Added keyup events code.

Added missing specal keys.
Made menu callbacks global.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@21 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
cjp 2001-08-05 22:47:35 +00:00
parent e8ab11f1f2
commit 0b9beccf1a
4 changed files with 46 additions and 19 deletions

View File

@ -223,7 +223,9 @@ void FGAPIENTRY glutEntryFunc( void (* callback)( int ) )
*/
void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
{
SET_CALLBACK( MenuState );
freeglut_assert_ready;
fgState.MenuStateCallback = callback;
}
/*
@ -231,7 +233,9 @@ void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
*/
void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) )
{
SET_CALLBACK( MenuStatus );
freeglut_assert_ready;
fgState.MenuStatusCallback = callback;
}
/*

View File

@ -698,17 +698,32 @@ void FGAPIENTRY glutMainLoop( void )
}
break;
case KeyRelease:
case KeyPress:
{
FGCBkeyboard keyboard_cb;
FGCBspecial special_cb;
/*
* A key has been pressed, find the window that had the focus:
*/
GETWINDOW( xkey ); GETMOUSE( xkey );
if( event.type == KeyPress )
{
keyboard_cb = window->Callbacks.Keyboard;
special_cb = window->Callbacks.Special;
}
else
{
keyboard_cb = window->Callbacks.KeyboardUp;
special_cb = window->Callbacks.SpecialUp;
}
/*
* Is there a keyboard/special callback hooked for this window?
*/
if( (window->Callbacks.Keyboard != NULL) || (window->Callbacks.Special != NULL) )
if( (keyboard_cb != NULL) || (special_cb != NULL) )
{
XComposeStatus composeStatus;
char asciiCode[ 32 ];
@ -733,7 +748,7 @@ void FGAPIENTRY glutMainLoop( void )
/*
* ...one for the ASCII translateable keypresses...
*/
if( window->Callbacks.Keyboard != NULL )
if( keyboard_cb != NULL )
{
/*
* Remember the current modifiers state
@ -750,7 +765,7 @@ void FGAPIENTRY glutMainLoop( void )
/*
* Execute the callback
*/
window->Callbacks.Keyboard( asciiCode[ 0 ], event.xkey.x, event.xkey.y );
keyboard_cb( asciiCode[ 0 ], event.xkey.x, event.xkey.y );
/*
* Trash the modifiers state
@ -790,13 +805,24 @@ void FGAPIENTRY glutMainLoop( void )
case XK_Right: special = GLUT_KEY_RIGHT; break;
case XK_Up: special = GLUT_KEY_UP; break;
case XK_Down: special = GLUT_KEY_DOWN; break;
case XK_KP_Prior:
case XK_Prior: special = GLUT_KEY_PAGE_UP; break;
case XK_KP_Next:
case XK_Next: special = GLUT_KEY_PAGE_DOWN; break;
case XK_KP_Home:
case XK_Home: special = GLUT_KEY_HOME; break;
case XK_KP_End:
case XK_End: special = GLUT_KEY_END; break;
case XK_KP_Insert:
case XK_Insert: special = GLUT_KEY_INSERT; break;
}
/*
* Execute the callback (if one has been specified),
* given that the special code seems to be valid...
*/
if( (window->Callbacks.Special != NULL) && (special != -1) )
if( (special_cb != NULL) && (special != -1) )
{
/*
* Remember the current modifiers state
@ -810,7 +836,7 @@ void FGAPIENTRY glutMainLoop( void )
modifiers |= GLUT_ACTIVE_ALT;
window->State.Modifiers = modifiers;
window->Callbacks.Special( special, event.xkey.x, event.xkey.y );
special_cb( special, event.xkey.x, event.xkey.y );
/*
* Trash the modifiers state

View File

@ -324,7 +324,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
* This might speed up message processing. Is that true?
*/
winAttr.event_mask = StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
ButtonPressMask | ButtonReleaseMask | KeyPressMask |
ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease |
VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
PointerMotionMask | ButtonMotionMask;
winAttr.background_pixmap = None;

View File

@ -212,6 +212,9 @@ struct tagSFG_State
FGCBidle IdleCallback; /* The global idle callback */
FGCBmenuState MenuStateCallback; /* Menu callbacks are global */
FGCBmenuStatus MenuStatusCallback;
SFG_XYUse GameModeSize; /* The game mode screen's dimensions */
int GameModeDepth; /* The pixel depth for game mode */
int GameModeRefresh; /* The refresh rate for game mode */
@ -320,27 +323,21 @@ struct tagSFG_WindowCallbacks
FGCBdisplay Display;
FGCBreshape Reshape;
FGCBkeyboard Keyboard;
FGCBkeyboardUp KeyboardUp;
FGCBspecial Special;
FGCBspecialUp SpecialUp;
FGCBmouse Mouse;
FGCBmotion Motion;
FGCBpassive Passive;
FGCBentry Entry;
FGCBvisibility Visibility;
FGCBwindowStatus WindowStatus;
/*
* Those callbacks are required for the initial version
*/
FGCBmenuState MenuState;
FGCBmenuStatus MenuStatus;
FGCBselect Select;
FGCBjoystick Joystick;
FGCBkeyboardUp KeyboardUp;
FGCBspecialUp SpecialUp;
/*
* Those callbacks are being ignored for the moment
*/
FGCBselect Select;
FGCBoverlayDisplay OverlayDisplay;
FGCBspaceMotion SpaceMotion;
FGCBspaceRotate SpaceRotation;