now using one function to generate geometry from the lists of vertices,

normals and vertex indices
Geometry lists now stored in 1D arrays


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1149 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-03-16 04:49:17 +00:00
parent fe5c7db449
commit 0eb4534962

View File

@ -91,6 +91,35 @@ static void fghDrawGeometry(GLenum vertexMode, double* vertices, double* normals
} }
} }
static void fghGenerateGeometry(int numFaces, int numVertPerFace, GLdouble *vertices, GLubyte* vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)
{
int i,j;
/*
* Build array with vertices from vertex coordinates and vertex indices
* Do same for normals.
* Need to do this because of different normals at shared vertices
* (and because normals' coordinates need to be negated).
*/
for (i=0; i<numFaces; i++)
{
int normIdx = i*3;
int faceIdxVertIdx = i*numVertPerFace;
for (j=0; j<numVertPerFace; j++)
{
int outIdx = i*numVertPerFace*3+j*3;
int vertIdx = vertIndices[faceIdxVertIdx+j]*3;
vertOut[outIdx ] = vertices[vertIdx ];
vertOut[outIdx+1] = vertices[vertIdx+1];
vertOut[outIdx+2] = vertices[vertIdx+2];
normOut[outIdx ] = normals [normIdx ];
normOut[outIdx+1] = normals [normIdx+1];
normOut[outIdx+2] = normals [normIdx+2];
}
}
}
/* -- INTERNAL SETUP OF GEOMETRY --------------------------------------- */ /* -- INTERNAL SETUP OF GEOMETRY --------------------------------------- */
static unsigned int ipow (int x, unsigned int y) static unsigned int ipow (int x, unsigned int y)
@ -112,32 +141,37 @@ static unsigned int ipow (int x, unsigned int y)
#define CUBE_VERT_PER_TETR CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE #define CUBE_VERT_PER_TETR CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
#define CUBE_VERT_ELEM_PER_TETR CUBE_VERT_PER_TETR*3 #define CUBE_VERT_ELEM_PER_TETR CUBE_VERT_PER_TETR*3
/* Vertex Coordinates */ /* Vertex Coordinates */
static GLdouble cube_v[CUBE_NUM_VERT][3] = static GLdouble cube_v[CUBE_NUM_VERT*3] =
{ {
{ .5, .5, .5}, .5, .5, .5,
{-.5, .5, .5}, -.5, .5, .5,
{-.5,-.5, .5}, -.5,-.5, .5,
{ .5,-.5, .5}, .5,-.5, .5,
{ .5,-.5,-.5}, .5,-.5,-.5,
{ .5, .5,-.5}, .5, .5,-.5,
{-.5, .5,-.5}, -.5, .5,-.5,
{-.5,-.5,-.5} -.5,-.5,-.5
}; };
/* Normal Vectors */ /* Normal Vectors */
static GLdouble cube_n[CUBE_NUM_FACES][3] = static GLdouble cube_n[CUBE_NUM_FACES*3] =
{ {
{ 0.0, 0.0, 1.0}, 0.0, 0.0, 1.0,
{ 1.0, 0.0, 0.0}, 1.0, 0.0, 0.0,
{ 0.0, 1.0, 0.0}, 0.0, 1.0, 0.0,
{-1.0, 0.0, 0.0}, -1.0, 0.0, 0.0,
{ 0.0,-1.0, 0.0}, 0.0,-1.0, 0.0,
{ 0.0, 0.0,-1.0} 0.0, 0.0,-1.0
}; };
/* Vertex indices */ /* Vertex indices */
static GLubyte cube_vi[CUBE_NUM_FACES][CUBE_NUM_VERT_PER_FACE] = static GLubyte cube_vi[CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE] =
{ {
{0,1,2,3}, {0,3,4,5}, {0,5,6,1}, {1,6,7,2}, {7,4,3,2}, {4,7,6,5} 0,1,2,3,
0,3,4,5,
0,5,6,1,
1,6,7,2,
7,4,3,2,
4,7,6,5
}; };
/* Cache of input to glDrawArrays */ /* Cache of input to glDrawArrays */
@ -146,22 +180,8 @@ static double cube_verts[CUBE_VERT_ELEM_PER_TETR];
static double cube_norms[CUBE_VERT_ELEM_PER_TETR]; static double cube_norms[CUBE_VERT_ELEM_PER_TETR];
static void fghCubeGenerate() static void fghCubeGenerate()
{ {
int i,j; fghGenerateGeometry(CUBE_NUM_FACES, CUBE_NUM_VERT_PER_FACE, cube_v, cube_vi, cube_n, cube_verts, cube_norms);
for (i=0; i<CUBE_NUM_FACES; i++)
{
for (j=0; j<CUBE_NUM_VERT_PER_FACE; j++)
{
int idx = i*CUBE_NUM_VERT_PER_FACE*3+j*3;
cube_verts[idx ] = cube_v[cube_vi[i][j]][0];
cube_verts[idx+1] = cube_v[cube_vi[i][j]][1];
cube_verts[idx+2] = cube_v[cube_vi[i][j]][2];
cube_norms[idx ] = cube_n[i][0];
cube_norms[idx+1] = cube_n[i][1];
cube_norms[idx+2] = cube_n[i][2];
}
}
} }
/* -- Tetrahedron -- */ /* -- Tetrahedron -- */
@ -181,26 +201,29 @@ static void fghCubeGenerate()
#define TETR_VERT_ELEM_PER_TETR TETR_VERT_PER_TETR*3 #define TETR_VERT_ELEM_PER_TETR TETR_VERT_PER_TETR*3
/* Vertex Coordinates */ /* Vertex Coordinates */
static GLdouble tet_r[TETR_NUM_VERT][3] = static GLdouble tetr_v[TETR_NUM_VERT*3] =
{ {
{ 1.0, 0.0, 0.0 }, 1.0, 0.0, 0.0,
{ -0.333333333333, 0.942809041582, 0.0 }, -0.333333333333, 0.942809041582, 0.0,
{ -0.333333333333, -0.471404520791, 0.816496580928 }, -0.333333333333, -0.471404520791, 0.816496580928,
{ -0.333333333333, -0.471404520791, -0.816496580928 } -0.333333333333, -0.471404520791, -0.816496580928
}; };
/* Normal Vectors */ /* Normal Vectors */
static GLdouble tet_n[CUBE_NUM_FACES][3] = static GLdouble tetr_n[CUBE_NUM_FACES*3] =
{ {
{ - 1.0, 0.0, 0.0 }, - 1.0, 0.0, 0.0,
{ 0.333333333333, -0.942809041582, 0.0 }, 0.333333333333, -0.942809041582, 0.0,
{ 0.333333333333, 0.471404520791, -0.816496580928 }, 0.333333333333, 0.471404520791, -0.816496580928,
{ 0.333333333333, 0.471404520791, 0.816496580928 } 0.333333333333, 0.471404520791, 0.816496580928
}; };
/* Vertex indices */ /* Vertex indices */
static GLubyte tet_i[TETR_NUM_FACES][TETR_NUM_VERT_PER_FACE] = static GLubyte tetr_vi[TETR_NUM_FACES*TETR_NUM_VERT_PER_FACE] =
{ {
{ 1, 3, 2 }, { 0, 2, 3 }, { 0, 3, 1 }, { 0, 1, 2 } 1, 3, 2,
0, 2, 3,
0, 3, 1,
0, 1, 2
}; };
/* Cache of input to glDrawArrays */ /* Cache of input to glDrawArrays */
@ -210,27 +233,7 @@ static double tetr_norms[TETR_VERT_ELEM_PER_TETR];
static void fghTetrahedronGenerate() static void fghTetrahedronGenerate()
{ {
int i,j; fghGenerateGeometry(TETR_NUM_FACES, TETR_NUM_VERT_PER_FACE, tetr_v, tetr_vi, tetr_n, tetr_verts, tetr_norms);
/*
* Build array with vertices from vertex coordinates and vertex indices
* Do same for normals.
* Need to do this because of different normals at shared vertices
* (and because normals' coordinates need to be negated).
*/
for (i=0; i<TETR_NUM_FACES; i++)
{
for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
{
int idx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
tetr_verts[idx ] = tet_r[tet_i[i][j]][0];
tetr_verts[idx+1] = tet_r[tet_i[i][j]][1];
tetr_verts[idx+2] = tet_r[tet_i[i][j]][2];
tetr_norms[idx ] = tet_n[i][0];
tetr_norms[idx+1] = tet_n[i][1];
tetr_norms[idx+2] = tet_n[i][2];
}
}
} }
/* -- Sierpinski Sponge -- */ /* -- Sierpinski Sponge -- */
@ -239,18 +242,22 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLd
int i, j; int i, j;
if ( numLevels == 0 ) if ( numLevels == 0 )
{ {
for ( i = 0 ; i < TETR_NUM_FACES ; i++ ) for (i=0; i<TETR_NUM_FACES; i++)
{ {
for ( j = 0; j < TETR_NUM_VERT_PER_FACE; j++ ) int normIdx = i*3;
int faceIdxVertIdx = i*TETR_NUM_VERT_PER_FACE;
for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
{ {
int idx = i*TETR_NUM_VERT_PER_FACE*3+j*3; int outIdx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
vertices[idx ] = offset[0] + scale * tet_r[tet_i[i][j]][0]; int vertIdx = tetr_vi[faceIdxVertIdx+j]*3;
vertices[idx+1] = offset[1] + scale * tet_r[tet_i[i][j]][1];
vertices[idx+2] = offset[2] + scale * tet_r[tet_i[i][j]][2];
normals [idx ] = -tet_r[i][0]; vertices[outIdx ] = offset[0] + scale * tetr_v[vertIdx ];
normals [idx+1] = -tet_r[i][1]; vertices[outIdx+1] = offset[1] + scale * tetr_v[vertIdx+1];
normals [idx+2] = -tet_r[i][2]; vertices[outIdx+2] = offset[2] + scale * tetr_v[vertIdx+2];
normals [outIdx ] = tetr_n[normIdx ];
normals [outIdx+1] = tetr_n[normIdx+1];
normals [outIdx+2] = tetr_n[normIdx+2];
} }
} }
} }
@ -261,9 +268,10 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLd
scale /= 2.0 ; scale /= 2.0 ;
for ( i = 0 ; i < TETR_NUM_FACES ; i++ ) for ( i = 0 ; i < TETR_NUM_FACES ; i++ )
{ {
local_offset[0] = offset[0] + scale * tet_r[i][0]; int idx = i*3;
local_offset[1] = offset[1] + scale * tet_r[i][1]; local_offset[0] = offset[0] + scale * tetr_v[idx ];
local_offset[2] = offset[2] + scale * tet_r[i][2]; local_offset[1] = offset[1] + scale * tetr_v[idx+1];
local_offset[2] = offset[2] + scale * tetr_v[idx+2];
fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride ); fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride );
} }
} }