Three tidying-up changes to the code of freeglut_callbacks.c;
none of them are Earth-shattering, but as I swept through looking somewhat more systematically for errors, I picked these off. See the diff's for details. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@225 7f0cb862-5218-0410-a997-914c9d46530a
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@ -133,9 +133,6 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), i
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/*
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/*
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* Sets the Visibility callback for the current window.
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* Sets the Visibility callback for the current window.
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*
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* I had to peer to GLUT sources to clean up the mess.
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* Can anyone please explain me what is going on here?!?
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*/
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*/
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static void fghVisibility( int status )
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static void fghVisibility( int status )
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{
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{
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@ -181,9 +178,6 @@ void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) )
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void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval )
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void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval )
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{
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{
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SET_CALLBACK( Joystick );
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SET_CALLBACK( Joystick );
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freeglut_return_if_fail( fgStructure.Window != NULL );
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/*
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/*
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* Do not forget setting the joystick poll rate
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* Do not forget setting the joystick poll rate
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*/
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*/
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@ -247,7 +241,8 @@ void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
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/* A. Donev: Destruction callback for menus */
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/* A. Donev: Destruction callback for menus */
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void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
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void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
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{
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{
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if( fgStructure.Menu == NULL ) return;
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if( fgStructure.Menu == NULL )
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return;
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fgStructure.Menu->Destroy = callback;
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fgStructure.Menu->Destroy = callback;
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}
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}
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