Made glutGet, for window width and height, return width and height determined by device rotation Now handles keyboard open/close (along wit device rotation while the keyboard is open) and resize The "back" operation now returns an ESCAPE key
This commit is contained in:
parent
d97003f08f
commit
241be47c45
@ -128,7 +128,6 @@ ELSEIF(ANDROID OR BLACKBERRY)
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src/android/fg_gamemode_android.c
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src/android/fg_joystick_android.c
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src/android/fg_spaceball_android.c
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src/android/fg_structure_android.c
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)
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IF(ANDROID)
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LIST(APPEND FREEGLUT_SRCS
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@ -141,6 +140,7 @@ ELSEIF(ANDROID OR BLACKBERRY)
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src/android/fg_main_android.h
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src/android/fg_runtime_android.c
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src/android/fg_state_android.c
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src/android/fg_structure_android.c
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src/android/fg_window_android.c
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)
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ELSE()
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@ -150,6 +150,7 @@ ELSEIF(ANDROID OR BLACKBERRY)
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src/x11/fg_input_devices_x11.c
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src/blackberry/fg_main_blackberry.c
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src/blackberry/fg_state_blackberry.c
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src/blackberry/fg_structure_blackberry.c
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src/blackberry/fg_window_blackberry.c
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)
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ENDIF()
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@ -34,6 +34,7 @@
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#include "egl/fg_internal_egl.h"
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#include <screen/screen.h>
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#include <bps/event.h>
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#include <bps/navigator.h>
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/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
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/* The structure used by display initialization in freeglut_init.c */
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@ -115,6 +116,9 @@ struct tagSFG_PlatformWindowState
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{
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int newWidth;
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int newHeight;
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int originalRotation;
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navigator_window_state_t windowState;
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GLboolean windowCovered;
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};
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/* Menu font and color definitions */
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@ -40,6 +40,7 @@
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#include <bps/event.h>
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#include <bps/screen.h>
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#include <bps/navigator.h>
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#include <bps/virtualkeyboard.h>
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extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
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extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
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@ -53,9 +54,12 @@ extern void fgPlatformIconifyWindow( SFG_Window *window );
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extern void fgPlatformShowWindow( SFG_Window *window );
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extern void fgPlatformMainLoopPostWork ( void );
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extern void fgPlatformRotateWindow( SFG_Window *window, int rotation );
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extern void fgPlatformFlushCommands ( void );
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static struct touchscreen touchscreen;
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#define ESCAPE_BUTTON_KEY 0x001B
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unsigned int key_special(int qnxKeycode)
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{
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switch(qnxKeycode) {
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@ -135,7 +139,7 @@ unsigned char key_ascii(int qnxKeycode)
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case KEYCODE_RETURN:
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return 0x000A;
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case KEYCODE_ESCAPE:
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return 0x001B;
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return ESCAPE_BUTTON_KEY;
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}
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}
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return qnxKeycode;
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@ -161,7 +165,6 @@ fg_time_t fgPlatformSystemTime ( void )
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*/
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void fgPlatformSleepForEvents( fg_time_t msec )
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{
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//XXX: Is this right? Is there a more direct way to access the context?
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if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
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LOGW("BPS couldn't get event");
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}
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@ -265,6 +268,57 @@ int fgPlatformGetModifiers (int mod)
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((mod & KEYMOD_ALT) ? GLUT_ACTIVE_ALT : 0));
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}
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void fgPlatformHandleKeyboardHeight(SFG_Window* window, int height)
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{
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int size[2];
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int screenHeight;
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int nScreenHeight = -1;
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screenHeight = glutGet(GLUT_WINDOW_HEIGHT); //Using this takes rotation into account
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if(height == 0) {
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nScreenHeight = screenHeight;
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}
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else if(!screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_POSITION, size)) {
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/* Calculate the new screen size */ //XXX Make sure to use display size instead of screen size
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nScreenHeight = ((size[1] + screenHeight) - height) - size[1];
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}
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if(nScreenHeight != -1) {
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/* If nScreenHeight is less then zero then window is covered. If nScreenHeight == height, then no change in size. Else, change in size */
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int screenWidth = glutGet(GLUT_WINDOW_WIDTH);
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if(nScreenHeight < 0) {
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LOGI("fgPlatformHandleKeyboardHeight: Covered window state");
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window->State.Visible = GL_FALSE;
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window->State.pWState.windowCovered = GL_TRUE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_COVERED));
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fghOnReshapeNotify(window, screenWidth, 0, GL_FALSE);
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} else {
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if(window->State.pWState.windowCovered == GL_TRUE) {
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LOGI("fgPlatformHandleKeyboardHeight: Resetting window state");
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/* Reset window status if it was previously covered */
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switch(window->State.pWState.windowState) {
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case NAVIGATOR_WINDOW_FULLSCREEN:
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window->State.Visible = GL_TRUE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED));
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break;
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case NAVIGATOR_WINDOW_THUMBNAIL:
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window->State.Visible = GL_TRUE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED));
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break;
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case NAVIGATOR_WINDOW_INVISIBLE:
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window->State.Visible = GL_FALSE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN));
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break;
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}
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window->State.pWState.windowCovered = GL_FALSE;
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}
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fghOnReshapeNotify(window, screenWidth, nScreenHeight, GL_FALSE);
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}
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}
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}
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void fgPlatformProcessSingleEvent ( void )
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{
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if(fgStructure.CurrentWindow == NULL) {
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@ -345,7 +399,7 @@ void fgPlatformProcessSingleEvent ( void )
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LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d, Mod: 0x%X", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_SIGNED(mod));
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//XXX Should multitouch be handled?
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//XXX Is multitouch be handled in a good way?
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/* Remember the current modifiers state so user can query it from their callback */
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fgState.Modifiers = fgPlatformGetModifiers(mod);
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@ -499,28 +553,37 @@ void fgPlatformProcessSingleEvent ( void )
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case NAVIGATOR_WINDOW_STATE:
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{
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
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/* Covered only happens due to keyboard. When the app is minimized, the keyboard is closed.
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When the keyboard is open, and the app is fullscreened, the keyboard is also closed.
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If a window is covered and the app is minimized, the state will be set and the keyboard event
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will adjust the screen size and change window status. */
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navigator_window_state_t state = navigator_event_get_window_state(fgDisplay.pDisplay.event);
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switch (state)
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if(window->State.pWState.windowCovered == GL_FALSE)
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{
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case NAVIGATOR_WINDOW_FULLSCREEN:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
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window->State.Visible = GL_TRUE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED));
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break;
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case NAVIGATOR_WINDOW_THUMBNAIL:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL");
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window->State.Visible = GL_TRUE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED));
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break;
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case NAVIGATOR_WINDOW_INVISIBLE:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_INVISIBLE");
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window->State.Visible = GL_FALSE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN)); //XXX Should this be GLUT_FULLY_COVERED?
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break;
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default:
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LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
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break;
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switch (state)
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{
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case NAVIGATOR_WINDOW_FULLSCREEN:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
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window->State.Visible = GL_TRUE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED));
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break;
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case NAVIGATOR_WINDOW_THUMBNAIL:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL");
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window->State.Visible = GL_TRUE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED));
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break;
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case NAVIGATOR_WINDOW_INVISIBLE:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_INVISIBLE");
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window->State.Visible = GL_FALSE;
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INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN));
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break;
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default:
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LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
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break;
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}
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}
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window->State.pWState.windowState = state;
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break;
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}
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@ -563,8 +626,11 @@ void fgPlatformProcessSingleEvent ( void )
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case NAVIGATOR_ORIENTATION:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION");
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/* NAVIGATOR_ORIENTATION occurs before NAVIGATOR_KEYBOARD_POSITION */
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/* Rotate and resize the window */
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fgPlatformRotateWindow(window, navigator_event_get_orientation_angle(fgDisplay.pDisplay.event));
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fgPlatformFlushCommands();
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fghOnReshapeNotify(window, window->State.pWState.newWidth, window->State.pWState.newHeight, GL_FALSE);
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/* Reset sizes */
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@ -576,7 +642,9 @@ void fgPlatformProcessSingleEvent ( void )
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break;
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case NAVIGATOR_BACK:
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/* XXX Should this be a Special/SpecialUp event? */
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_BACK");
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INVOKE_WCB(*window, Keyboard, (ESCAPE_BUTTON_KEY, window->State.MouseX, window->State.MouseY));
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INVOKE_WCB(*window, KeyboardUp, (ESCAPE_BUTTON_KEY, window->State.MouseX, window->State.MouseY));
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break;
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case NAVIGATOR_WINDOW_ACTIVE:
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@ -591,17 +659,52 @@ void fgPlatformProcessSingleEvent ( void )
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case NAVIGATOR_ORIENTATION_DONE:
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case NAVIGATOR_ORIENTATION_RESULT:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_DONE\NAVIGATOR_ORIENTATION_RESULT");
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_DONE/NAVIGATOR_ORIENTATION_RESULT");
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break;
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case NAVIGATOR_KEYBOARD_STATE:
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/* XXX Should something be done with this? */
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{
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE");
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navigator_keyboard_state_t state = navigator_event_get_keyboard_state(fgDisplay.pDisplay.event);
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switch (state)
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{
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case NAVIGATOR_KEYBOARD_CLOSED:
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE-NAVIGATOR_KEYBOARD_CLOSED");
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/* NAVIGATOR_KEYBOARD_POSITION only occurs on open, so on keyboard close we need to reset the keyboard height */
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fgPlatformHandleKeyboardHeight(window, 0);
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break;
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case NAVIGATOR_KEYBOARD_OPENING:
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case NAVIGATOR_KEYBOARD_OPENED:
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case NAVIGATOR_KEYBOARD_CLOSING:
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break;
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case NAVIGATOR_KEYBOARD_UNRECOGNIZED:
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LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE-NAVIGATOR_KEYBOARD_UNRECOGNIZED");
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break;
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default:
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LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
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break;
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}
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break;
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}
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case NAVIGATOR_KEYBOARD_POSITION:
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/* TODO Invoke resize with the modified screen size (((y + height) - keyboardPos) - y).
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* If result is less then zero then window is covered. If == height, then no change in size. Else, change in size */
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{
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/* Occurs only when keyboard has opened or resizes */
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LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_POSITION");
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int keyboardOffset = navigator_event_get_keyboard_position(fgDisplay.pDisplay.event);
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if(keyboardOffset == BPS_FAILURE) {
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LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_POSITION: getting keyboard offset failed");
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} else {
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/* keyboardOffset is the offset from the top of the screen to the top of the keyboard, AKA the size of the uncovered screen
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We want the height of the keyboard. So instead of determining the orientation, getting the right display size, and subtracting;
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we just get the keyboard height which may be slower but easier to understand and work with */
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virtualkeyboard_get_height(&keyboardOffset);
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fgPlatformHandleKeyboardHeight(window, keyboardOffset);
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}
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break;
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}
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case NAVIGATOR_DEVICE_LOCK_STATE:
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break;
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@ -614,7 +717,7 @@ void fgPlatformProcessSingleEvent ( void )
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case NAVIGATOR_APP_STATE:
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/* Can do the same as NAVIGATOR_WINDOW_ACTIVE/NAVIGATOR_WINDOW_INACTIVE but
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seems less likely to work when the app comes to the foreground. Might be a bug */
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seems like it doesn't work when the app comes to the foreground. Might be a bug */
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break;
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case NAVIGATOR_ORIENTATION_SIZE:
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@ -102,8 +102,18 @@ int fgPlatformGlutGet ( GLenum eWhat )
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if ( fgStructure.CurrentWindow == NULL )
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return 0;
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int size[2];
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int orientation;
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if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 )
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return 0;
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if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_ROTATION, &orientation) != 0 )
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return 0;
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int orientationDif = abs(orientation - fgStructure.CurrentWindow->State.pWState.originalRotation);
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if (orientationDif == 90 || orientationDif == 270) {
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/* Swap dim. if screen is rotated */
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int tmp = size[0];
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size[0] = size[1];
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size[1] = tmp;
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}
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switch ( eWhat )
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{
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case GLUT_WINDOW_WIDTH:
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40
freeglut/freeglut/src/blackberry/fg_structure_blackberry.c
Normal file
40
freeglut/freeglut/src/blackberry/fg_structure_blackberry.c
Normal file
@ -0,0 +1,40 @@
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/*
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* fg_structure_blackberry.c
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*
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* Windows and menus need tree structure
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*
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* Copyright (C) 2012 Sylvain Beucler
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* Copyright (C) 2013 Vincent Simonetti
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "egl/fg_structure_egl.h"
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/**
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* Initialize default platform-specific fields in SFG_Window
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*/
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void fgPlatformCreateWindow ( SFG_Window *window )
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{
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fghPlatformCreateWindowEGL(window);
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memset(&(window->State.pWState), 0, sizeof(SFG_PlatformWindowState));
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window->State.pWState.windowCovered = GL_FALSE;
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}
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@ -159,6 +159,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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fgError("Could not set window rotation");
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return;
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}
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window->State.pWState.originalRotation = orientation;
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/* Set buffer sizes */
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if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, value)) {
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@ -189,9 +190,18 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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window->State.Visible = GL_TRUE;
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}
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void fgPlatformFlushCommands()
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{
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if(screen_flush_context(fgDisplay.pDisplay.screenContext, 0)) {
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fgWarning("Could not flush screen context");
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}
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}
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void fgPlatformRotateWindow(SFG_Window* window, int rotation)
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{
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screen_set_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_ROTATION, &rotation);
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if(screen_set_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_ROTATION, &rotation)) {
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fgWarning("Could not set window rotation");
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}
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}
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/*
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Reference in New Issue
Block a user