freeglut_assert_ready is going to have to go at some point.
But for now I've moved setting fgState.Initalized to GL_FALSE. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@353 7f0cb862-5218-0410-a997-914c9d46530a
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@ -216,7 +216,7 @@ void fgDeinitialize( void )
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return;
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return;
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}
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}
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fgState.Initalized = GL_FALSE;
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/* fgState.Initalized = GL_FALSE; */
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/*
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/*
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* If there was a menu created, destroy the rendering context
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* If there was a menu created, destroy the rendering context
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@ -237,6 +237,8 @@ void fgDeinitialize( void )
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fgJoystickClose( );
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fgJoystickClose( );
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fgState.Initalized = GL_FALSE;
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fgState.Position.X = -1;
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fgState.Position.X = -1;
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fgState.Position.Y = -1;
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fgState.Position.Y = -1;
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fgState.Position.Use = GL_FALSE;
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fgState.Position.Use = GL_FALSE;
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