Improved scrolling

This commit is contained in:
Furkan Mudanyali 2020-03-16 00:24:52 +03:00
parent 7b9bfe9eb2
commit 1dc0d6008b

View File

@ -5,9 +5,10 @@ System.createDirectory("ux0:/data/TrackPlugArchive")
-- Scanning TrackPlug folder -- Scanning TrackPlug folder
local tbl = System.listDirectory("ux0:/data/TrackPlug") local tbl = System.listDirectory("ux0:/data/TrackPlug")
local blacklist = { local blacklist = {
"VITASHELL", -- Vitashell --"VITASHELL", -- Vitashell
"TPLG00001", -- TrackPlug --"TPLG00001", -- TrackPlug
"NPXS10028" -- PSPEMU app itself "NPXS10028", -- PSPEMU app itself
"NPXS10083"
} }
-- Removing blacklisted games -- Removing blacklisted games
for i, file in pairs(tbl) do for i, file in pairs(tbl) do
@ -210,16 +211,7 @@ local order_idx = 1
local orders = {"Name", "Playtime"} local orders = {"Name", "Playtime"}
-- Ordering titles -- Ordering titles
table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end) table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
function resortList(o_type, m_idx)
local old_id = tbl[m_idx].id
table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
for i, title in pairs(tbl) do
if title.id == old_id then
return i
end
end
end
-- Internal stuffs -- Internal stuffs
local white = Color.new(255, 255, 255) local white = Color.new(255, 255, 255)
@ -287,8 +279,9 @@ function RenderList()
end end
end end
if mov_y ~= 0 then if mov_y ~= 0 then
mov_y = math.floor(mov_y*1.2) if math.abs(mov_y) < 104 then
if math.abs(mov_y) >= 132 then mov_y = math.floor(mov_y*1.298)
else
mov_y = 0 mov_y = 0
list_idx = new_list_idx list_idx = new_list_idx
i = new_list_idx - 1 i = new_list_idx - 1
@ -323,6 +316,7 @@ end
-- Main loop -- Main loop
local f_idx = 1 local f_idx = 1
local useless = 0
local oldpad = Controls.read() local oldpad = Controls.read()
while #tbl > 0 do while #tbl > 0 do
Graphics.initBlend() Graphics.initBlend()
@ -344,7 +338,7 @@ while #tbl > 0 do
if new_list_idx == 0 then if new_list_idx == 0 then
new_list_idx = #tbl new_list_idx = #tbl
end end
mov_y = 5 mov_y = 11
end end
elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
if freeze then if freeze then
@ -354,7 +348,7 @@ while #tbl > 0 do
if new_list_idx > #tbl then if new_list_idx > #tbl then
new_list_idx = 1 new_list_idx = 1
end end
mov_y = -5 mov_y = -11
end end
elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
freeze = true freeze = true