Removing two unused variables so this will compile on Linux with -Wall
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@608 7f0cb862-5218-0410-a997-914c9d46530a
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@ -110,7 +110,6 @@ static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
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*/
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static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry )
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static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry )
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{
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{
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SFG_Window *current_window = fgStructure.CurrentWindow;
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SFG_MenuEntry *subMenuIter;
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SFG_MenuEntry *subMenuIter;
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/* Hide the present menu's window */
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/* Hide the present menu's window */
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fgSetWindow( menuEntry->SubMenu->Window );
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fgSetWindow( menuEntry->SubMenu->Window );
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@ -675,7 +674,6 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
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*/
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void fgDeactivateMenu( SFG_Window *window )
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void fgDeactivateMenu( SFG_Window *window )
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{
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{
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SFG_Window *current_window = fgStructure.CurrentWindow;
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SFG_Window *parent_window = NULL;
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SFG_Window *parent_window = NULL;
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/* Check if there is an active menu attached to this window... */
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/* Check if there is an active menu attached to this window... */
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