added WCB_Position callback in callback table (only so far), code for
zeroing callbacks upon window creation continues to work correctly git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1471 7f0cb862-5218-0410-a997-914c9d46530a
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@ -512,6 +512,7 @@ enum
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{
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WCB_Display,
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WCB_Reshape,
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WCB_Position,
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WCB_Keyboard,
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WCB_KeyboardUp,
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WCB_Special,
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@ -643,8 +644,8 @@ struct tagSFG_Structure
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SFG_Window* GameModeWindow; /* The game mode window */
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int WindowID; /* The new current window ID */
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int MenuID; /* The new current menu ID */
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int WindowID; /* The window ID for the next window to be created */
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int MenuID; /* The menu ID for the next menu to be created */
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};
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/*
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