2012-04-01 22:59:28 +03:00
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<?php
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require("../template.php");
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# Now set the title of the page:
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setPageTitle("Android");
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# Make the header.
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generateHeader($_SERVER['PHP_SELF']);
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?>
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<ul>
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<li><a href="#roadmap">Roadmap</a></li>
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<li><a href="#api">New API</a></li>
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<li><a href="#compiling">Compiling</a></li>
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<li><a href="#using">Using in your projects</a></li>
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2012-04-22 20:35:14 +03:00
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<li><a href="#links">Links</a></li>
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2012-04-01 22:59:28 +03:00
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</ul>
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<a name="roadmap"></a>
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<h1>Roadmap</h1>
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Done:
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<ul>
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<li>Initialize context with EGL</li>
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<li>Keyboard support</li>
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<li>Mouse support</li>
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<li>Virtual keypad (on touchscreen)</li>
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<li>Extract assets in cache dir on start-up</li>
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<li>Make EGL support reusable by Mesa X11</li>
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<li>freeglut_std.h can be used with GLES1 or GLES2 or non-ES headers<br />
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(using -DFREEGLUT_GLES1 and -DFREEGLUT_GLES2)</li>
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</ul>
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In progress:
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<ul>
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<li>GLES2 support for geometry, menus and basic fonts
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(possibly also GLES1)</li>
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</ul>
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TODO:
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<ul>
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<li>Open new windows (if that's possible)</li>
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<li>Cursor support</li>
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<li>Joystick support (xperia play...)</li>
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<li>Display translucent keys on virtual keypad</li>
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<li>API to detect touchscreen presence</li>
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<li>API to disable assets extraction</li>
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</ul>
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<a name="api"></a>
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<h1>New API</h1>
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New functions will be necessary to :
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<ul>
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<li>detect touchscreen presence</li>
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<li>disable assets extraction</li>
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</ul>
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(Work In Progress)
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<a name="compiling"></a>
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<h1>Compiling</h1>
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<h2>Create a module compatible with the NDK build-system</h2>
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<h2>Compile FreeGLUT for a traditional cross-compiler environment</h2>
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<a name="using"></a>
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<h1>Using in your projects</h1>
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2012-04-22 20:35:14 +03:00
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<a name="links"></a>
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<h1>Links</h1>
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<ul>
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<li>http://pygame.renpy.org/ : Pygame Subset for Android, it
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designed an API for managing Android app lifecycle
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(<code>android.check_pause</code> and
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<code>android.wait_for_resume</code>)</li>
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</u>
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2012-04-01 22:59:28 +03:00
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<?php generateFooter(); ?>
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