Adding some instructions about building on a *nix platform to the 'README' file

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@765 7f0cb862-5218-0410-a997-914c9d46530a
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fayjf 2009-02-03 21:22:08 +00:00
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============== ==============
This is the freeglut package. This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter- Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor- native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use tium style license (see COPYING for details), to offer you a chance to use
and/or modify the source. and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work and/or slight modifications might be required for your applications to work
with freeglut. with freeglut.
PORTS PORTS
===== =====
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INSTALLATION INSTALLATION
============ ============
See the INSTALL file. Use the following commands to build from scratch on a *nix X11 platform:
autoheader
aclocal
libtoolize --copy --force
automake --add-missing
autoconf
./configure
make
The first four of these commands are automated in a system script called
"autoreconf".
CONTRIBUTING CONTRIBUTING
============ ============
Bug and missing features patches are certainly welcome. Just as comments Bug and missing features patches are certainly welcome. Just as comments
and FREEGLUT API 1 propositions are. and FREEGLUT API 1 propositions are.
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does (tabs converted 4 white spaces). Comments are really welcome, as I does (tabs converted 4 white spaces). Comments are really welcome, as I
believe it would be nice for people fresh new to OpenGL see how the things believe it would be nice for people fresh new to OpenGL see how the things
are done... are done...
WEB SITE AND CONTACTING THE AUTHOR WEB SITE AND CONTACTING THE AUTHOR
================================== ==================================
Freeglut project has moved to the SourceForge: Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net http://freeglut.sourceforge.net
THE HOPE THE HOPE
======== ========
Hope you find my work somehow useful. Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net> Pawel W. Olszta, <olszta@sourceforge.net>