Added proper support for number of mouse buttons in X11, and
a keyboard in Windows CE. Also, several glutGet results returning TRUE/FALSE were changed to 1/0, because the actual return type is int (although they are technically the same in practice). git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@707 7f0cb862-5218-0410-a997-914c9d46530a
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@ -424,7 +424,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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case GLUT_DISPLAY_MODE_POSSIBLE:
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case GLUT_DISPLAY_MODE_POSSIBLE:
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#if defined(_WIN32_WCE)
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#if defined(_WIN32_WCE)
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return GL_FALSE;
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return 0;
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#else
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#else
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return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
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return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
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PFD_MAIN_PLANE );
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PFD_MAIN_PLANE );
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@ -492,62 +492,57 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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/* XXX WARNING: we are mostly lying in this function. */
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/* XXX WARNING: we are mostly lying in this function. */
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switch( eWhat )
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switch( eWhat )
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{
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{
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case GLUT_HAS_KEYBOARD:
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case GLUT_HAS_KEYBOARD:
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case GLUT_HAS_KEYBOARD:
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/*
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/*
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* We always have a keyboard present on PC machines...
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* Win32 is assumed a keyboard, and this cannot be queried,
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* except for WindowsCE.
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*
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*
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* XXX I think that some of my PCs will boot without a keyboard.
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* X11 has a core keyboard by definition, although it can
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* XXX Also, who says that we are running on a PC? UNIX/X11
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* be present as a virtual/dummy keyboard. For now, there
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* XXX is much more generic, and X11 can go over a network.
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* is no reliable way to tell if a real keyboard is present.
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* XXX Though in actuality, we can probably assume BOTH a
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* XXX mouse and keyboard for most/all of our users.
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*/
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*/
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return TRUE ;
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#if defined(_WIN32_CE)
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return ( GetKeyboardStatus() & KBDI_KEYBOARD_PRESENT ) ? 1 : 0;
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# pragma comment (lib,"Kbdui.lib")
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#else
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return 1;
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#endif
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#if TARGET_HOST_POSIX_X11
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#if TARGET_HOST_POSIX_X11
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/* X11 has a mouse by definition */
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case GLUT_HAS_MOUSE:
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case GLUT_HAS_MOUSE:
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return TRUE ;
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return 1 ;
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case GLUT_NUM_MOUSE_BUTTONS:
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case GLUT_NUM_MOUSE_BUTTONS:
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/*
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/* We should be able to pass NULL when the last argument is zero,
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* Return the number of mouse buttons available. This is a big guess.
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* but at least one X server has a bug where this causes a segfault.
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*
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*
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* XXX We can probe /var/run/dmesg.boot which is world-readable.
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* In XFree86/Xorg servers, a mouse wheel is seen as two buttons
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* XXX This would be somewhat system-dependant, but is doable.
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* rather than an Axis; "freeglut_main.c" expects this when
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* XXX E.g., on NetBSD, my USB mouse registers:
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* checking for a wheel event.
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* XXX ums0 at uhidev0: 3 buttons and Z dir.
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* XXX We can also probe /var/log/XFree86\..*\.log to get
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* XXX lines such as:
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* XXX (**) Option "Buttons" "5"
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* XXX (**) Option "ZAxisMapping" "4 5"
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* XXX (**) Mouse0: ZAxisMapping: buttons 4 and 5
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* XXX (**) Mouse0: Buttons: 5
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* XXX ...which tells us even more, and is a bit less
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* XXX system-dependant. (Other than MS-WINDOWS, all
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* XXX target hosts with actual users are probably running
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* XXX XFree86...) It is at least worth taking a look at
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* XXX this file.
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*/
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*/
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return 3 ;
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{
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unsigned char map;
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int nbuttons = XGetPointerMapping(fgDisplay.Display, &map,0);
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return nbuttons;
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}
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#elif TARGET_HOST_MS_WINDOWS
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#elif TARGET_HOST_MS_WINDOWS
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case GLUT_HAS_MOUSE:
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case GLUT_HAS_MOUSE:
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/*
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/*
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* The Windows can be booted without a mouse.
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* MS Windows can be booted without a mouse.
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* It would be nice to have this reported.
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*/
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*/
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return GetSystemMetrics( SM_MOUSEPRESENT );
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return GetSystemMetrics( SM_MOUSEPRESENT );
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case GLUT_NUM_MOUSE_BUTTONS:
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case GLUT_NUM_MOUSE_BUTTONS:
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/* We are much more fortunate under Win32 about this... */
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# if defined(_WIN32_WCE)
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#if defined(_WIN32_WCE)
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return 1;
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return 1;
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#else
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# else
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return GetSystemMetrics( SM_CMOUSEBUTTONS );
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return GetSystemMetrics( SM_CMOUSEBUTTONS );
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#endif /* defined(_WIN32_WCE) */
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# endif
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#endif
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#endif
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case GLUT_HAS_JOYSTICK:
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case GLUT_HAS_JOYSTICK:
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@ -578,7 +573,7 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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case GLUT_HAS_SPACEBALL:
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case GLUT_HAS_SPACEBALL:
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case GLUT_HAS_TABLET:
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case GLUT_HAS_TABLET:
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return FALSE;
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return 0;
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case GLUT_NUM_SPACEBALL_BUTTONS:
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case GLUT_NUM_SPACEBALL_BUTTONS:
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case GLUT_NUM_TABLET_BUTTONS:
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case GLUT_NUM_TABLET_BUTTONS:
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@ -633,13 +628,13 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
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#if TARGET_HOST_POSIX_X11
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#if TARGET_HOST_POSIX_X11
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case GLUT_OVERLAY_POSSIBLE:
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case GLUT_OVERLAY_POSSIBLE:
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return FALSE;
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return 0;
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case GLUT_LAYER_IN_USE:
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case GLUT_LAYER_IN_USE:
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return GLUT_NORMAL;
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return GLUT_NORMAL;
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case GLUT_HAS_OVERLAY:
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case GLUT_HAS_OVERLAY:
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return FALSE;
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return 0;
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case GLUT_TRANSPARENT_INDEX:
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case GLUT_TRANSPARENT_INDEX:
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/*
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/*
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@ -651,7 +646,7 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
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case GLUT_NORMAL_DAMAGED:
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case GLUT_NORMAL_DAMAGED:
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/* XXX Actually I do not know. Maybe. */
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/* XXX Actually I do not know. Maybe. */
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return FALSE;
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return 0;
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case GLUT_OVERLAY_DAMAGED:
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case GLUT_OVERLAY_DAMAGED:
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return -1;
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return -1;
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@ -661,13 +656,13 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
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case GLUT_OVERLAY_POSSIBLE:
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case GLUT_OVERLAY_POSSIBLE:
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/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
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/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
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PFD_OVERLAY_PLANE ); */
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PFD_OVERLAY_PLANE ); */
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return FALSE ;
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return 0 ;
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case GLUT_LAYER_IN_USE:
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case GLUT_LAYER_IN_USE:
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return GLUT_NORMAL;
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return GLUT_NORMAL;
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case GLUT_HAS_OVERLAY:
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case GLUT_HAS_OVERLAY:
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return FALSE;
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return 0;
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case GLUT_TRANSPARENT_INDEX:
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case GLUT_TRANSPARENT_INDEX:
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/*
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/*
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@ -679,7 +674,7 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
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case GLUT_NORMAL_DAMAGED:
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case GLUT_NORMAL_DAMAGED:
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/* XXX Actually I do not know. Maybe. */
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/* XXX Actually I do not know. Maybe. */
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return FALSE;
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return 0;
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case GLUT_OVERLAY_DAMAGED:
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case GLUT_OVERLAY_DAMAGED:
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return -1;
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return -1;
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