reimplemented the client-area/window-area conversion code. It should now

be robust across Windows and Visual Studio versions. Bugs in window
size with VS2012 fixed!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1394 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-11-16 11:02:06 +00:00
parent 9241bedc2f
commit 0500cfdf4c
5 changed files with 107 additions and 131 deletions

View File

@ -220,13 +220,19 @@ void Redisplay(void)
int main(int argc, char* argv[])
{
int border, caption;
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE /*| GLUT_BORDERLESS*/); // do try as well with GLUT_BORDERLESS and GLUT_CAPTIONLESS
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS);
/* The window position you request is the outer top-left of the window,
* the client area is at a different position if the window has borders
* and/or a title bar.
/* Get border and caption size of default window style */
border = glutGet(GLUT_WINDOW_BORDER_WIDTH);
caption = glutGet(GLUT_WINDOW_HEADER_HEIGHT);
printf("default window style border: %dpx, caption: %dpx\n",border,caption);
/* NB: The window position you request is the outer top-left of the
* window, the client area is at a different position if the window has
* borders and/or a title bar.
*/
glutInitWindowPosition(150,250);
glutInitWindowSize(200,200);

View File

@ -63,8 +63,8 @@ struct GXKeyList gxKeyList;
* and the window rect from the client area given the style of the window
* (or a valid window pointer from which the style can be queried).
*/
extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );
extern RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside );
extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
extern void fghGetClientArea ( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
@ -86,7 +86,7 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
if (window->Parent == NULL)
/* get the window rect from this to feed to SetWindowPos, correct for window decorations */
fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
fghComputeWindowRectFromClientArea_QueryWindow(&windowRect,window,TRUE);
else
{
/* correct rect for position client area of parent window
@ -96,11 +96,8 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
* for them.
*/
RECT parentRect;
parentRect = fghGetClientArea( window->Parent, FALSE );
windowRect.left -= parentRect.left;
windowRect.right -= parentRect.left;
windowRect.top -= parentRect.top;
windowRect.bottom -= parentRect.top;
fghGetClientArea( &parentRect, window->Parent, FALSE );
OffsetRect(&windowRect,-parentRect.left,-parentRect.top);
}
/* Do the actual resizing */

View File

@ -29,7 +29,7 @@
#include <GL/freeglut.h>
#include "../fg_internal.h"
extern RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside );
extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
@ -73,7 +73,8 @@ void fgPlatformCheckMenuDeactivate()
* handled in fgCheckActiveMenu)
*/
POINT mouse_pos;
RECT clientArea = fghGetClientArea(menu->ParentWindow, GL_FALSE);
RECT clientArea;
fghGetClientArea(&clientArea,menu->ParentWindow, GL_FALSE);
GetCursorPos(&mouse_pos);
if ( !PtInRect( &clientArea, mouse_pos ) )
fgDeactivateMenu(menu->ParentWindow);

View File

@ -37,8 +37,9 @@ extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
* and the window rect from the client area given the style of the window
* (or a valid window pointer from which the style can be queried).
*/
extern RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside );
extern void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth);
extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
extern void fghGetStyleFromWindow( const SFG_Window *window, DWORD *windowStyle, DWORD *windowExStyle );
extern void fghComputeWindowRectFromClientArea_UseStyle( RECT *clientRect, const DWORD windowStyle, const DWORD windowExStyle, BOOL posIsOutside );
/* The following include file is available from SGI but is not standard:
@ -182,7 +183,7 @@ int fgPlatformGlutGet ( GLenum eWhat )
#if defined(_WIN32_WCE)
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
#else
winRect = fghGetClientArea(fgStructure.CurrentWindow, FALSE);
fghGetClientArea(&winRect,fgStructure.CurrentWindow, FALSE);
if (fgStructure.CurrentWindow->Parent && (eWhat==GLUT_WINDOW_X || eWhat==GLUT_WINDOW_Y))
{
/* For child window, we should return relative to upper-left
@ -214,25 +215,45 @@ int fgPlatformGlutGet ( GLenum eWhat )
return 0;
#else
{
DWORD windowStyle;
/* We can't get the border width or header height in the simple way
* with some calls to GetSystemMetrics. We'd then have to assume which
* elements are present for a given decoration, and such calculations
* wouldn't be valid for every version of Windows. The below should be
* robust. */
int borderWidth, captionHeight;
DWORD windowStyle, windowExStyle;
RECT clientRect, winRect;
/* Get style of window, or default style */
fghGetStyleFromWindow( fgStructure.CurrentWindow, &windowStyle, &windowExStyle );
/* Get client area if any window */
if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle)
windowStyle = GetWindowLong(fgStructure.CurrentWindow->Window.Handle, GWL_STYLE);
fghGetClientArea(&clientRect,fgStructure.CurrentWindow,FALSE);
else
/* If no window, return sizes for a default window with title bar and border */
windowStyle = WS_OVERLAPPEDWINDOW;
SetRect(&clientRect,0,0,200,200);
/* Compute window rect (including non-client area) */
CopyRect(&winRect,&clientRect);
fghComputeWindowRectFromClientArea_UseStyle(&winRect,windowStyle,windowExStyle,FALSE);
/* Calculate border width by taking width of whole window minus width of client area and divide by two
* NB: we assume horizontal and vertical borders have the same size, which should always be the case
* unless the user bypassed FreeGLUT and messed with the windowstyle himself.
* Once borderwidth is known, account for it when comparing height of window to height of client area.
* all other extra pixels are assumed to be atop the window, forming the caption.
*/
borderWidth = ((winRect.right-winRect.left)-(clientRect.right-clientRect.left))/2;
captionHeight = (winRect.bottom-winRect.top)-(clientRect.bottom-clientRect.top)-borderWidth*2;
switch( eWhat )
{
case GLUT_WINDOW_BORDER_WIDTH:
{
int xBorderWidth, yBorderWidth;
fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
return xBorderWidth;
return borderWidth;
}
case GLUT_WINDOW_HEADER_HEIGHT:
/* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
return (windowStyle & WS_MAXIMIZEBOX)? GetSystemMetrics( SM_CYCAPTION ) : 0;
return captionHeight;
}
}
#endif /* defined(_WIN32_WCE) */

View File

@ -371,29 +371,26 @@ void fgPlatformSetWindow ( SFG_Window *window )
}
/* Returns the width of the window borders based on the window's style.
*/
void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth)
/* Get window style and extended window style of a FreeGLUT window
* If the window pointer or the window handle is NULL, a fully
* decorated window (caption and border) is assumed.
*/
void fghGetStyleFromWindow( const SFG_Window *window, DWORD *windowStyle, DWORD *windowExStyle )
{
if (windowStyle & WS_THICKFRAME)
if (window && window->Window.Handle)
{
*xBorderWidth = GetSystemMetrics(SM_CXSIZEFRAME);
*yBorderWidth = GetSystemMetrics(SM_CYSIZEFRAME);
}
else if (windowStyle & WS_DLGFRAME)
{
*xBorderWidth = GetSystemMetrics(SM_CXFIXEDFRAME);
*yBorderWidth = GetSystemMetrics(SM_CYFIXEDFRAME);
*windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
*windowExStyle = GetWindowLong(window->Window.Handle, GWL_EXSTYLE);
}
else
{
*xBorderWidth = 0;
*yBorderWidth = 0;
/* WindowExStyle==0 is fine/default, exStyle is currently only used for menu windows */
*windowStyle = WS_OVERLAPPEDWINDOW;
*windowExStyle = 0;
}
}
/* Computes position of corners of window Rect (outer position including
* decorations) based on the provided client rect and based on the style
* of the window in question.
@ -403,35 +400,25 @@ void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderW
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
* area.
*/
void fghComputeWindowRectFromClientArea_UseStyle( const DWORD windowStyle, RECT *clientRect, BOOL posIsOutside )
void fghComputeWindowRectFromClientArea_UseStyle( RECT *clientRect, const DWORD windowStyle, const DWORD windowExStyle, BOOL posIsOutside )
{
int xBorderWidth = 0, yBorderWidth = 0;
RECT windowRect = {0,0,0,0};
CopyRect(&windowRect,clientRect);
/* If window has title bar, correct rect for it */
if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
{
if (posIsOutside)
clientRect->bottom += GetSystemMetrics( SM_CYCAPTION );
else
clientRect->top -= GetSystemMetrics( SM_CYCAPTION );
}
/* Get rect including non-client area */
AdjustWindowRectEx(&windowRect,windowStyle,FALSE,windowExStyle);
/* get width of window's borders (frame), correct rect for it.
* Note, borders can be of zero width if style does not specify borders
*/
fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
/* Move window right and down by non-client area extent on left and top, if wanted */
if (posIsOutside)
{
clientRect->right += xBorderWidth * 2;
clientRect->bottom += yBorderWidth * 2;
}
else
{
clientRect->left -= xBorderWidth;
clientRect->right += xBorderWidth;
clientRect->top -= yBorderWidth;
clientRect->bottom += yBorderWidth;
windowRect.right += clientRect->left-windowRect.left;
windowRect.bottom += clientRect->top -windowRect.top;
windowRect.left = clientRect->left;
windowRect.top = clientRect->top;
}
/* done, copy windowRect to output */
CopyRect(clientRect,&windowRect);
}
/* Computes position of corners of window Rect (outer position including
@ -444,68 +431,17 @@ void fghComputeWindowRectFromClientArea_UseStyle( const DWORD windowStyle, RECT
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
* area.
*/
void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside )
void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside )
{
DWORD windowStyle = 0;
DWORD windowStyle = 0, windowExStyle = 0;
fghGetStyleFromWindow(window,&windowStyle,&windowExStyle);
if (window && window->Window.Handle)
windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
else
windowStyle = WS_OVERLAPPEDWINDOW;
fghComputeWindowRectFromClientArea_UseStyle(windowStyle, clientRect, posIsOutside);
fghComputeWindowRectFromClientArea_UseStyle(clientRect, windowStyle, windowExStyle, posIsOutside);
}
/* Computes position of corners of client area (drawable area) of a window
* based on the provided window Rect (outer position including decorations)
* and based on the style of the window in question. If the window pointer
* or the window handle is NULL, a fully decorated window (caption and
* border) is assumed.
* Furthermore, if wantPosOutside is set to true, the output client Rect
* will follow freeGLUT's window specification convention in which the
* top-left corner is at the outside of the window, the size
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
* area.
*/
void fghComputeClientAreaFromWindowRect( const SFG_Window *window, RECT *windowRect, BOOL wantPosOutside )
{
DWORD windowStyle = 0;
int xBorderWidth = 0, yBorderWidth = 0;
if (window && window->Window.Handle)
windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
else
windowStyle = WS_OVERLAPPEDWINDOW;
/* If window has title bar, correct rect for it */
if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
{
if (wantPosOutside)
windowRect->bottom -= GetSystemMetrics( SM_CYCAPTION );
else
windowRect->top += GetSystemMetrics( SM_CYCAPTION );
}
/* get width of window's borders (frame), correct rect for it.
* Note, borders can be of zero width if style does not specify borders
*/
fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
if (wantPosOutside)
{
windowRect->right -= xBorderWidth * 2;
windowRect->bottom -= yBorderWidth * 2;
}
else
{
windowRect->left += xBorderWidth;
windowRect->right -= xBorderWidth;
windowRect->top += yBorderWidth;
windowRect->bottom -= yBorderWidth;
}
}
/* Gets the rect describing the client area (drawable area) of the
* specified window.
* specified window. Output is position of corners of client area (drawable area) on the screen.
* Returns an empty rect if window pointer or window handle is NULL.
* If wantPosOutside is set to true, the output client Rect
* will follow freeGLUT's window specification convention in which the
@ -513,24 +449,38 @@ void fghComputeClientAreaFromWindowRect( const SFG_Window *window, RECT *windowR
* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
* area.
*/
RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside )
void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside )
{
RECT windowRect = {0,0,0,0};
POINT topLeftClient = {0,0};
POINT topLeftWindow = {0,0};
freeglut_return_val_if_fail((window && window->Window.Handle),windowRect);
freeglut_return_if_fail((window && window->Window.Handle));
/*
* call GetWindowRect()
* (this returns the pixel coordinates of the outside of the window)
* cannot use GetClientRect as it seems to return a rect relative to
* cannot use GetClientRect as it returns a rect relative to
* the top-left point of the client area (.top and .left are thus always 0)
* and is thus only useful for querying the size of the client area, not
* its position.
*/
GetWindowRect( window->Window.Handle, &windowRect );
GetWindowRect( window->Window.Handle, clientRect );
topLeftWindow.x = clientRect->top;
topLeftWindow.y = clientRect->left;
/* Then correct the results */
fghComputeClientAreaFromWindowRect(window, &windowRect, wantPosOutside);
/* Get size of client rect */
GetClientRect(window->Window.Handle, clientRect);
/* Get position of top-left of client area on the screen */
ClientToScreen(window->Window.Handle,&topLeftClient);
/* Add top-left offset */
OffsetRect(clientRect,topLeftClient.x,topLeftClient.y);
return windowRect;
/* replace top and left with top and left of window, if wanted */
if (wantPosOutside)
{
clientRect->left = topLeftWindow.x;
clientRect->top = topLeftWindow.y;
}
}
#if(WINVER >= 0x500)
@ -724,8 +674,9 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
windowRect.right = x+w;
windowRect.bottom = y+h;
fghComputeWindowRectFromClientArea_UseStyle(flags,&windowRect,TRUE);
fghComputeWindowRectFromClientArea_UseStyle(&windowRect,flags,exFlags,TRUE);
/* NB: w and h are now width and height of window including non-client area! */
w = windowRect.right - windowRect.left;
h = windowRect.bottom- windowRect.top;
}