Repeat-key handling for Win32
Utilise both FreeGLUT state and per-window filtering modes git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@483 7f0cb862-5218-0410-a997-914c9d46530a
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@ -1593,7 +1593,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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int keypress = -1;
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int keypress = -1;
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POINT mouse_pos ;
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POINT mouse_pos ;
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if( fgState.IgnoreKeyRepeat && (HIWORD(lParam) & KF_REPEAT) )
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if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
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break;
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break;
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/*
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/*
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@ -1742,7 +1742,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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case WM_SYSCHAR:
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case WM_SYSCHAR:
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case WM_CHAR:
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case WM_CHAR:
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{
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{
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if( fgState.IgnoreKeyRepeat && (HIWORD(lParam) & KF_REPEAT) )
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if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
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break;
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break;
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fgState.Modifiers = fgGetWin32Modifiers( );
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fgState.Modifiers = fgGetWin32Modifiers( );
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