...AND a tab snuck into my changes for GLUT_OFFSCREEN support. Mea culpa.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@458 7f0cb862-5218-0410-a997-914c9d46530a
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@ -268,7 +268,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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* XXX simplify this.
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* XXX simplify this.
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*/
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*/
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if( !window->IsMenu )
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if( !window->IsMenu )
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window->Window.VisualInfo = fgChooseVisual( );
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window->Window.VisualInfo = fgChooseVisual( );
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else if( fgStructure.MenuContext )
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else if( fgStructure.MenuContext )
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window->Window.VisualInfo = fgChooseVisual( );
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window->Window.VisualInfo = fgChooseVisual( );
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else
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else
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@ -310,7 +310,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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window->State.IsOffscreen = GL_FALSE;
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window->State.IsOffscreen = GL_FALSE;
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if( fgState.DisplayMode & GLUT_OFFSCREEN )
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if( fgState.DisplayMode & GLUT_OFFSCREEN )
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{
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{
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window->State.IsOffscreen = GL_TRUE;
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window->State.IsOffscreen = GL_TRUE;
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window->Window.Pixmap = XCreatePixmap(
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window->Window.Pixmap = XCreatePixmap(
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fgDisplay.Display, fgDisplay.RootWindow,
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fgDisplay.Display, fgDisplay.RootWindow,
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w, h,
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w, h,
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