Added all missing GLUT cursor types for X11.
(Type NONE is not properly supported, yet.) Corrected behavior for the several old types: * Wrong glyphs. * Reversed glyphs (left/right confusion!) There are some remaining imperfections, but it's a lot closer to GLUT comformity, now. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@226 7f0cb862-5218-0410-a997-914c9d46530a
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@ -75,35 +75,57 @@ void FGAPIENTRY glutSetCursor( int cursorID )
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freeglut_assert_ready; freeglut_assert_window;
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#if TARGET_HOST_UNIX_X11
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/*
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* Open issues:
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* (a) GLUT_CURSOR_NONE doesn't do what it should.
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* (b) Are we allocating resources, or causing X to do so?
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* If yes, we should arrange to deallocate!
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* (c) No error checking. Is that a problem?
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*/
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{
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Cursor cursor;
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/*
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* For now we'll limit ourselves to the X cursor fonts...
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*/
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# define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break;
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#define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break;
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if( GLUT_CURSOR_FULL_CROSSHAIR == cursorID )
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cursorID = GLUT_CURSOR_CROSSHAIR;
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switch( cursorID )
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{
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MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_left_ptr );
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MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_right_ptr );
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MAP_CURSOR( GLUT_CURSOR_INFO, XC_question_arrow );
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MAP_CURSOR( GLUT_CURSOR_DESTROY, XC_target );
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MAP_CURSOR( GLUT_CURSOR_HELP, XC_question_arrow );
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MAP_CURSOR( GLUT_CURSOR_CYCLE, XC_circle );
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MAP_CURSOR( GLUT_CURSOR_SPRAY, XC_spraycan );
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MAP_CURSOR( GLUT_CURSOR_WAIT, XC_watch );
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MAP_CURSOR( GLUT_CURSOR_TEXT, XC_draft_large );
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MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, XC_crosshair );
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MAP_CURSOR( GLUT_CURSOR_NONE, XC_trek );
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MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_right_ptr);
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MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_left_ptr);
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MAP_CURSOR( GLUT_CURSOR_INFO, XC_hand1);
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MAP_CURSOR( GLUT_CURSOR_DESTROY, XC_pirate);
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MAP_CURSOR( GLUT_CURSOR_HELP, XC_question_arrow);
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MAP_CURSOR( GLUT_CURSOR_CYCLE, XC_exchange);
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MAP_CURSOR( GLUT_CURSOR_SPRAY, XC_spraycan);
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MAP_CURSOR( GLUT_CURSOR_WAIT, XC_watch);
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MAP_CURSOR( GLUT_CURSOR_TEXT, XC_xterm);
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MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, XC_crosshair);
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MAP_CURSOR( GLUT_CURSOR_UP_DOWN, XC_sb_v_double_arrow);
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MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, XC_sb_h_double_arrow);
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MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, XC_top_side);
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MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, XC_bottom_side);
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MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, XC_left_side);
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MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, XC_right_side);
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MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, XC_top_left_corner);
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MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, XC_top_right_corner);
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MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, XC_bottom_right_corner);
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MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, XC_bottom_left_corner);
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MAP_CURSOR( GLUT_CURSOR_NONE, XC_bogosity);
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case GLUT_CURSOR_INHERIT:
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break;
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default:
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MAP_CURSOR( GLUT_CURSOR_UP_DOWN, XC_arrow );
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return;
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}
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/*
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* Define a window's cursor now
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*/
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if( GLUT_CURSOR_INHERIT == cursorID )
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XUndefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle );
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else
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XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
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}
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