GLUT_WINDOW_WIDTH and GLUT_WINDOW_HEIGHT can simply be gotten from the

window's state. This also simplifies GLUT_WINDOW_X and GLUT_WINDOW_Y a
lot


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1484 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-11-23 09:31:52 +00:00
parent 0eb960d0a1
commit 1917f56dce

View File

@ -149,8 +149,6 @@ int fgPlatformGlutGet ( GLenum eWhat )
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
case GLUT_WINDOW_WIDTH:
case GLUT_WINDOW_HEIGHT:
{
/*
* There is considerable confusion about the "right thing to
@ -172,41 +170,43 @@ int fgPlatformGlutGet ( GLenum eWhat )
* is happening here for Windows--"freeglut" will return
* the size of the drawable area--the (w,h) that you
* specified when you created the window--and the coordinates
* of the upper left hand corner of the drawable
* area--which is NOT the (x,y) you specified.
* of the upper left hand corner of the drawable area, i.e.
* of the client rect--which is NOT the (x,y) you specified.
*/
RECT winRect;
POINT topLeft = {0,0};
freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
#if defined(_WIN32_WCE)
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect);
#else
fghGetClientArea(&winRect,fgStructure.CurrentWindow, FALSE);
if (fgStructure.CurrentWindow->Parent && (eWhat==GLUT_WINDOW_X || eWhat==GLUT_WINDOW_Y))
{
ClientToScreen(fgStructure.CurrentWindow->Window.Handle, &topLeft);
if (fgStructure.CurrentWindow->Parent)
/* For child window, we should return relative to upper-left
* of parent's client area.
*/
POINT topleft = {winRect.left,winRect.top};
ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topLeft);
ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topleft);
winRect.left = topleft.x;
winRect.top = topleft.y;
}
winRect.left = topLeft.x;
winRect.top = topLeft.y;
#endif /* defined(_WIN32_WCE) */
switch( eWhat )
{
case GLUT_WINDOW_X: return winRect.left ;
case GLUT_WINDOW_Y: return winRect.top ;
case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
case GLUT_WINDOW_X: return winRect.left;
case GLUT_WINDOW_Y: return winRect.top ;
}
}
break;
case GLUT_WINDOW_WIDTH:
return fgStructure.CurrentWindow->State.Width;
case GLUT_WINDOW_HEIGHT:
return fgStructure.CurrentWindow->State.Height;
case GLUT_WINDOW_BORDER_WIDTH :
case GLUT_WINDOW_BORDER_HEIGHT :
#if defined(_WIN32_WCE)