Re-indentation style changes from John.

There should be no alterations to how the code performs.

(I modified how the X11 section of the set-cursor code is indented to
slightly better match (IMHO) the rest of his changes.)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@254 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-10-28 19:37:09 +00:00
parent 6096e031d5
commit 12bdb86d17

View File

@ -35,7 +35,7 @@
#include "freeglut_internal.h"
#if TARGET_HOST_UNIX_X11
#include <X11/cursorfont.h>
#include <X11/cursorfont.h>
#endif
/*
@ -57,30 +57,31 @@
*/
void FGAPIENTRY glutSetCursor( int cursorID )
{
freeglut_assert_ready;
freeglut_assert_window;
freeglut_assert_ready;
freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
/*
* Open issues:
* (a) GLUT_CURSOR_NONE doesn't do what it should. We can probably
* build an empty pixmap for it, though, quite painlessly.
* (b) Are we allocating resources, or causing X to do so?
* If yes, we should arrange to deallocate!
* (c) No error checking. Is that a problem?
* (d) FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows
* for this, but if there is a system that easily supports a full-
* window (or full-screen) crosshair, we might consider it.
* (e) Out-of-range cursor-types are ignored. Should we abort?
* Print a warning message?
*/
{
Cursor cursor;
#define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break;
if( GLUT_CURSOR_FULL_CROSSHAIR == cursorID )
/*
* Open issues:
* (a) GLUT_CURSOR_NONE doesn't do what it should. We can probably
* build an empty pixmap for it, though, quite painlessly.
* (b) Are we allocating resources, or causing X to do so?
* If yes, we should arrange to deallocate!
* (c) No error checking. Is that a problem?
* (d) FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows
* for this, but if there is a system that easily supports a full-
* window (or full-screen) crosshair, we might consider it.
* (e) Out-of-range cursor-types are ignored. Should we abort?
* Print a warning message?
*/
{
Cursor cursor;
# define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break;
if( GLUT_CURSOR_FULL_CROSSHAIR == cursorID )
cursorID = GLUT_CURSOR_CROSSHAIR;
switch( cursorID )
{
switch( cursorID )
{
MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_right_ptr);
MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_left_ptr);
MAP_CURSOR( GLUT_CURSOR_INFO, XC_hand1);
@ -102,24 +103,24 @@ void FGAPIENTRY glutSetCursor( int cursorID )
MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, XC_bottom_right_corner);
MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, XC_bottom_left_corner);
MAP_CURSOR( GLUT_CURSOR_NONE, XC_bogosity);
case GLUT_CURSOR_INHERIT:
break;
default:
return;
}
if( GLUT_CURSOR_INHERIT == cursorID )
XUndefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle );
else
XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
case GLUT_CURSOR_INHERIT:
break;
default:
return;
}
if( GLUT_CURSOR_INHERIT == cursorID )
XUndefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle );
else
XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
}
#elif TARGET_HOST_WIN32
/*
* This is a temporary solution only...
*/
/* Set the cursor AND change it for this window class. */
/*
* This is a temporary solution only...
*/
/* Set the cursor AND change it for this window class. */
# define MAP_CURSOR(a,b) case a: SetCursor( LoadCursor( NULL, b ) ); \
SetClassLong(fgStructure.Window->Window.Handle,GCL_HCURSOR,(LONG)LoadCursor(NULL,b)); \
break;
@ -148,7 +149,7 @@ void FGAPIENTRY glutSetCursor( int cursorID )
}
#endif
fgStructure.Window->State.Cursor = cursorID;
fgStructure.Window->State.Cursor = cursorID;
}
/*
@ -156,33 +157,32 @@ void FGAPIENTRY glutSetCursor( int cursorID )
*/
void FGAPIENTRY glutWarpPointer( int x, int y )
{
freeglut_assert_ready;
freeglut_assert_window;
freeglut_assert_ready;
freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
XWarpPointer(
XWarpPointer(
fgDisplay.Display,
None,
fgStructure.Window->Window.Handle,
0, 0, 0, 0,
x, y
);
XFlush( fgDisplay.Display );
);
XFlush( fgDisplay.Display );
#elif TARGET_HOST_WIN32
{
POINT coords = { x, y };
/*
* ClientToScreen() translates {coords} for us.
*/
ClientToScreen( fgStructure.Window->Window.Handle, &coords );
SetCursorPos( coords.x, coords.y );
}
{
POINT coords = { x, y };
/*
* ClientToScreen() translates {coords} for us.
*/
ClientToScreen( fgStructure.Window->Window.Handle, &coords );
SetCursorPos( coords.x, coords.y );
}
#endif
}
/*** END OF FILE ***/