73 lines
1.8 KiB
PHP
73 lines
1.8 KiB
PHP
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<?php
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require("../template.php");
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# Now set the title of the page:
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setPageTitle("OpenGL ES");
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# Make the header.
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generateHeader($_SERVER['PHP_SELF']);
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?>
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<ul>
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<li><a name="#intro">Introduction</a></li>
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<li><a href="#compiling">Compiling</a></li>
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<li><a href="#using">Using in your projects</a></li>
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</ul>
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<a name="intro"></a>
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<h1>Introduction</h1>
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<p>FreeGLUT can initialize an OpenGL ES (GLES) context. It works under platforms that supports EGL:</p>
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<ul>
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<li>Android (see <a href="android.php">dedicated page</a>)</li>
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<li>Unix X11 with Mesa EGL</li>
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</ul>
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<p>FreeGLUT ES is provided as a separate library, because OpenGL ES has a distinct,
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incompatible library for each version (e.g. -lGLESv1_CM and -lGLESv2).</p>
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<p>The following explains how to use FreeGLUT ES under Mesa EGL.</p>
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<a name="compiling"></a>
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<h1>Compiling</h1>
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<p>Here's how to compile FreeGLUT for GLES2:</p>
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<pre>
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cd /usr/src/freeglut-3.0.0/
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mkdir native-gles2/ && cd native-gles2/
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cmake \
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-DCMAKE_INSTALL_PREFIX=/tmp/freeglut-native-gles2 \
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-DFREEGLUT_GLES2=ON \
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-DFREEGLUT_BUILD_DEMOS=NO \
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..
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make
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make install
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</pre>
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<a name="using"></a>
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<h1>Using in your projects</h1>
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<p>Get the 'freeglut-gles2' module through pkg-config.</p>
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<p>If you use CMake, you can do that with:</p>
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<pre>
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include(FindPkgConfig)
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pkg_check_modules(freeglut REQUIRED freeglut-gles2>=3.0.0)
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if(freeglut_FOUND)
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include_directories(${freeglut_STATIC_INCLUDE_DIRS})
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link_directories(${freeglut_STATIC_LIBRARY_DIRS})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${freeglut_STATIC_CFLAGS_OTHER}")
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add_definitions(${freeglut_STATIC_CFLAGS_OTHER})
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endif()
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</pre>
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<pre>
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cd your_project/
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mkdir native-gles2/ && cd native-gles2/
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PKG_CONFIG_PATH=/tmp/freeglut-native-gles2/share/pkgconfig/ cmake ..
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</pre>
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<?php generateFooter(); ?>
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