Splitting the X11-specific "freeglut_structure.c" code into its own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1061 7f0cb862-5218-0410-a997-914c9d46530a
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@ -60,15 +60,6 @@ static void fghClearCallBacks( SFG_Window *window )
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}
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}
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#if TARGET_HOST_POSIX_X11
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void fgPlatformCreateWindow ( SFG_Window *window )
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{
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window->Window.pContext.FBConfig = NULL;
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window->State.pWState.OldHeight = window->State.pWState.OldWidth = -1;
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}
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#endif
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/*
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* This private function creates, opens and adds to the hierarchy
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* a freeglut window complete with OpenGL context and stuff...
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@ -0,0 +1,40 @@
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/*
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* freeglut_structure.c
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*
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* Windows and menus need tree structure
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Copied for Platform code by Evan Felix <karcaw at gmail.com>
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* Creation date: Thur Feb 2 2012
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "../Common/freeglut_internal.h"
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extern SFG_Structure fgStructure;
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void fgPlatformCreateWindow ( SFG_Window *window )
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{
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window->Window.pContext.FBConfig = NULL;
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window->State.pWState.OldHeight = window->State.pWState.OldWidth = -1;
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}
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