfortunately I don't have the time to implement
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it at the moment. */
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it at the moment. */
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@ -852,10 +852,12 @@ static void special (int key, int x, int y)
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/* Cuboctahedron can't be shown when in shader mode, skip it */
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/* Cuboctahedron can't be shown when in shader mode, skip it */
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if (useShader && NUMBEROF (table)-1 == ( unsigned )function_index)
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if (useShader && NUMBEROF (table)-1 == ( unsigned )function_index)
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{
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if (key==GLUT_KEY_PAGE_UP)
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if (key==GLUT_KEY_PAGE_UP)
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function_index = 0;
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function_index = 0;
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else
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else
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function_index -= 1;
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function_index -= 1;
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}
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}
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}
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@ -533,7 +533,7 @@ static void fghcbMenuByID( SFG_Menu *menu,
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return;
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return;
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/* Check the menu's ID. */
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/* Check the menu's ID. */
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if( menu->ID == (int)(enumerator->data) )
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if( menu->ID == *( int *)(enumerator->data) )
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{
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{
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enumerator->found = GL_TRUE;
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enumerator->found = GL_TRUE;
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enumerator->data = menu;
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enumerator->data = menu;
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@ -552,7 +552,7 @@ SFG_Menu* fgMenuByID( int menuID )
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/* This is easy and makes use of the menus enumeration defined above */
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/* This is easy and makes use of the menus enumeration defined above */
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enumerator.found = GL_FALSE;
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enumerator.found = GL_FALSE;
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enumerator.data = (void *)menuID;
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enumerator.data = (void *)&menuID;
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fgEnumMenus( fghcbMenuByID, &enumerator );
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fgEnumMenus( fghcbMenuByID, &enumerator );
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if( enumerator.found )
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if( enumerator.found )
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