Added keyup events code.
Added missing specal keys. Made menu callbacks global. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@21 7f0cb862-5218-0410-a997-914c9d46530a
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@ -223,7 +223,9 @@ void FGAPIENTRY glutEntryFunc( void (* callback)( int ) )
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*/
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void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
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{
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SET_CALLBACK( MenuState );
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freeglut_assert_ready;
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fgState.MenuStateCallback = callback;
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}
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/*
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@ -231,7 +233,9 @@ void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
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*/
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void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) )
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{
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SET_CALLBACK( MenuStatus );
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freeglut_assert_ready;
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fgState.MenuStatusCallback = callback;
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}
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/*
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@ -698,17 +698,32 @@ void FGAPIENTRY glutMainLoop( void )
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}
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break;
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case KeyRelease:
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case KeyPress:
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{
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FGCBkeyboard keyboard_cb;
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FGCBspecial special_cb;
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/*
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* A key has been pressed, find the window that had the focus:
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*/
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GETWINDOW( xkey ); GETMOUSE( xkey );
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if( event.type == KeyPress )
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{
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keyboard_cb = window->Callbacks.Keyboard;
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special_cb = window->Callbacks.Special;
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}
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else
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{
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keyboard_cb = window->Callbacks.KeyboardUp;
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special_cb = window->Callbacks.SpecialUp;
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}
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/*
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* Is there a keyboard/special callback hooked for this window?
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*/
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if( (window->Callbacks.Keyboard != NULL) || (window->Callbacks.Special != NULL) )
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if( (keyboard_cb != NULL) || (special_cb != NULL) )
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{
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XComposeStatus composeStatus;
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char asciiCode[ 32 ];
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@ -733,7 +748,7 @@ void FGAPIENTRY glutMainLoop( void )
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/*
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* ...one for the ASCII translateable keypresses...
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*/
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if( window->Callbacks.Keyboard != NULL )
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if( keyboard_cb != NULL )
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{
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/*
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* Remember the current modifiers state
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@ -750,7 +765,7 @@ void FGAPIENTRY glutMainLoop( void )
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/*
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* Execute the callback
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*/
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window->Callbacks.Keyboard( asciiCode[ 0 ], event.xkey.x, event.xkey.y );
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keyboard_cb( asciiCode[ 0 ], event.xkey.x, event.xkey.y );
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/*
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* Trash the modifiers state
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@ -790,13 +805,24 @@ void FGAPIENTRY glutMainLoop( void )
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case XK_Right: special = GLUT_KEY_RIGHT; break;
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case XK_Up: special = GLUT_KEY_UP; break;
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case XK_Down: special = GLUT_KEY_DOWN; break;
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case XK_KP_Prior:
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case XK_Prior: special = GLUT_KEY_PAGE_UP; break;
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case XK_KP_Next:
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case XK_Next: special = GLUT_KEY_PAGE_DOWN; break;
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case XK_KP_Home:
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case XK_Home: special = GLUT_KEY_HOME; break;
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case XK_KP_End:
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case XK_End: special = GLUT_KEY_END; break;
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case XK_KP_Insert:
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case XK_Insert: special = GLUT_KEY_INSERT; break;
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}
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/*
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* Execute the callback (if one has been specified),
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* given that the special code seems to be valid...
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*/
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if( (window->Callbacks.Special != NULL) && (special != -1) )
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if( (special_cb != NULL) && (special != -1) )
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{
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/*
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* Remember the current modifiers state
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@ -810,7 +836,7 @@ void FGAPIENTRY glutMainLoop( void )
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modifiers |= GLUT_ACTIVE_ALT;
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window->State.Modifiers = modifiers;
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window->Callbacks.Special( special, event.xkey.x, event.xkey.y );
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special_cb( special, event.xkey.x, event.xkey.y );
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/*
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* Trash the modifiers state
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@ -324,7 +324,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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* This might speed up message processing. Is that true?
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*/
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winAttr.event_mask = StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
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ButtonPressMask | ButtonReleaseMask | KeyPressMask |
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ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease |
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VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
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PointerMotionMask | ButtonMotionMask;
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winAttr.background_pixmap = None;
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@ -442,8 +442,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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if( gameMode == TRUE )
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{
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/*
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* This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem...
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*/
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* This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem...
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*/
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XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y );
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# ifdef X_XF86VidModeSetViewPort
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@ -212,6 +212,9 @@ struct tagSFG_State
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FGCBidle IdleCallback; /* The global idle callback */
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FGCBmenuState MenuStateCallback; /* Menu callbacks are global */
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FGCBmenuStatus MenuStatusCallback;
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SFG_XYUse GameModeSize; /* The game mode screen's dimensions */
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int GameModeDepth; /* The pixel depth for game mode */
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int GameModeRefresh; /* The refresh rate for game mode */
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@ -320,27 +323,21 @@ struct tagSFG_WindowCallbacks
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FGCBdisplay Display;
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FGCBreshape Reshape;
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FGCBkeyboard Keyboard;
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FGCBkeyboardUp KeyboardUp;
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FGCBspecial Special;
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FGCBspecialUp SpecialUp;
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FGCBmouse Mouse;
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FGCBmotion Motion;
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FGCBpassive Passive;
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FGCBentry Entry;
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FGCBvisibility Visibility;
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FGCBwindowStatus WindowStatus;
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/*
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* Those callbacks are required for the initial version
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*/
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FGCBmenuState MenuState;
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FGCBmenuStatus MenuStatus;
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FGCBselect Select;
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FGCBjoystick Joystick;
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FGCBkeyboardUp KeyboardUp;
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FGCBspecialUp SpecialUp;
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/*
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* Those callbacks are being ignored for the moment
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*/
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FGCBselect Select;
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FGCBoverlayDisplay OverlayDisplay;
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FGCBspaceMotion SpaceMotion;
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FGCBspaceRotate SpaceRotation;
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