Rewrote glutFullscreen().

It now correctly places the window in X11.
It now uses system dependant code for more efficient use of
windowing system calls.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@265 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
cjp 2003-10-29 18:19:17 +00:00
parent 3d344ad2de
commit 1ac66fba61

View File

@ -1213,15 +1213,52 @@ void FGAPIENTRY glutFullScreen( void )
{ {
freeglut_assert_ready; freeglut_assert_window; freeglut_assert_ready; freeglut_assert_window;
/* #if TARGET_HOST_UNIX_X11
* Just have the window repositioned and resized {
*/ int x, y;
glutPositionWindow( 0, 0 ); Window w;
glutReshapeWindow( XTranslateCoordinates(
fgDisplay.Display,
fgStructure.Window->Window.Handle,
fgDisplay.RootWindow,
0, 0, &x, &y, &w
);
if (w)
{
XTranslateCoordinates(
fgDisplay.Display,
fgStructure.Window->Window.Handle,
w, 0, 0, &x, &y, &w
);
x = -x;
y = -y;
}
else
{
x = y = 0;
}
XMoveResizeWindow(
fgDisplay.Display,
fgStructure.Window->Window.Handle,
x, y,
fgDisplay.ScreenWidth,
fgDisplay.ScreenHeight
);
XFlush( fgDisplay.Display );
}
#elif TARGET_HOST_WIN32
MoveWindow(
fgStructure.Window->Window.Handle,
0, 0,
fgDisplay.ScreenWidth, fgDisplay.ScreenWidth,
fgDisplay.ScreenHeight fgDisplay.ScreenHeight,
TRUE
); );
#endif
} }
/* /*
@ -1238,12 +1275,3 @@ void FGAPIENTRY glutSetWindowData(void* data)
} }
/*** END OF FILE ***/ /*** END OF FILE ***/