fix in fgUpdateMenuHighlight: clicked entry is always the active entry already, so no while loop. also, ignore clicks on a submenu's parent entry

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1606 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2013-04-06 10:14:41 +00:00
parent 4c1b2f7f71
commit 23e0e585ef

View File

@ -265,7 +265,7 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu )
}
/* Activate it because its parent entry is active */
menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */
menuEntry->SubMenu->IsActive = GL_TRUE;
}
/* Report back that we have caught the menu cursor */
@ -546,8 +546,7 @@ static void fghActivateMenu( SFG_Window* window, int button )
/*
* Update Highlight states of the menu
*
* Current mouse position is in menu->Window->State.MouseX/Y.
* NB: Current mouse position is in menu->Window->State.MouseX/Y
*/
void fgUpdateMenuHighlight ( SFG_Menu *menu )
{
@ -597,28 +596,25 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
* window to the window whose menu this is
*/
SFG_Window *save_window = fgStructure.CurrentWindow;
SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu;
SFG_MenuEntry *active_entry = active_menu->ActiveEntry;
SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */
SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */
SFG_Window *parent_window = window->ActiveMenu->ParentWindow;
/* get clicked entry */
while (active_entry->SubMenu)
/* ignore clicks on the submenu entry */
if (!active_entry->SubMenu)
{
active_menu = active_entry->SubMenu;
active_entry = active_menu->ActiveEntry;
fgSetWindow( parent_window );
fgStructure.CurrentMenu = active_menu;
/* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */
fgDeactivateMenu( parent_window );
active_menu->Callback( active_entry->ID );
/* Restore the current window and menu */
fgSetWindow( save_window );
fgStructure.CurrentMenu = save_menu;
}
fgSetWindow( parent_window );
fgStructure.CurrentMenu = active_menu;
/* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */
fgDeactivateMenu( parent_window );
active_menu->Callback( active_entry->ID );
/* Restore the current window and menu */
fgSetWindow( save_window );
fgStructure.CurrentMenu = save_menu;
is_clicked = GL_TRUE; /* Don't reopen... */
}
else if( pressed )
@ -748,9 +744,9 @@ void fghCalculateMenuBoxSize( void )
/*
* If the entry is a submenu, then it needs to be wider to
* accomodate the arrow. JCJ 31 July 2003
* accommodate the arrow.
*/
if (menuEntry->SubMenu )
if (menuEntry->SubMenu)
menuEntry->Width += glutBitmapLength(
fgStructure.CurrentMenu->Font,
(unsigned char *)"_"