Initialize OpenGL 2.0 after OpenGL context is created (otherwise initialization fails under mswin)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1275 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
beuc 2012-05-01 13:13:14 +00:00
parent 104a238a57
commit 0629737fa2
2 changed files with 3 additions and 3 deletions

View File

@ -28,7 +28,6 @@
#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
#include "fg_internal.h"
#include "fg_gl2.h"
/*
* TODO BEFORE THE STABLE RELEASE:
@ -381,8 +380,6 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
if( (mask & (XValue|YValue)) == (XValue|YValue) )
fgState.Position.Use = GL_TRUE;
}
fgInitGL2();
}
/*

View File

@ -28,6 +28,7 @@
#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
#include "fg_internal.h"
#include "fg_gl2.h"
/*
* TODO BEFORE THE STABLE RELEASE:
@ -147,6 +148,8 @@ void fgOpenWindow( SFG_Window* window, const char* title,
#endif
window->Window.attribute_v_coord = -1;
window->Window.attribute_v_normal = -1;
fgInitGL2();
}
/*