GLUT_WINDOW_WIDTH and GLUT_WINDOW_HEIGHT can simply be gotten from the
window's state. This also simplifies GLUT_WINDOW_X and GLUT_WINDOW_Y a lot git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1484 7f0cb862-5218-0410-a997-914c9d46530a
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@ -149,8 +149,6 @@ int fgPlatformGlutGet ( GLenum eWhat )
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_Y:
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case GLUT_WINDOW_WIDTH:
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case GLUT_WINDOW_HEIGHT:
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{
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/*
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* There is considerable confusion about the "right thing to
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@ -172,41 +170,43 @@ int fgPlatformGlutGet ( GLenum eWhat )
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* is happening here for Windows--"freeglut" will return
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* the size of the drawable area--the (w,h) that you
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* specified when you created the window--and the coordinates
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* of the upper left hand corner of the drawable
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* area--which is NOT the (x,y) you specified.
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* of the upper left hand corner of the drawable area, i.e.
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* of the client rect--which is NOT the (x,y) you specified.
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*/
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RECT winRect;
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POINT topLeft = {0,0};
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freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
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#if defined(_WIN32_WCE)
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GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect);
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#else
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fghGetClientArea(&winRect,fgStructure.CurrentWindow, FALSE);
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if (fgStructure.CurrentWindow->Parent && (eWhat==GLUT_WINDOW_X || eWhat==GLUT_WINDOW_Y))
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{
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ClientToScreen(fgStructure.CurrentWindow->Window.Handle, &topLeft);
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if (fgStructure.CurrentWindow->Parent)
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/* For child window, we should return relative to upper-left
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* of parent's client area.
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*/
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POINT topleft = {winRect.left,winRect.top};
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ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topLeft);
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ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topleft);
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winRect.left = topleft.x;
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winRect.top = topleft.y;
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}
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winRect.left = topLeft.x;
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winRect.top = topLeft.y;
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#endif /* defined(_WIN32_WCE) */
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switch( eWhat )
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{
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case GLUT_WINDOW_X: return winRect.left;
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case GLUT_WINDOW_Y: return winRect.top ;
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case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
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case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
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}
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}
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break;
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case GLUT_WINDOW_WIDTH:
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return fgStructure.CurrentWindow->State.Width;
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case GLUT_WINDOW_HEIGHT:
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return fgStructure.CurrentWindow->State.Height;
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case GLUT_WINDOW_BORDER_WIDTH :
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case GLUT_WINDOW_BORDER_HEIGHT :
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#if defined(_WIN32_WCE)
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