small comment fix (this was not todo, we're not leaking memory here)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1560 7f0cb862-5218-0410-a997-914c9d46530a
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@ -478,8 +478,8 @@ static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals,
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GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart)
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GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart)
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{
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{
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GLushort i,j;
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GLushort i,j;
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/* calc number of vertices to generate, allocate. TODO: FREE again after draw!
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/* calc number of vertices to generate, allocate. Must be freed by caller
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* two for each vertex in the input shape
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* We do the free at the end of fghDrawNormalVisualization11/fghDrawNormalVisualization20
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*/
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*/
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if (!vertIdxs)
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if (!vertIdxs)
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numNormalVertices = numVertices * 2;
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numNormalVertices = numVertices * 2;
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