fg_geometry: sphere: GL_UNSIGNED_INT->GL_UNSIGNED_SHORT for OpenGL ES 1.0 support

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1219 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
beuc 2012-03-31 20:03:01 +00:00
parent 4c7a212acb
commit 1dae162bb0
2 changed files with 21 additions and 18 deletions

View File

@ -528,10 +528,10 @@ FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* stri
#ifndef GL_ES_VERSION_2_0 #ifndef GL_ES_VERSION_2_0
FGAPI void FGAPIENTRY glutWireCube( double size ); FGAPI void FGAPIENTRY glutWireCube( double size );
FGAPI void FGAPIENTRY glutSolidCube( double size ); FGAPI void FGAPIENTRY glutSolidCube( double size );
#endif
#ifndef EGL_VERSION_1_0
FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
#endif
#ifndef EGL_VERSION_1_0
FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
#endif #endif

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@ -823,6 +823,9 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
int i,j,idx, nVert; int i,j,idx, nVert;
GLfloat *vertices, *normals; GLfloat *vertices, *normals;
if (slices * stacks > 65535)
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
/* Generate vertices and normals */ /* Generate vertices and normals */
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert); fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
@ -832,19 +835,19 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
if (useWireMode) if (useWireMode)
{ {
GLuint *sliceIdx, *stackIdx; GLushort *sliceIdx, *stackIdx;
/* First, generate vertex index arrays for drawing with glDrawElements /* First, generate vertex index arrays for drawing with glDrawElements
* We have a bunch of line_loops to draw for each stack, and a * We have a bunch of line_loops to draw for each stack, and a
* bunch for each slice. * bunch for each slice.
*/ */
sliceIdx = malloc(slices*(stacks+1)*sizeof(GLuint)); sliceIdx = malloc(slices*(stacks+1)*sizeof(GLushort));
stackIdx = malloc(slices*(stacks-1)*sizeof(GLuint)); stackIdx = malloc(slices*(stacks-1)*sizeof(GLushort));
/* generate for each stack */ /* generate for each stack */
for (i=0,idx=0; i<slices; i++) for (i=0,idx=0; i<slices; i++)
{ {
GLuint offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */ GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
sliceIdx[idx++] = 0; /* vertex on top */ sliceIdx[idx++] = 0; /* vertex on top */
for (j=0; j<stacks-1; j++, idx++) for (j=0; j<stacks-1; j++, idx++)
{ {
@ -856,7 +859,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
/* generate for each stack */ /* generate for each stack */
for (i=0,idx=0; i<stacks-1; i++) for (i=0,idx=0; i<stacks-1; i++)
{ {
GLuint offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */ GLushort offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
for (j=0; j<slices; j++, idx++) for (j=0; j<slices; j++, idx++)
{ {
stackIdx[idx] = offset+j; stackIdx[idx] = offset+j;
@ -871,10 +874,10 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
glNormalPointer(GL_FLOAT, 0, normals); glNormalPointer(GL_FLOAT, 0, normals);
/*draw slices*/ /*draw slices*/
for (i=0; i<slices; i++) for (i=0; i<slices; i++)
glDrawElements(GL_LINE_STRIP,stacks+1,GL_UNSIGNED_INT,sliceIdx+i*(stacks+1)); glDrawElements(GL_LINE_STRIP,stacks+1,GL_UNSIGNED_SHORT,sliceIdx+i*(stacks+1));
/*draw stacks*/ /*draw stacks*/
for (i=0; i<stacks-1; i++) for (i=0; i<stacks-1; i++)
glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_INT,stackIdx+i*slices); glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_NORMAL_ARRAY);
@ -885,7 +888,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
} }
else else
{ {
GLuint *topIdx, *bottomIdx, *stripIdx; GLushort *topIdx, *bottomIdx, *stripIdx;
/* First, generate vertex index arrays for drawing with glDrawElements /* First, generate vertex index arrays for drawing with glDrawElements
* Top and bottom are covered with a triangle fan * Top and bottom are covered with a triangle fan
* Each other stack with triangle strip. Only need to generate on * Each other stack with triangle strip. Only need to generate on
@ -894,9 +897,9 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
*/ */
/* Allocate buffers for indices, bail out if memory allocation fails */ /* Allocate buffers for indices, bail out if memory allocation fails */
topIdx = malloc((slices+2)*sizeof(GLuint)); topIdx = malloc((slices+2)*sizeof(GLushort));
bottomIdx = malloc((slices+2)*sizeof(GLuint)); bottomIdx = malloc((slices+2)*sizeof(GLushort));
stripIdx = malloc((slices+1)*2*(stacks-2)*sizeof(GLuint)); stripIdx = malloc((slices+1)*2*(stacks-2)*sizeof(GLushort));
if (!(topIdx) || !(bottomIdx) || !(stripIdx)) if (!(topIdx) || !(bottomIdx) || !(stripIdx))
{ {
free(topIdx); free(topIdx);
@ -924,7 +927,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */ /* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
for (i=0,idx=0; i<stacks-2; i++, idx+=2) for (i=0,idx=0; i<stacks-2; i++, idx+=2)
{ {
GLuint offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */ GLushort offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
for (j=0; j<slices; j++, idx+=2) for (j=0; j<slices; j++, idx+=2)
{ {
stripIdx[idx ] = offset+j+slices; stripIdx[idx ] = offset+j+slices;
@ -942,12 +945,12 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
glVertexPointer(3, GL_FLOAT, 0, vertices); glVertexPointer(3, GL_FLOAT, 0, vertices);
glNormalPointer(GL_FLOAT, 0, normals); glNormalPointer(GL_FLOAT, 0, normals);
/*draw top*/ /*draw top*/
glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_INT,topIdx); glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_SHORT,topIdx);
/*draw stacks*/ /*draw stacks*/
for (i=0; i<stacks-2; i++) for (i=0; i<stacks-2; i++)
glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_INT,stripIdx+i*(slices+1)*2); glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
/*draw bottom*/ /*draw bottom*/
glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_INT,bottomIdx); glDrawElements(GL_TRIANGLE_FAN,slices+2,GL_UNSIGNED_SHORT,bottomIdx);
glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_NORMAL_ARRAY);
@ -969,7 +972,6 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
/* -- INTERFACE FUNCTIONS ---------------------------------------------- */ /* -- INTERFACE FUNCTIONS ---------------------------------------------- */
#ifndef EGL_VERSION_1_0
/* /*
* Draws a solid sphere * Draws a solid sphere
*/ */
@ -991,6 +993,7 @@ void FGAPIENTRY glutWireSphere(double radius, GLint slices, GLint stacks)
} }
#ifndef EGL_VERSION_1_0
/* /*
* Draws a solid cone * Draws a solid cone
*/ */