BlackBerry and Android -Added ability for developer to choose OpenGL ES version (2.0 or 3.0) via glutInitContextVersion (only the major version is used)
BlackBerry specific -Added better documentation on required window bit depth for BlackBerry. -Modified screen format picking so it will choose either RGBA8888 or RGB565 instead of always using RGBA8888
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@ -56,9 +56,19 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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}
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}
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fgDisplay.pDisplay.single_native_window = sWindow;
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fgDisplay.pDisplay.single_native_window = sWindow;
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/* Choose config and screen format */
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fghChooseConfig(&window->Window.pContext.egl.Config);
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int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info
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int configAttri;
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#define EGL_QUERY_COMP(att, comp) (eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, att, &configAttri) == GL_TRUE && (configAttri comp))
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if(EGL_QUERY_COMP(EGL_ALPHA_SIZE, <= 0) && EGL_QUERY_COMP(EGL_RED_SIZE, <= 5) &&
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EGL_QUERY_COMP(EGL_GREEN_SIZE, <= 6) && EGL_QUERY_COMP(EGL_BLUE_SIZE, <= 5)) {
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screenFormat = SCREEN_FORMAT_RGB565;
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}
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#undef EGL_QUERY_COMP
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/* Set window properties */
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/* Set window properties */
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int orientation = atoi(getenv("ORIENTATION"));
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int orientation = atoi(getenv("ORIENTATION"));
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int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info
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#ifdef GL_ES_VERSION_2_0
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#ifdef GL_ES_VERSION_2_0
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int screenUsage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;
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int screenUsage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;
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#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
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#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
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@ -180,7 +190,6 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now
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window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now
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/* Create context */
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/* Create context */
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fghChooseConfig(&window->Window.pContext.egl.Config);
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window->Window.Context = EGL_NO_CONTEXT;
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window->Window.Context = EGL_NO_CONTEXT;
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if( fgState.UseCurrentContext == GL_TRUE )
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if( fgState.UseCurrentContext == GL_TRUE )
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window->Window.Context = eglGetCurrentContext();
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window->Window.Context = eglGetCurrentContext();
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@ -38,8 +38,8 @@ int fghChooseConfig(EGLConfig* config) {
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#endif
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#endif
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#ifdef TARGET_HOST_BLACKBERRY
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#ifdef TARGET_HOST_BLACKBERRY
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/* Only 888 and 565 seem to work. Based on
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/* Only 888 and 565 seem to work. Based on
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http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp
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http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp and
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That's all that is used, and that's what BlackBerry uses for their own internal OpenGL setup, so unless something else is determined, use it */
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https://twitter.com/BlackBerryDev/status/380720927475912706 */
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EGL_BLUE_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_RED_SIZE, 8,
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@ -76,7 +76,7 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) {
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EGLConfig eglConfig = window->Window.pContext.egl.Config;
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EGLConfig eglConfig = window->Window.pContext.egl.Config;
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/* Ensure OpenGLES 2.0 context */
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/* Ensure OpenGLES 2.0 context */
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static const EGLint ctx_attribs[] = {
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static EGLint ctx_attribs[] = {
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#ifdef GL_ES_VERSION_2_0
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#ifdef GL_ES_VERSION_2_0
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_CONTEXT_CLIENT_VERSION, 2,
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#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
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#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
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@ -84,6 +84,10 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) {
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#endif
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#endif
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EGL_NONE
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EGL_NONE
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};
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};
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#ifdef GL_ES_VERSION_2_0
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int gles2Ver = fgState.MajorVersion <= 2 ? 2 : fgState.MajorVersion;
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ctx_attribs[1] = gles2Ver;
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#endif
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context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs);
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context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs);
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if (context == EGL_NO_CONTEXT) {
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if (context == EGL_NO_CONTEXT) {
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fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError());
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fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError());
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@ -92,7 +96,7 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) {
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EGLint ver = -1;
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EGLint ver = -1;
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eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver);
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eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver);
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#ifdef GL_ES_VERSION_2_0
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#ifdef GL_ES_VERSION_2_0
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if (ver != 2)
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if (ver != gles2Ver)
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#else
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#else
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if (ver != 1)
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if (ver != 1)
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#endif
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#endif
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