Getting the "spaceball" demo to build properly in Windows

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@844 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2009-11-11 01:21:41 +00:00
parent 11adf5e005
commit 0be6f5a309
8 changed files with 194 additions and 33 deletions

1
.gitattributes vendored
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@ -97,6 +97,7 @@ freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp -text
freeglut/freeglut/progs/demos/spaceball/Makefile.am -text
freeglut/freeglut/progs/demos/spaceball/spaceball.c -text
freeglut/freeglut/progs/demos/spaceball/spaceball.dsp -text
freeglut/freeglut/progs/demos/spaceball/spaceball_static.dsp -text
freeglut/freeglut/progs/demos/spaceball/vmath.c -text
freeglut/freeglut/progs/demos/spaceball/vmath.h -text
freeglut/freeglut/progs/demos/spaceball/vmath.inl -text

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@ -171,6 +171,18 @@ Package=<4>
###############################################################################
Project: "spaceball_static"=.\spaceball\spaceball_static.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>

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@ -15,6 +15,10 @@
#include <GL/freeglut.h>
#include "vmath.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950
#endif
void draw_cube(void);
/* callbacks */
@ -58,7 +62,15 @@ void disp(void)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(pos.x, pos.y, pos.z);
#if defined(WIN32)
/* This is STRICTLY a place-holder until we get this working properly for windows.
* I do not pretend that this is equivalent to the non-Windows equivalent. I just
* want the thing to build without errors.
*/
glMultMatrixf((float*)xform);
#else
glMultTransposeMatrixf((float*)xform);
#endif
draw_cube();
@ -119,7 +131,7 @@ void draw_cube(void)
void reshape(int x, int y)
{
float aspect = (float)x / (float)y;
float halfy = tan(FOV / 2.0);
float halfy = (float)tan(FOV / 2.0);
float halfx = halfy * aspect;
glViewport(0, 0, x, y);
@ -150,16 +162,16 @@ void keyb(unsigned char key, int x, int y)
void sbmot(int x, int y, int z)
{
pos.x += x * 0.001;
pos.y += y * 0.001;
pos.z -= z * 0.001;
pos.x += x * 0.001f;
pos.y += y * 0.001f;
pos.z -= z * 0.001f;
glutPostRedisplay();
}
void sbrot(int x, int y, int z)
{
float axis_len = sqrt(x * x + y * y + z * z);
rot = quat_rotate(rot, axis_len * 0.001, -x / axis_len, -y / axis_len, z / axis_len);
float axis_len = (float)sqrt(x * x + y * y + z * z);
rot = quat_rotate(rot, axis_len * 0.001f, -x / axis_len, -y / axis_len, z / axis_len);
glutPostRedisplay();
}

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@ -41,7 +41,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -49,7 +49,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../Release"
!ELSEIF "$(CFG)" == "spaceball - Win32 Debug"
@ -62,9 +62,10 @@ LINK32=link.exe
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@ -72,7 +73,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../Debug"
!ENDIF
@ -83,10 +84,26 @@ LINK32=link.exe
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\spaceball.c
# End Source File
# Begin Source File
SOURCE=.\vmath.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\vmath.h
# End Source File
# Begin Source File
SOURCE=.\vmath.inl
# End Source File
# End Group
# Begin Group "Resource Files"

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@ -0,0 +1,112 @@
# Microsoft Developer Studio Project File - Name="spaceball_static" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=spaceball_static - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "spaceball_static.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "spaceball_static.mak" CFG="spaceball_static - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "spaceball_static - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "spaceball_static - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "spaceball_static - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "spaceball_static___Win32_Release"
# PROP BASE Intermediate_Dir "spaceball_static___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseStatic"
# PROP Intermediate_Dir "ReleaseStatic"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../ReleaseStatic"
!ELSEIF "$(CFG)" == "spaceball_static - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "spaceball_static___Win32_Debug"
# PROP BASE Intermediate_Dir "spaceball_static___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugStatic"
# PROP Intermediate_Dir "DebugStatic"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../DebugStatic"
!ENDIF
# Begin Target
# Name "spaceball_static - Win32 Release"
# Name "spaceball_static - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\spaceball.c
# End Source File
# Begin Source File
SOURCE=.\vmath.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\vmath.h
# End Source File
# Begin Source File
SOURCE=.\vmath.inl
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

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@ -4,10 +4,10 @@
quat_t quat_rotate(quat_t q, float angle, float x, float y, float z)
{
quat_t rq;
float half_angle = angle * 0.5;
float sin_half = sin(half_angle);
float half_angle = angle * 0.5f;
float sin_half = (float)sin(half_angle);
rq.w = cos(half_angle);
rq.w = (float)cos(half_angle);
rq.x = x * sin_half;
rq.y = y * sin_half;
rq.z = z * sin_half;

View File

@ -1,6 +1,13 @@
#ifndef VMATH_H_
#define VMATH_H_
#if defined(WIN32)
#define INLINE
#else
#define INLINE inline
#endif
typedef struct { float x, y, z; } vec3_t;
typedef struct { float x, y, z, w; } vec4_t;
@ -9,18 +16,18 @@ typedef vec4_t quat_t;
typedef float mat4_t[4][4];
/* vector functions */
static inline vec3_t v3_cons(float x, float y, float z);
static inline float v3_dot(vec3_t v1, vec3_t v2);
static INLINE vec3_t v3_cons(float x, float y, float z);
static INLINE float v3_dot(vec3_t v1, vec3_t v2);
/* quaternion functions */
static inline quat_t quat_cons(float s, float x, float y, float z);
static inline vec3_t quat_vec(quat_t q);
static inline quat_t quat_mul(quat_t q1, quat_t q2);
static inline void quat_to_mat(mat4_t res, quat_t q);
static INLINE quat_t quat_cons(float s, float x, float y, float z);
static INLINE vec3_t quat_vec(quat_t q);
static INLINE quat_t quat_mul(quat_t q1, quat_t q2);
static INLINE void quat_to_mat(mat4_t res, quat_t q);
quat_t quat_rotate(quat_t q, float angle, float x, float y, float z);
/* matrix functions */
static inline void m4_cons(mat4_t m,
static INLINE void m4_cons(mat4_t m,
float m11, float m12, float m13, float m14,
float m21, float m22, float m23, float m24,
float m31, float m32, float m33, float m34,

View File

@ -1,5 +1,5 @@
/* vector functions */
static inline vec3_t v3_cons(float x, float y, float z)
static INLINE vec3_t v3_cons(float x, float y, float z)
{
vec3_t res;
res.x = x;
@ -8,7 +8,7 @@ static inline vec3_t v3_cons(float x, float y, float z)
return res;
}
static inline vec3_t quat_vec(quat_t q)
static INLINE vec3_t quat_vec(quat_t q)
{
vec3_t v;
v.x = q.x;
@ -17,13 +17,13 @@ static inline vec3_t quat_vec(quat_t q)
return v;
}
static inline float v3_dot(vec3_t v1, vec3_t v2)
static INLINE float v3_dot(vec3_t v1, vec3_t v2)
{
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
/* quaternion functions */
static inline quat_t quat_cons(float s, float x, float y, float z)
static INLINE quat_t quat_cons(float s, float x, float y, float z)
{
quat_t q;
q.x = x;
@ -33,7 +33,7 @@ static inline quat_t quat_cons(float s, float x, float y, float z)
return q;
}
static inline quat_t quat_mul(quat_t q1, quat_t q2)
static INLINE quat_t quat_mul(quat_t q1, quat_t q2)
{
quat_t res;
vec3_t v1 = quat_vec(q1);
@ -46,16 +46,16 @@ static inline quat_t quat_mul(quat_t q1, quat_t q2)
return res;
}
static inline void quat_to_mat(mat4_t res, quat_t q)
static INLINE void quat_to_mat(mat4_t res, quat_t q)
{
m4_cons(res, 1.0 - 2.0 * q.y*q.y - 2.0 * q.z*q.z, 2.0 * q.x * q.y + 2.0 * q.w * q.z, 2.0 * q.z * q.x - 2.0 * q.w * q.y, 0,
2.0 * q.x * q.y - 2.0 * q.w * q.z, 1.0 - 2.0 * q.x*q.x - 2.0 * q.z*q.z, 2.0 * q.y * q.z + 2.0 * q.w * q.x, 0,
2.0 * q.z * q.x + 2.0 * q.w * q.y, 2.0 * q.y * q.z - 2.0 * q.w * q.x, 1.0 - 2.0 * q.x*q.x - 2.0 * q.y*q.y, 0,
m4_cons(res, 1.0f - 2.0f * q.y*q.y - 2.0f * q.z*q.z, 2.0f * q.x * q.y + 2.0f * q.w * q.z, 2.0f * q.z * q.x - 2.0f * q.w * q.y, 0,
2.0f * q.x * q.y - 2.0f * q.w * q.z, 1.0f - 2.0f * q.x*q.x - 2.0f * q.z*q.z, 2.0f * q.y * q.z + 2.0f * q.w * q.x, 0,
2.0f * q.z * q.x + 2.0f * q.w * q.y, 2.0f * q.y * q.z - 2.0f * q.w * q.x, 1.0f - 2.0f * q.x*q.x - 2.0f * q.y*q.y, 0,
0, 0, 0, 1);
}
/* matrix functions */
static inline void m4_cons(mat4_t m,
static INLINE void m4_cons(mat4_t m,
float m11, float m12, float m13, float m14,
float m21, float m22, float m23, float m24,
float m31, float m32, float m33, float m34,