Fixed:
* glutInit() ordering w.r.t. glutInit*() and {argv} processing. * Aspect ratio. * Removed depth-buffer usage. (Also done for Fractals in previous commit...) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@219 7f0cb862-5218-0410-a997-914c9d46530a
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@ -74,7 +74,7 @@ static void
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Display(void)
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{
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if (needClear) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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needClear = GL_FALSE;
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}
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@ -101,7 +101,10 @@ Reshape(int width, int height)
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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ar = (float) width / (float) height;
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if( ar > 1 )
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glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
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else
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glFrustum(-1.0, 1.0, -1/ar, 1/ar, 2.0, 100.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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xwin = -1.0 ;
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@ -250,17 +253,17 @@ main(int argc, char *argv[])
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{
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int fractal_window ;
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glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
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glutInitWindowSize(500, 250);
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glutInitWindowPosition ( 140, 140 ) ;
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glutInit(&argc, argv);
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if ( argc > 1 )
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readConfigFile ( argv[1] ) ;
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else
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readConfigFile ( "fractals.dat" ) ;
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glutInit(&argc, argv);
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glutInitWindowSize(500, 250);
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glutInitWindowPosition ( 140, 140 ) ;
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glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
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fractal_window = glutCreateWindow( window_title );
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glClearColor(1.0, 1.0, 1.0, 1.0);
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