- trying to fix bug 2781865
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1385 7f0cb862-5218-0410-a997-914c9d46530a
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@ -52,7 +52,7 @@
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void checkError(const char *functionName)
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{
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GLenum error;
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while (( error = glGetError() ) != GL_NO_ERROR) {
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while (( error = glGetError() ) != GL_NO_ERROR) {
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fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName);
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}
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}
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@ -98,11 +98,17 @@ typedef char ourGLchar;
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#define APIENTRY
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#endif
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typedef void (APIENTRY *PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
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#ifndef GL_ARB_vertex_array_object
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typedef void (APIENTRY *PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
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typedef void (APIENTRY *PFNGLBINDVERTEXARRAYPROC) (GLuint array);
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#endif
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#ifndef GL_VERSION_1_5
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typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage);
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#endif
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#ifndef GL_VERSION_2_0
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typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length);
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typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader);
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@ -119,8 +125,9 @@ typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size,
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typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name);
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typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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#endif
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PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays;
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PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays;
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PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray;
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PFNGLGENBUFFERSPROC gl_GenBuffers;
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PFNGLBINDBUFFERPROC gl_BindBuffer;
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@ -142,9 +149,9 @@ PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
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PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
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PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
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void initExtensionEntries(void)
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void initExtensionEntries(void)
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{
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gl_GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress ("glGenVertexArrays");
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gl_GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress ("glGenVertexArrays");
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gl_BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) glutGetProcAddress ("glBindVertexArray");
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gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers");
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gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer");
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@ -194,11 +201,11 @@ GLuint vertexArrayName;
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void initBuffer(void)
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{
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/* Need to setup a vertex array as otherwise invalid operation errors can
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* occur when accessing vertex buffer (OpenGL 3.3 has no default zero named
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* vertex array)
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*/
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gl_GenVertexArrays(1, &vertexArrayName);
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/* Need to setup a vertex array as otherwise invalid operation errors can
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* occur when accessing vertex buffer (OpenGL 3.3 has no default zero named
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* vertex array)
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*/
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gl_GenVertexArrays(1, &vertexArrayName);
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gl_BindVertexArray(vertexArrayName);
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gl_GenBuffers (1, &vertexBufferName);
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