Add scene implementation
This commit is contained in:
parent
9c8b6f0a01
commit
94722b4833
2
pom.xml
2
pom.xml
@ -65,7 +65,7 @@
|
||||
<archive>
|
||||
<manifest>
|
||||
<addClasspath>true</addClasspath>
|
||||
<mainClass>com.fmudanyali.Test</mainClass>
|
||||
<mainClass>com.fmudanyali.Main</mainClass>
|
||||
</manifest>
|
||||
</archive>
|
||||
<descriptorRefs>
|
||||
|
41
src/main/java/com/fmudanyali/Main.java
Normal file
41
src/main/java/com/fmudanyali/Main.java
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c) 2021 Furkan Mudanyali
|
||||
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.fmudanyali;
|
||||
|
||||
import com.fmudanyali.scenes.*;
|
||||
import java.util.Stack;
|
||||
import org.libsdl.api.event.events.SDL_Event;
|
||||
|
||||
public class Main {
|
||||
public static SDL_Event e = new SDL_Event();
|
||||
public static boolean exit = false;
|
||||
public static Stack<Scene> scenes = new Stack<>();
|
||||
public static void main(String[] args) throws Exception{
|
||||
if (RestartJVM.restartJVM()) {
|
||||
return;
|
||||
}
|
||||
|
||||
scenes.push(new Game());
|
||||
|
||||
while(!scenes.empty() && !exit){
|
||||
Time.Tick();
|
||||
Keyboard.getKeyboardState();
|
||||
scenes.peek().loop();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,20 @@
|
||||
/*
|
||||
* Copyright (c) 2021 Furkan Mudanyali
|
||||
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.fmudanyali;
|
||||
|
||||
import com.sun.jna.ptr.IntByReference;
|
||||
@ -5,11 +22,21 @@ import com.sun.jna.ptr.IntByReference;
|
||||
import org.libsdl.api.render.SDL_Renderer;
|
||||
import org.libsdl.api.render.SDL_Texture;
|
||||
import org.libsdl.api.rect.SDL_Rect;
|
||||
import org.libsdl.api.video.SDL_Window;
|
||||
|
||||
import static org.libsdl.api.render.SdlRender.*;
|
||||
import static org.libsdl.api.pixels.SDL_PixelFormatEnum.*;
|
||||
import static org.libsdl.api.video.SDL_WindowFlags.*;
|
||||
import static org.libsdl.api.video.SdlVideo.*;
|
||||
|
||||
public class Render {
|
||||
public static int WIDTH = 960;
|
||||
public static int HEIGHT = 540;
|
||||
|
||||
public static SDL_Window window = SDL_CreateWindow("SDL Java Test",
|
||||
SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(),
|
||||
WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
|
||||
|
||||
public static SDL_Texture createBackgroundFromTexture(
|
||||
SDL_Renderer renderer, SDL_Texture texture, int cols, int rows
|
||||
){
|
||||
|
@ -1,34 +0,0 @@
|
||||
package com.fmudanyali;
|
||||
|
||||
|
||||
import java.util.Stack;
|
||||
import org.libsdl.api.render.SDL_Renderer;
|
||||
|
||||
import static org.libsdl.api.Sdl.*;
|
||||
import static org.libsdl.api.render.SdlRender.*;
|
||||
|
||||
public class Renderer {
|
||||
public static Stack<SDL_Renderer> renderStack = new Stack<>();
|
||||
|
||||
public static enum GameState{
|
||||
MAIN_MENU,
|
||||
SETTINGS,
|
||||
GAME
|
||||
}
|
||||
|
||||
public static void back(){
|
||||
SDL_DestroyRenderer(renderStack.peek());
|
||||
renderStack.pop();
|
||||
|
||||
if(renderStack.empty()){
|
||||
SDL_Quit();
|
||||
}
|
||||
}
|
||||
|
||||
public static void initialize(){
|
||||
renderStack.push(
|
||||
SDL_CreateRenderer(Game.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)
|
||||
);
|
||||
|
||||
}
|
||||
}
|
@ -15,29 +15,29 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.fmudanyali;
|
||||
package com.fmudanyali.scenes;
|
||||
|
||||
import com.fmudanyali.FileLoader;
|
||||
import com.fmudanyali.Keyboard;
|
||||
import com.fmudanyali.Main;
|
||||
import com.fmudanyali.Render;
|
||||
import com.fmudanyali.Time;
|
||||
import com.sun.jna.ptr.IntByReference;
|
||||
|
||||
import org.libsdl.api.render.*;
|
||||
import org.libsdl.api.video.SDL_Window;
|
||||
import org.libsdl.api.surface.SDL_Surface;
|
||||
import org.libsdl.api.rect.SDL_Rect;
|
||||
import org.libsdl.api.event.events.SDL_Event;
|
||||
|
||||
import static org.libsdl.api.render.SdlRender.*;
|
||||
import static org.libsdl.api.surface.SdlSurface.*;
|
||||
import static org.libsdl.api.video.SDL_WindowFlags.*;
|
||||
import static org.libsdl.api.video.SdlVideo.*;
|
||||
import static org.libsdl.api.SDL_SubSystem.*;
|
||||
import static org.libsdl.api.Sdl.*;
|
||||
import static org.libsdl.api.scancode.SDL_Scancode.*;
|
||||
//import static org.libsdl.api.error.SdlError.*;
|
||||
import static org.libsdl.api.event.SdlEvents.*;
|
||||
import static com.fmudanyali.Render.*;
|
||||
import static org.libsdl.api.keycode.SDL_Keycode.*;
|
||||
|
||||
public class Game {
|
||||
public static SDL_Window window;
|
||||
public static SDL_Renderer renderer;
|
||||
public class Game extends Scene {
|
||||
public static SDL_Texture texture, background, wallpaper, player;
|
||||
public static SDL_Surface textureSurface = new SDL_Surface();
|
||||
|
||||
@ -45,28 +45,14 @@ public class Game {
|
||||
public static SDL_Rect canvas = new SDL_Rect();
|
||||
public static SDL_Rect playerPos = new SDL_Rect();
|
||||
|
||||
public static SDL_Event e = new SDL_Event();
|
||||
public static boolean exit = false;
|
||||
|
||||
public static int WIDTH = 960;
|
||||
public static int HEIGHT = 540;
|
||||
public static int speed;
|
||||
public static boolean escPressed = false;
|
||||
|
||||
public static IntByReference bgwptr = new IntByReference();
|
||||
public static IntByReference bghptr = new IntByReference();
|
||||
|
||||
public static void initialize() throws Exception{
|
||||
// Initialize SDL
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
// Create Window
|
||||
window = SDL_CreateWindow("SDL Java Test",
|
||||
SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(),
|
||||
WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
|
||||
|
||||
// Create Renderer
|
||||
renderer = SDL_CreateRenderer(window, -1,
|
||||
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
|
||||
public Game() throws Exception{
|
||||
// Create surface to load BMP into
|
||||
textureSurface = SDL_LoadBMP(FileLoader.getFilePath("image.bmp"));
|
||||
// Create texture from the surface
|
||||
@ -82,7 +68,6 @@ public class Game {
|
||||
// Create a background double the width of the texture, used for scrolling animation
|
||||
background = Render.createBackgroundFromTexture(renderer, texture, 12, 30);
|
||||
SDL_QueryTexture(background, null, null, bgwptr, bghptr);
|
||||
System.out.printf("Background: %dx%d%n", bgwptr.getValue(), bghptr.getValue());
|
||||
|
||||
// Dimensions of the viewport, its x and y is used for positioning
|
||||
viewport.x = viewport.y = 0;
|
||||
@ -92,60 +77,67 @@ public class Game {
|
||||
canvas.y = (HEIGHT - canvas.h)/2;
|
||||
playerPos.x = playerPos.y = viewport.w - 16;
|
||||
playerPos.w = playerPos.h = 32;
|
||||
System.out.printf("BG Res: %dx%d%n", bgwptr.getValue(), bghptr.getValue());
|
||||
}
|
||||
|
||||
public static void loop(){
|
||||
while(!exit){
|
||||
Time.Tick();
|
||||
|
||||
while(SDL_PollEvent(e) != 0){
|
||||
switch(e.type){
|
||||
case SDL_QUIT:
|
||||
exit = true;
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
@Override
|
||||
public void loop(){
|
||||
while(SDL_PollEvent(Main.e) != 0){
|
||||
switch(Main.e.type){
|
||||
case SDL_QUIT:
|
||||
Main.exit = true;
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
switch(Main.e.key.keysym.sym){
|
||||
case SDLK_ESCAPE:
|
||||
if(!escPressed){
|
||||
Main.scenes.push(new PauseMenu());
|
||||
escPressed = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
switch(Main.e.key.keysym.sym){
|
||||
case SDLK_ESCAPE:
|
||||
escPressed = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Keyboard.getKeyboardState();
|
||||
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_LSHIFT)){
|
||||
speed = 1;
|
||||
}else{
|
||||
speed = 2;
|
||||
}
|
||||
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_A) | Keyboard.getKeyState(SDL_SCANCODE_LEFT)){
|
||||
playerPos.x = Math.max(playerPos.x - (int)(speed * Time.deltaTime * 0.1), canvas.x);
|
||||
}
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_D) | Keyboard.getKeyState(SDL_SCANCODE_RIGHT)){
|
||||
playerPos.x = Math.min(playerPos.x + (int)(speed * Time.deltaTime * 0.1), canvas.x + canvas.w - 32);
|
||||
}
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_W) | Keyboard.getKeyState(SDL_SCANCODE_UP)){
|
||||
playerPos.y = Math.max(playerPos.y - (int)(speed * Time.deltaTime * 0.1), canvas.y);
|
||||
}
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_S) | Keyboard.getKeyState(SDL_SCANCODE_DOWN)){
|
||||
playerPos.y = Math.min(playerPos.y + (int)(speed * Time.deltaTime * 0.1), canvas.y + canvas.h - 32);
|
||||
}
|
||||
|
||||
viewport.y = Math.floorMod(viewport.y - (int)(Time.deltaTime * 0.1), bghptr.getValue() - canvas.h);
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, wallpaper, null, null);
|
||||
SDL_RenderCopy(renderer, background, viewport, canvas);
|
||||
SDL_RenderCopy(renderer, player, null, playerPos);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
//System.out.printf("%d,%d%n", viewport.x, viewport.y);
|
||||
}
|
||||
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_LSHIFT)){
|
||||
speed = 1;
|
||||
}else{
|
||||
speed = 2;
|
||||
}
|
||||
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_A) | Keyboard.getKeyState(SDL_SCANCODE_LEFT)){
|
||||
playerPos.x = Math.max(playerPos.x - (int)(speed * Time.deltaTime * 0.1), canvas.x);
|
||||
}
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_D) | Keyboard.getKeyState(SDL_SCANCODE_RIGHT)){
|
||||
playerPos.x = Math.min(playerPos.x + (int)(speed * Time.deltaTime * 0.1), canvas.x + canvas.w - 32);
|
||||
}
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_W) | Keyboard.getKeyState(SDL_SCANCODE_UP)){
|
||||
playerPos.y = Math.max(playerPos.y - (int)(speed * Time.deltaTime * 0.1), canvas.y);
|
||||
}
|
||||
if(Keyboard.getKeyState(SDL_SCANCODE_S) | Keyboard.getKeyState(SDL_SCANCODE_DOWN)){
|
||||
playerPos.y = Math.min(playerPos.y + (int)(speed * Time.deltaTime * 0.1), canvas.y + canvas.h - 32);
|
||||
}
|
||||
|
||||
viewport.y = Math.floorMod(viewport.y - (int)(Time.deltaTime * 0.1), bghptr.getValue() - canvas.h);
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, wallpaper, null, null);
|
||||
SDL_RenderCopy(renderer, background, viewport, canvas);
|
||||
SDL_RenderCopy(renderer, player, null, playerPos);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
public static void quit(){
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_DestroyWindow(Render.window);
|
||||
SDL_Quit();
|
||||
}
|
||||
}
|
@ -15,16 +15,8 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.fmudanyali;
|
||||
package com.fmudanyali.scenes;
|
||||
|
||||
public class Test {
|
||||
public static void main(String[] args) throws Exception{
|
||||
if (RestartJVM.restartJVM()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Game.initialize();
|
||||
Game.loop();
|
||||
Game.quit();
|
||||
}
|
||||
}
|
||||
public class MainMenu extends Scene {
|
||||
|
||||
}
|
75
src/main/java/com/fmudanyali/scenes/PauseMenu.java
Normal file
75
src/main/java/com/fmudanyali/scenes/PauseMenu.java
Normal file
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* Copyright (c) 2021 Furkan Mudanyali
|
||||
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.fmudanyali.scenes;
|
||||
|
||||
import com.fmudanyali.Main;
|
||||
import com.fmudanyali.Keyboard;
|
||||
|
||||
import org.libsdl.api.render.*;
|
||||
import org.libsdl.api.surface.SDL_Surface;
|
||||
|
||||
import static com.fmudanyali.Render.*;
|
||||
import static org.libsdl.api.render.SdlRender.*;
|
||||
import static org.libsdl.api.surface.SdlSurface.*;
|
||||
import static org.libsdl.api.scancode.SDL_Scancode.*;
|
||||
import static org.libsdl.api.event.SdlEvents.*;
|
||||
import static org.libsdl.api.keycode.SDL_Keycode.*;
|
||||
|
||||
public class PauseMenu extends Scene {
|
||||
public static SDL_Surface textureSurface =
|
||||
SDL_CreateRGBSurface(0, WIDTH, HEIGHT, 32, 0, 0, 0, 0);
|
||||
public static SDL_Texture menuTexture;
|
||||
public static boolean escPressed = false;
|
||||
|
||||
public PauseMenu(){
|
||||
SDL_FillRect(textureSurface, null, 0);
|
||||
menuTexture = SDL_CreateTextureFromSurface(renderer, textureSurface);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void loop(){
|
||||
while(SDL_PollEvent(Main.e) != 0){
|
||||
switch(Main.e.type){
|
||||
case SDL_QUIT:
|
||||
Main.exit = true;
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
switch(Main.e.key.keysym.sym){
|
||||
case SDLK_ESCAPE:
|
||||
if(!escPressed){
|
||||
Main.scenes.pop();
|
||||
escPressed = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
switch(Main.e.key.keysym.sym){
|
||||
case SDLK_ESCAPE:
|
||||
escPressed = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, menuTexture, null, null);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
}
|
33
src/main/java/com/fmudanyali/scenes/Scene.java
Normal file
33
src/main/java/com/fmudanyali/scenes/Scene.java
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (c) 2021 Furkan Mudanyali
|
||||
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.fmudanyali.scenes;
|
||||
|
||||
import com.fmudanyali.Render;
|
||||
|
||||
import org.libsdl.api.render.SDL_Renderer;
|
||||
|
||||
import static org.libsdl.api.Sdl.*;
|
||||
import static org.libsdl.api.render.SdlRender.*;
|
||||
import static org.libsdl.api.SDL_SubSystem.*;
|
||||
|
||||
public class Scene {
|
||||
public static SDL_Renderer renderer =
|
||||
SDL_CreateRenderer(Render.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
|
||||
public void loop(){};
|
||||
}
|
Reference in New Issue
Block a user