Committed change from Nigel to fix the joystick bug. (The joystick
code was not setting the GLUT window prior to calling callbacks.) Please verify. If so, this closes out, I think, the latter half of that bug report, so anyone with the means to modify/close bug reports should do so upon verification of the fix. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@242 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
9464f61d1f
commit
1ea15ad9e1
@ -571,6 +571,7 @@ void fgJoystickPollWindow( SFG_Window* window )
|
|||||||
/*
|
/*
|
||||||
* Execute the freeglut joystick callback now
|
* Execute the freeglut joystick callback now
|
||||||
*/
|
*/
|
||||||
|
fgSetWindow (window);
|
||||||
window->Callbacks.Joystick(
|
window->Callbacks.Joystick(
|
||||||
buttons,
|
buttons,
|
||||||
(int) (axes[ 0 ] * 1000.0f),
|
(int) (axes[ 0 ] * 1000.0f),
|
||||||
|
Reference in New Issue
Block a user