now using one function to generate geometry from the lists of vertices,

normals and vertex indices
Geometry lists now stored in 1D arrays


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1149 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-03-16 04:49:17 +00:00
parent fe5c7db449
commit 0eb4534962

View File

@ -91,6 +91,35 @@ static void fghDrawGeometry(GLenum vertexMode, double* vertices, double* normals
}
}
static void fghGenerateGeometry(int numFaces, int numVertPerFace, GLdouble *vertices, GLubyte* vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)
{
int i,j;
/*
* Build array with vertices from vertex coordinates and vertex indices
* Do same for normals.
* Need to do this because of different normals at shared vertices
* (and because normals' coordinates need to be negated).
*/
for (i=0; i<numFaces; i++)
{
int normIdx = i*3;
int faceIdxVertIdx = i*numVertPerFace;
for (j=0; j<numVertPerFace; j++)
{
int outIdx = i*numVertPerFace*3+j*3;
int vertIdx = vertIndices[faceIdxVertIdx+j]*3;
vertOut[outIdx ] = vertices[vertIdx ];
vertOut[outIdx+1] = vertices[vertIdx+1];
vertOut[outIdx+2] = vertices[vertIdx+2];
normOut[outIdx ] = normals [normIdx ];
normOut[outIdx+1] = normals [normIdx+1];
normOut[outIdx+2] = normals [normIdx+2];
}
}
}
/* -- INTERNAL SETUP OF GEOMETRY --------------------------------------- */
static unsigned int ipow (int x, unsigned int y)
@ -112,32 +141,37 @@ static unsigned int ipow (int x, unsigned int y)
#define CUBE_VERT_PER_TETR CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
#define CUBE_VERT_ELEM_PER_TETR CUBE_VERT_PER_TETR*3
/* Vertex Coordinates */
static GLdouble cube_v[CUBE_NUM_VERT][3] =
static GLdouble cube_v[CUBE_NUM_VERT*3] =
{
{ .5, .5, .5},
{-.5, .5, .5},
{-.5,-.5, .5},
{ .5,-.5, .5},
{ .5,-.5,-.5},
{ .5, .5,-.5},
{-.5, .5,-.5},
{-.5,-.5,-.5}
.5, .5, .5,
-.5, .5, .5,
-.5,-.5, .5,
.5,-.5, .5,
.5,-.5,-.5,
.5, .5,-.5,
-.5, .5,-.5,
-.5,-.5,-.5
};
/* Normal Vectors */
static GLdouble cube_n[CUBE_NUM_FACES][3] =
static GLdouble cube_n[CUBE_NUM_FACES*3] =
{
{ 0.0, 0.0, 1.0},
{ 1.0, 0.0, 0.0},
{ 0.0, 1.0, 0.0},
{-1.0, 0.0, 0.0},
{ 0.0,-1.0, 0.0},
{ 0.0, 0.0,-1.0}
0.0, 0.0, 1.0,
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
-1.0, 0.0, 0.0,
0.0,-1.0, 0.0,
0.0, 0.0,-1.0
};
/* Vertex indices */
static GLubyte cube_vi[CUBE_NUM_FACES][CUBE_NUM_VERT_PER_FACE] =
static GLubyte cube_vi[CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE] =
{
{0,1,2,3}, {0,3,4,5}, {0,5,6,1}, {1,6,7,2}, {7,4,3,2}, {4,7,6,5}
0,1,2,3,
0,3,4,5,
0,5,6,1,
1,6,7,2,
7,4,3,2,
4,7,6,5
};
/* Cache of input to glDrawArrays */
@ -147,21 +181,7 @@ static double cube_norms[CUBE_VERT_ELEM_PER_TETR];
static void fghCubeGenerate()
{
int i,j;
for (i=0; i<CUBE_NUM_FACES; i++)
{
for (j=0; j<CUBE_NUM_VERT_PER_FACE; j++)
{
int idx = i*CUBE_NUM_VERT_PER_FACE*3+j*3;
cube_verts[idx ] = cube_v[cube_vi[i][j]][0];
cube_verts[idx+1] = cube_v[cube_vi[i][j]][1];
cube_verts[idx+2] = cube_v[cube_vi[i][j]][2];
cube_norms[idx ] = cube_n[i][0];
cube_norms[idx+1] = cube_n[i][1];
cube_norms[idx+2] = cube_n[i][2];
}
}
fghGenerateGeometry(CUBE_NUM_FACES, CUBE_NUM_VERT_PER_FACE, cube_v, cube_vi, cube_n, cube_verts, cube_norms);
}
/* -- Tetrahedron -- */
@ -181,26 +201,29 @@ static void fghCubeGenerate()
#define TETR_VERT_ELEM_PER_TETR TETR_VERT_PER_TETR*3
/* Vertex Coordinates */
static GLdouble tet_r[TETR_NUM_VERT][3] =
static GLdouble tetr_v[TETR_NUM_VERT*3] =
{
{ 1.0, 0.0, 0.0 },
{ -0.333333333333, 0.942809041582, 0.0 },
{ -0.333333333333, -0.471404520791, 0.816496580928 },
{ -0.333333333333, -0.471404520791, -0.816496580928 }
1.0, 0.0, 0.0,
-0.333333333333, 0.942809041582, 0.0,
-0.333333333333, -0.471404520791, 0.816496580928,
-0.333333333333, -0.471404520791, -0.816496580928
};
/* Normal Vectors */
static GLdouble tet_n[CUBE_NUM_FACES][3] =
static GLdouble tetr_n[CUBE_NUM_FACES*3] =
{
{ - 1.0, 0.0, 0.0 },
{ 0.333333333333, -0.942809041582, 0.0 },
{ 0.333333333333, 0.471404520791, -0.816496580928 },
{ 0.333333333333, 0.471404520791, 0.816496580928 }
- 1.0, 0.0, 0.0,
0.333333333333, -0.942809041582, 0.0,
0.333333333333, 0.471404520791, -0.816496580928,
0.333333333333, 0.471404520791, 0.816496580928
};
/* Vertex indices */
static GLubyte tet_i[TETR_NUM_FACES][TETR_NUM_VERT_PER_FACE] =
static GLubyte tetr_vi[TETR_NUM_FACES*TETR_NUM_VERT_PER_FACE] =
{
{ 1, 3, 2 }, { 0, 2, 3 }, { 0, 3, 1 }, { 0, 1, 2 }
1, 3, 2,
0, 2, 3,
0, 3, 1,
0, 1, 2
};
/* Cache of input to glDrawArrays */
@ -210,27 +233,7 @@ static double tetr_norms[TETR_VERT_ELEM_PER_TETR];
static void fghTetrahedronGenerate()
{
int i,j;
/*
* Build array with vertices from vertex coordinates and vertex indices
* Do same for normals.
* Need to do this because of different normals at shared vertices
* (and because normals' coordinates need to be negated).
*/
for (i=0; i<TETR_NUM_FACES; i++)
{
for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
{
int idx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
tetr_verts[idx ] = tet_r[tet_i[i][j]][0];
tetr_verts[idx+1] = tet_r[tet_i[i][j]][1];
tetr_verts[idx+2] = tet_r[tet_i[i][j]][2];
tetr_norms[idx ] = tet_n[i][0];
tetr_norms[idx+1] = tet_n[i][1];
tetr_norms[idx+2] = tet_n[i][2];
}
}
fghGenerateGeometry(TETR_NUM_FACES, TETR_NUM_VERT_PER_FACE, tetr_v, tetr_vi, tetr_n, tetr_verts, tetr_norms);
}
/* -- Sierpinski Sponge -- */
@ -239,18 +242,22 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLd
int i, j;
if ( numLevels == 0 )
{
for ( i = 0 ; i < TETR_NUM_FACES ; i++ )
for (i=0; i<TETR_NUM_FACES; i++)
{
for ( j = 0; j < TETR_NUM_VERT_PER_FACE; j++ )
int normIdx = i*3;
int faceIdxVertIdx = i*TETR_NUM_VERT_PER_FACE;
for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
{
int idx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
vertices[idx ] = offset[0] + scale * tet_r[tet_i[i][j]][0];
vertices[idx+1] = offset[1] + scale * tet_r[tet_i[i][j]][1];
vertices[idx+2] = offset[2] + scale * tet_r[tet_i[i][j]][2];
int outIdx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
int vertIdx = tetr_vi[faceIdxVertIdx+j]*3;
normals [idx ] = -tet_r[i][0];
normals [idx+1] = -tet_r[i][1];
normals [idx+2] = -tet_r[i][2];
vertices[outIdx ] = offset[0] + scale * tetr_v[vertIdx ];
vertices[outIdx+1] = offset[1] + scale * tetr_v[vertIdx+1];
vertices[outIdx+2] = offset[2] + scale * tetr_v[vertIdx+2];
normals [outIdx ] = tetr_n[normIdx ];
normals [outIdx+1] = tetr_n[normIdx+1];
normals [outIdx+2] = tetr_n[normIdx+2];
}
}
}
@ -261,9 +268,10 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLd
scale /= 2.0 ;
for ( i = 0 ; i < TETR_NUM_FACES ; i++ )
{
local_offset[0] = offset[0] + scale * tet_r[i][0];
local_offset[1] = offset[1] + scale * tet_r[i][1];
local_offset[2] = offset[2] + scale * tet_r[i][2];
int idx = i*3;
local_offset[0] = offset[0] + scale * tetr_v[idx ];
local_offset[1] = offset[1] + scale * tetr_v[idx+1];
local_offset[2] = offset[2] + scale * tetr_v[idx+2];
fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride );
}
}