Add scene implementation
This commit is contained in:
parent
9c8b6f0a01
commit
94722b4833
2
pom.xml
2
pom.xml
@ -65,7 +65,7 @@
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<archive>
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<manifest>
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<addClasspath>true</addClasspath>
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<mainClass>com.fmudanyali.Test</mainClass>
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<mainClass>com.fmudanyali.Main</mainClass>
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</manifest>
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</archive>
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<descriptorRefs>
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41
src/main/java/com/fmudanyali/Main.java
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41
src/main/java/com/fmudanyali/Main.java
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@ -0,0 +1,41 @@
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali;
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import com.fmudanyali.scenes.*;
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import java.util.Stack;
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import org.libsdl.api.event.events.SDL_Event;
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public class Main {
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public static SDL_Event e = new SDL_Event();
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public static boolean exit = false;
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public static Stack<Scene> scenes = new Stack<>();
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public static void main(String[] args) throws Exception{
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if (RestartJVM.restartJVM()) {
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return;
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}
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scenes.push(new Game());
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while(!scenes.empty() && !exit){
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Time.Tick();
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Keyboard.getKeyboardState();
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scenes.peek().loop();
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}
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}
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}
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@ -1,3 +1,20 @@
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali;
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import com.sun.jna.ptr.IntByReference;
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@ -5,11 +22,21 @@ import com.sun.jna.ptr.IntByReference;
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import org.libsdl.api.render.SDL_Renderer;
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import org.libsdl.api.render.SDL_Texture;
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import org.libsdl.api.rect.SDL_Rect;
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import org.libsdl.api.video.SDL_Window;
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import static org.libsdl.api.render.SdlRender.*;
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import static org.libsdl.api.pixels.SDL_PixelFormatEnum.*;
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import static org.libsdl.api.video.SDL_WindowFlags.*;
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import static org.libsdl.api.video.SdlVideo.*;
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public class Render {
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public static int WIDTH = 960;
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public static int HEIGHT = 540;
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public static SDL_Window window = SDL_CreateWindow("SDL Java Test",
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SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(),
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WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
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public static SDL_Texture createBackgroundFromTexture(
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SDL_Renderer renderer, SDL_Texture texture, int cols, int rows
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){
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@ -1,34 +0,0 @@
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package com.fmudanyali;
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import java.util.Stack;
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import org.libsdl.api.render.SDL_Renderer;
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import static org.libsdl.api.Sdl.*;
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import static org.libsdl.api.render.SdlRender.*;
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public class Renderer {
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public static Stack<SDL_Renderer> renderStack = new Stack<>();
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public static enum GameState{
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MAIN_MENU,
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SETTINGS,
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GAME
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}
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public static void back(){
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SDL_DestroyRenderer(renderStack.peek());
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renderStack.pop();
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if(renderStack.empty()){
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SDL_Quit();
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}
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}
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public static void initialize(){
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renderStack.push(
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SDL_CreateRenderer(Game.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)
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);
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}
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}
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@ -15,29 +15,29 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali;
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package com.fmudanyali.scenes;
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import com.fmudanyali.FileLoader;
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import com.fmudanyali.Keyboard;
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import com.fmudanyali.Main;
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import com.fmudanyali.Render;
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import com.fmudanyali.Time;
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import com.sun.jna.ptr.IntByReference;
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import org.libsdl.api.render.*;
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import org.libsdl.api.video.SDL_Window;
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import org.libsdl.api.surface.SDL_Surface;
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import org.libsdl.api.rect.SDL_Rect;
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import org.libsdl.api.event.events.SDL_Event;
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import static org.libsdl.api.render.SdlRender.*;
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import static org.libsdl.api.surface.SdlSurface.*;
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import static org.libsdl.api.video.SDL_WindowFlags.*;
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import static org.libsdl.api.video.SdlVideo.*;
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import static org.libsdl.api.SDL_SubSystem.*;
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import static org.libsdl.api.Sdl.*;
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import static org.libsdl.api.scancode.SDL_Scancode.*;
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//import static org.libsdl.api.error.SdlError.*;
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import static org.libsdl.api.event.SdlEvents.*;
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import static com.fmudanyali.Render.*;
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import static org.libsdl.api.keycode.SDL_Keycode.*;
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public class Game {
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public static SDL_Window window;
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public static SDL_Renderer renderer;
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public class Game extends Scene {
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public static SDL_Texture texture, background, wallpaper, player;
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public static SDL_Surface textureSurface = new SDL_Surface();
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@ -45,28 +45,14 @@ public class Game {
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public static SDL_Rect canvas = new SDL_Rect();
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public static SDL_Rect playerPos = new SDL_Rect();
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public static SDL_Event e = new SDL_Event();
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public static boolean exit = false;
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public static int WIDTH = 960;
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public static int HEIGHT = 540;
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public static int speed;
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public static boolean escPressed = false;
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public static IntByReference bgwptr = new IntByReference();
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public static IntByReference bghptr = new IntByReference();
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public static void initialize() throws Exception{
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// Initialize SDL
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SDL_Init(SDL_INIT_VIDEO);
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// Create Window
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window = SDL_CreateWindow("SDL Java Test",
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SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(),
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WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
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// Create Renderer
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renderer = SDL_CreateRenderer(window, -1,
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SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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public Game() throws Exception{
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// Create surface to load BMP into
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textureSurface = SDL_LoadBMP(FileLoader.getFilePath("image.bmp"));
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// Create texture from the surface
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@ -82,7 +68,6 @@ public class Game {
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// Create a background double the width of the texture, used for scrolling animation
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background = Render.createBackgroundFromTexture(renderer, texture, 12, 30);
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SDL_QueryTexture(background, null, null, bgwptr, bghptr);
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System.out.printf("Background: %dx%d%n", bgwptr.getValue(), bghptr.getValue());
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// Dimensions of the viewport, its x and y is used for positioning
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viewport.x = viewport.y = 0;
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@ -92,25 +77,35 @@ public class Game {
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canvas.y = (HEIGHT - canvas.h)/2;
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playerPos.x = playerPos.y = viewport.w - 16;
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playerPos.w = playerPos.h = 32;
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System.out.printf("BG Res: %dx%d%n", bgwptr.getValue(), bghptr.getValue());
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}
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public static void loop(){
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while(!exit){
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Time.Tick();
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while(SDL_PollEvent(e) != 0){
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switch(e.type){
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@Override
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public void loop(){
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while(SDL_PollEvent(Main.e) != 0){
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switch(Main.e.type){
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case SDL_QUIT:
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exit = true;
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Main.exit = true;
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break;
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case SDL_KEYDOWN:
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switch(Main.e.key.keysym.sym){
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case SDLK_ESCAPE:
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if(!escPressed){
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Main.scenes.push(new PauseMenu());
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escPressed = true;
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}
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break;
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}
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break;
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case SDL_KEYUP:
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switch(Main.e.key.keysym.sym){
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case SDLK_ESCAPE:
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escPressed = false;
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break;
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}
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break;
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}
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}
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Keyboard.getKeyboardState();
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if(Keyboard.getKeyState(SDL_SCANCODE_LSHIFT)){
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speed = 1;
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}else{
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@ -137,15 +132,12 @@ public class Game {
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SDL_RenderCopy(renderer, background, viewport, canvas);
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SDL_RenderCopy(renderer, player, null, playerPos);
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SDL_RenderPresent(renderer);
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//System.out.printf("%d,%d%n", viewport.x, viewport.y);
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}
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}
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public static void quit(){
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(Render.window);
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SDL_Quit();
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}
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}
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@ -15,16 +15,8 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali;
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package com.fmudanyali.scenes;
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public class Test {
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public static void main(String[] args) throws Exception{
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if (RestartJVM.restartJVM()) {
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return;
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}
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public class MainMenu extends Scene {
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Game.initialize();
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Game.loop();
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Game.quit();
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}
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}
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75
src/main/java/com/fmudanyali/scenes/PauseMenu.java
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75
src/main/java/com/fmudanyali/scenes/PauseMenu.java
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@ -0,0 +1,75 @@
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali.scenes;
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import com.fmudanyali.Main;
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import com.fmudanyali.Keyboard;
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import org.libsdl.api.render.*;
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import org.libsdl.api.surface.SDL_Surface;
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import static com.fmudanyali.Render.*;
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import static org.libsdl.api.render.SdlRender.*;
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import static org.libsdl.api.surface.SdlSurface.*;
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import static org.libsdl.api.scancode.SDL_Scancode.*;
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import static org.libsdl.api.event.SdlEvents.*;
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import static org.libsdl.api.keycode.SDL_Keycode.*;
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public class PauseMenu extends Scene {
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public static SDL_Surface textureSurface =
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SDL_CreateRGBSurface(0, WIDTH, HEIGHT, 32, 0, 0, 0, 0);
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public static SDL_Texture menuTexture;
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public static boolean escPressed = false;
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public PauseMenu(){
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SDL_FillRect(textureSurface, null, 0);
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menuTexture = SDL_CreateTextureFromSurface(renderer, textureSurface);
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}
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@Override
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public void loop(){
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while(SDL_PollEvent(Main.e) != 0){
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switch(Main.e.type){
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case SDL_QUIT:
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Main.exit = true;
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break;
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case SDL_KEYDOWN:
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switch(Main.e.key.keysym.sym){
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case SDLK_ESCAPE:
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if(!escPressed){
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Main.scenes.pop();
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escPressed = true;
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}
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break;
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}
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break;
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case SDL_KEYUP:
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switch(Main.e.key.keysym.sym){
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case SDLK_ESCAPE:
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escPressed = false;
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break;
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}
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break;
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}
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, menuTexture, null, null);
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SDL_RenderPresent(renderer);
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}
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}
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33
src/main/java/com/fmudanyali/scenes/Scene.java
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33
src/main/java/com/fmudanyali/scenes/Scene.java
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali.scenes;
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import com.fmudanyali.Render;
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import org.libsdl.api.render.SDL_Renderer;
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import static org.libsdl.api.Sdl.*;
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import static org.libsdl.api.render.SdlRender.*;
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import static org.libsdl.api.SDL_SubSystem.*;
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public class Scene {
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public static SDL_Renderer renderer =
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SDL_CreateRenderer(Render.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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public void loop(){};
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}
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Reference in New Issue
Block a user