diff --git a/app/index.lua b/app/index.lua index 2e37573..cdf4720 100644 --- a/app/index.lua +++ b/app/index.lua @@ -5,9 +5,10 @@ System.createDirectory("ux0:/data/TrackPlugArchive") -- Scanning TrackPlug folder local tbl = System.listDirectory("ux0:/data/TrackPlug") local blacklist = { - "VITASHELL", -- Vitashell - "TPLG00001", -- TrackPlug - "NPXS10028" -- PSPEMU app itself + --"VITASHELL", -- Vitashell + --"TPLG00001", -- TrackPlug + "NPXS10028", -- PSPEMU app itself + "NPXS10083" } -- Removing blacklisted games for i, file in pairs(tbl) do @@ -210,16 +211,7 @@ local order_idx = 1 local orders = {"Name", "Playtime"} -- Ordering titles -table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end) -function resortList(o_type, m_idx) - local old_id = tbl[m_idx].id - table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end) - for i, title in pairs(tbl) do - if title.id == old_id then - return i - end - end -end +table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end) -- Internal stuffs local white = Color.new(255, 255, 255) @@ -286,12 +278,13 @@ function RenderList() end end end - if mov_y ~= 0 then - mov_y = math.floor(mov_y*1.2) - if math.abs(mov_y) >= 132 then + if mov_y ~= 0 then + if math.abs(mov_y) < 104 then + mov_y = math.floor(mov_y*1.298) + else mov_y = 0 - list_idx = new_list_idx - i = new_list_idx - 1 + list_idx = new_list_idx + i = new_list_idx - 1 end end while i <= list_idx + 4 do @@ -323,6 +316,7 @@ end -- Main loop local f_idx = 1 +local useless = 0 local oldpad = Controls.read() while #tbl > 0 do Graphics.initBlend() @@ -335,7 +329,7 @@ while #tbl > 0 do Graphics.termBlend() Screen.flip() Screen.waitVblankStart() - local pad = Controls.read() + local pad = Controls.read() if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then if freeze then f_idx = 1 @@ -344,7 +338,7 @@ while #tbl > 0 do if new_list_idx == 0 then new_list_idx = #tbl end - mov_y = 5 + mov_y = 11 end elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then if freeze then @@ -354,7 +348,7 @@ while #tbl > 0 do if new_list_idx > #tbl then new_list_idx = 1 end - mov_y = -5 + mov_y = -11 end elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then freeze = true @@ -366,7 +360,7 @@ while #tbl > 0 do table.remove(tbl, list_idx) big_tbl = {} list_idx = list_idx - 1 - end + end end oldpad = pad end