fix in fgUpdateMenuHighlight: clicked entry is always the active entry already, so no while loop. also, ignore clicks on a submenu's parent entry
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1606 7f0cb862-5218-0410-a997-914c9d46530a
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@ -265,7 +265,7 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu )
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}
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/* Activate it because its parent entry is active */
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menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */
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menuEntry->SubMenu->IsActive = GL_TRUE;
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}
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/* Report back that we have caught the menu cursor */
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@ -546,8 +546,7 @@ static void fghActivateMenu( SFG_Window* window, int button )
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/*
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* Update Highlight states of the menu
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*
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* Current mouse position is in menu->Window->State.MouseX/Y.
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* NB: Current mouse position is in menu->Window->State.MouseX/Y
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*/
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void fgUpdateMenuHighlight ( SFG_Menu *menu )
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{
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@ -597,28 +596,25 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
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* window to the window whose menu this is
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*/
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SFG_Window *save_window = fgStructure.CurrentWindow;
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SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu;
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SFG_MenuEntry *active_entry = active_menu->ActiveEntry;
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SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */
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SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */
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SFG_Window *parent_window = window->ActiveMenu->ParentWindow;
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/* get clicked entry */
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while (active_entry->SubMenu)
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/* ignore clicks on the submenu entry */
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if (!active_entry->SubMenu)
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{
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active_menu = active_entry->SubMenu;
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active_entry = active_menu->ActiveEntry;
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fgSetWindow( parent_window );
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fgStructure.CurrentMenu = active_menu;
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/* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */
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fgDeactivateMenu( parent_window );
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active_menu->Callback( active_entry->ID );
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/* Restore the current window and menu */
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fgSetWindow( save_window );
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fgStructure.CurrentMenu = save_menu;
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}
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fgSetWindow( parent_window );
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fgStructure.CurrentMenu = active_menu;
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/* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */
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fgDeactivateMenu( parent_window );
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active_menu->Callback( active_entry->ID );
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/* Restore the current window and menu */
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fgSetWindow( save_window );
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fgStructure.CurrentMenu = save_menu;
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is_clicked = GL_TRUE; /* Don't reopen... */
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}
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else if( pressed )
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@ -748,9 +744,9 @@ void fghCalculateMenuBoxSize( void )
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/*
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* If the entry is a submenu, then it needs to be wider to
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* accomodate the arrow. JCJ 31 July 2003
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* accommodate the arrow.
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*/
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if (menuEntry->SubMenu )
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if (menuEntry->SubMenu)
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menuEntry->Width += glutBitmapLength(
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fgStructure.CurrentMenu->Font,
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(unsigned char *)"_"
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