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FreeGLUT-Vita/freeglut/freeglut/freeglut_static.dsp

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# Microsoft Developer Studio Project File - Name="freeglut_static" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=freeglut_static - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "freeglut_static.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "freeglut_static.mak" CFG="freeglut_static - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "freeglut_static - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "freeglut_static - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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SOURCE=.\src\freeglut_display.c
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SOURCE=.\src\freeglut_ext.c
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SOURCE=.\src\freeglut_font.c
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SOURCE=.\src\freeglut_gamemode.c
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SOURCE=.\src\freeglut_init.c
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SOURCE=.\src\freeglut_joystick.c
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SOURCE=.\src\freeglut_main.c
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SOURCE=.\src\freeglut_menu.c
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SOURCE=.\src\freeglut_misc.c
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SOURCE=.\src\freeglut_overlay.c
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SOURCE=.\src\freeglut_state.c
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SOURCE=.\src\freeglut_stroke_mono_roman.c
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