fg_geometry: sphere: GL_UNSIGNED_INT->GL_UNSIGNED_SHORT for OpenGL ES 1.0 support
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1219 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
4c7a212acb
commit
1dae162bb0
@ -528,10 +528,10 @@ FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* stri
|
|||||||
#ifndef GL_ES_VERSION_2_0
|
#ifndef GL_ES_VERSION_2_0
|
||||||
FGAPI void FGAPIENTRY glutWireCube( double size );
|
FGAPI void FGAPIENTRY glutWireCube( double size );
|
||||||
FGAPI void FGAPIENTRY glutSolidCube( double size );
|
FGAPI void FGAPIENTRY glutSolidCube( double size );
|
||||||
#endif
|
|
||||||
#ifndef EGL_VERSION_1_0
|
|
||||||
FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
|
FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
|
||||||
FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
|
FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
|
||||||
|
#endif
|
||||||
|
#ifndef EGL_VERSION_1_0
|
||||||
FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
|
FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
|
||||||
FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
|
FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
|
||||||
#endif
|
#endif
|
||||||
|
@ -823,6 +823,9 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
int i,j,idx, nVert;
|
int i,j,idx, nVert;
|
||||||
GLfloat *vertices, *normals;
|
GLfloat *vertices, *normals;
|
||||||
|
|
||||||
|
if (slices * stacks > 65535)
|
||||||
|
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
|
||||||
|
|
||||||
/* Generate vertices and normals */
|
/* Generate vertices and normals */
|
||||||
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
|
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
|
||||||
|
|
||||||
@ -832,19 +835,19 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
|
|
||||||
if (useWireMode)
|
if (useWireMode)
|
||||||
{
|
{
|
||||||
GLuint *sliceIdx, *stackIdx;
|
GLushort *sliceIdx, *stackIdx;
|
||||||
/* First, generate vertex index arrays for drawing with glDrawElements
|
/* First, generate vertex index arrays for drawing with glDrawElements
|
||||||
* We have a bunch of line_loops to draw for each stack, and a
|
* We have a bunch of line_loops to draw for each stack, and a
|
||||||
* bunch for each slice.
|
* bunch for each slice.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
sliceIdx = malloc(slices*(stacks+1)*sizeof(GLuint));
|
sliceIdx = malloc(slices*(stacks+1)*sizeof(GLushort));
|
||||||
stackIdx = malloc(slices*(stacks-1)*sizeof(GLuint));
|
stackIdx = malloc(slices*(stacks-1)*sizeof(GLushort));
|
||||||
|
|
||||||
/* generate for each stack */
|
/* generate for each stack */
|
||||||
for (i=0,idx=0; i<slices; i++)
|
for (i=0,idx=0; i<slices; i++)
|
||||||
{
|
{
|
||||||
GLuint offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
|
GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
|
||||||
sliceIdx[idx++] = 0; /* vertex on top */
|
sliceIdx[idx++] = 0; /* vertex on top */
|
||||||
for (j=0; j<stacks-1; j++, idx++)
|
for (j=0; j<stacks-1; j++, idx++)
|
||||||
{
|
{
|
||||||
@ -856,7 +859,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
/* generate for each stack */
|
/* generate for each stack */
|
||||||
for (i=0,idx=0; i<stacks-1; i++)
|
for (i=0,idx=0; i<stacks-1; i++)
|
||||||
{
|
{
|
||||||
GLuint offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
|
GLushort offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
|
||||||
for (j=0; j<slices; j++, idx++)
|
for (j=0; j<slices; j++, idx++)
|
||||||
{
|
{
|
||||||
stackIdx[idx] = offset+j;
|
stackIdx[idx] = offset+j;
|
||||||
@ -871,10 +874,10 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
glNormalPointer(GL_FLOAT, 0, normals);
|
glNormalPointer(GL_FLOAT, 0, normals);
|
||||||
/*draw slices*/
|
/*draw slices*/
|
||||||
for (i=0; i<slices; i++)
|
for (i=0; i<slices; i++)
|
||||||
glDrawElements(GL_LINE_STRIP,stacks+1,GL_UNSIGNED_INT,sliceIdx+i*(stacks+1));
|
glDrawElements(GL_LINE_STRIP,stacks+1,GL_UNSIGNED_SHORT,sliceIdx+i*(stacks+1));
|
||||||
/*draw stacks*/
|
/*draw stacks*/
|
||||||
for (i=0; i<stacks-1; i++)
|
for (i=0; i<stacks-1; i++)
|
||||||
glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_INT,stackIdx+i*slices);
|
glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
|
||||||
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState(GL_NORMAL_ARRAY);
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
@ -885,7 +888,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GLuint *topIdx, *bottomIdx, *stripIdx;
|
GLushort *topIdx, *bottomIdx, *stripIdx;
|
||||||
/* First, generate vertex index arrays for drawing with glDrawElements
|
/* First, generate vertex index arrays for drawing with glDrawElements
|
||||||
* Top and bottom are covered with a triangle fan
|
* Top and bottom are covered with a triangle fan
|
||||||
* Each other stack with triangle strip. Only need to generate on
|
* Each other stack with triangle strip. Only need to generate on
|
||||||
@ -894,9 +897,9 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
/* Allocate buffers for indices, bail out if memory allocation fails */
|
/* Allocate buffers for indices, bail out if memory allocation fails */
|
||||||
topIdx = malloc((slices+2)*sizeof(GLuint));
|
topIdx = malloc((slices+2)*sizeof(GLushort));
|
||||||
bottomIdx = malloc((slices+2)*sizeof(GLuint));
|
bottomIdx = malloc((slices+2)*sizeof(GLushort));
|
||||||
stripIdx = malloc((slices+1)*2*(stacks-2)*sizeof(GLuint));
|
stripIdx = malloc((slices+1)*2*(stacks-2)*sizeof(GLushort));
|
||||||
if (!(topIdx) || !(bottomIdx) || !(stripIdx))
|
if (!(topIdx) || !(bottomIdx) || !(stripIdx))
|
||||||
{
|
{
|
||||||
free(topIdx);
|
free(topIdx);
|
||||||
@ -924,7 +927,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
|
/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
|
||||||
for (i=0,idx=0; i<stacks-2; i++, idx+=2)
|
for (i=0,idx=0; i<stacks-2; i++, idx+=2)
|
||||||
{
|
{
|
||||||
GLuint offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
|
GLushort offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
|
||||||
for (j=0; j<slices; j++, idx+=2)
|
for (j=0; j<slices; j++, idx+=2)
|
||||||
{
|
{
|
||||||
stripIdx[idx ] = offset+j+slices;
|
stripIdx[idx ] = offset+j+slices;
|
||||||
@ -942,12 +945,12 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||||
glNormalPointer(GL_FLOAT, 0, normals);
|
glNormalPointer(GL_FLOAT, 0, normals);
|
||||||
/*draw top*/
|
/*draw top*/
|
||||||
glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_INT,topIdx);
|
glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_SHORT,topIdx);
|
||||||
/*draw stacks*/
|
/*draw stacks*/
|
||||||
for (i=0; i<stacks-2; i++)
|
for (i=0; i<stacks-2; i++)
|
||||||
glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_INT,stripIdx+i*(slices+1)*2);
|
glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
|
||||||
/*draw bottom*/
|
/*draw bottom*/
|
||||||
glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_INT,bottomIdx);
|
glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_SHORT,bottomIdx);
|
||||||
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
glDisableClientState(GL_NORMAL_ARRAY);
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
@ -969,7 +972,6 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
|
/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
#ifndef EGL_VERSION_1_0
|
|
||||||
/*
|
/*
|
||||||
* Draws a solid sphere
|
* Draws a solid sphere
|
||||||
*/
|
*/
|
||||||
@ -991,6 +993,7 @@ void FGAPIENTRY glutWireSphere(double radius, GLint slices, GLint stacks)
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef EGL_VERSION_1_0
|
||||||
/*
|
/*
|
||||||
* Draws a solid cone
|
* Draws a solid cone
|
||||||
*/
|
*/
|
||||||
|
Reference in New Issue
Block a user