Fixed the buglet about failing to report the program's name on error-
messages. Please test. (Modified glutInit(), the state structure, and the warn/err functions.) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@238 7f0cb862-5218-0410-a997-914c9d46530a
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@ -379,6 +379,10 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
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char* displayName = NULL;
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int i, j, argc = *pargc;
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if (pargc && *pargc && argv && *argv && **argv)
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fgState.ProgramName = strdup (*argv);
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else
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fgState.ProgramName = strdup ("");
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/*
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* Do not allow multiple initialization of the library
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*/
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@ -245,8 +245,8 @@ struct tagSFG_State
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int GameModeRefresh; /* The refresh rate for game mode */
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int ActionOnWindowClose; /* Action when user clicks "x" on window header bar */
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fgExecutionState ExecState; /* Current state of the GLUT execution */
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char *ProgramName;
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};
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/*
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@ -396,7 +396,7 @@ void fgError( const char *fmt, ... )
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va_start( ap, fmt );
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fprintf( stderr, "freeglut: ");
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fprintf( stderr, "freeglut (%s): ", fgState.ProgramName || "");
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vfprintf( stderr, fmt, ap );
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fprintf( stderr, "\n" );
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@ -411,7 +411,7 @@ void fgWarning( const char *fmt, ... )
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va_start( ap, fmt );
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fprintf( stderr, "freeglut: ");
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fprintf( stderr, "freeglut (%s): ", fgState.ProgramName || "");
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vfprintf( stderr, fmt, ap );
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fprintf( stderr, "\n" );
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