Added support for key modifiers

This commit is contained in:
Rcmaniac25 2013-09-10 18:25:02 -04:00
parent 6293d84f0f
commit 13e00879cf

View File

@ -254,6 +254,16 @@ void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* wind
}
}
/*
* Determine a GLUT modifier mask based on BlackBerry modifier info.
*/
int fgPlatformGetModifiers (int mod)
{
return (((mod & KEYMOD_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
((mod & KEYMOD_CTRL) ? GLUT_ACTIVE_CTRL : 0) |
((mod & KEYMOD_ALT) ? GLUT_ACTIVE_ALT : 0));
}
void fgPlatformProcessSingleEvent ( void )
{
int domain;
@ -270,6 +280,7 @@ void fgPlatformProcessSingleEvent ( void )
domain = bps_event_get_domain(fgDisplay.pDisplay.event);
if (domain == screen_get_domain()) {
int eventType;
int mod;
screen_event_t screenEvent = screen_event_get_event(fgDisplay.pDisplay.event);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
switch (eventType) {
@ -281,7 +292,13 @@ void fgPlatformProcessSingleEvent ( void )
{
mtouch_event_t touchEvent;
screen_get_mtouch_event(screenEvent, &touchEvent, 0);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id));
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d, Mod: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_SIGNED(mod));
/* Remember the current modifiers state so user can query it from their callback */
fgState.Modifiers = fgPlatformGetModifiers(mod);
if(touchEvent.contact_id == 0) {
int size[2];
screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
@ -316,13 +333,17 @@ void fgPlatformProcessSingleEvent ( void )
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
int size[2];
screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel));
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d, Mod: 0x%X", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_SIGNED(mod));
//XXX Should multitouch be handled?
/* Remember the current modifiers state so user can query it from their callback */
fgState.Modifiers = fgPlatformGetModifiers(mod);
// Handle left mouse. Interpret as touch if the left mouse event is not consumed.
if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
@ -383,11 +404,19 @@ void fgPlatformProcessSingleEvent ( void )
int value;
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value));
// Suppress key repeats if desired
if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) {
screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X, Mod: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_SIGNED(mod));
/* Suppress key repeats if desired. Based off fg_main_mswin */
if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_OFF && fgStructure.CurrentWindow->State.IgnoreKeyRepeat == GL_TRUE)) {
unsigned int keypress = 0;
unsigned char ascii = 0;
/* Remember the current modifiers state so user can query it from their callback */
fgState.Modifiers = fgPlatformGetModifiers(mod);
/* Process keys */
if ((keypress = key_special(value))) {
if(flags & KEY_DOWN) {
INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
@ -400,6 +429,8 @@ void fgPlatformProcessSingleEvent ( void )
} else {
INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
}
} else {
LOGW("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Unhandled key event");
}
}
break;