Initialize OpenGL 2.0 after OpenGL context is created (otherwise initialization fails under mswin)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1275 7f0cb862-5218-0410-a997-914c9d46530a
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@ -28,7 +28,6 @@
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#define FREEGLUT_BUILDING_LIB
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "fg_gl2.h"
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/*
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* TODO BEFORE THE STABLE RELEASE:
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@ -381,8 +380,6 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
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if( (mask & (XValue|YValue)) == (XValue|YValue) )
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fgState.Position.Use = GL_TRUE;
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}
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fgInitGL2();
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}
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/*
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@ -28,6 +28,7 @@
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#define FREEGLUT_BUILDING_LIB
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "fg_gl2.h"
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/*
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* TODO BEFORE THE STABLE RELEASE:
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@ -147,6 +148,8 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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#endif
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window->Window.attribute_v_coord = -1;
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window->Window.attribute_v_normal = -1;
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fgInitGL2();
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}
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/*
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