Improved scrolling
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7b9bfe9eb2
commit
1dc0d6008b
@ -5,9 +5,10 @@ System.createDirectory("ux0:/data/TrackPlugArchive")
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-- Scanning TrackPlug folder
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-- Scanning TrackPlug folder
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local tbl = System.listDirectory("ux0:/data/TrackPlug")
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local tbl = System.listDirectory("ux0:/data/TrackPlug")
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local blacklist = {
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local blacklist = {
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"VITASHELL", -- Vitashell
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--"VITASHELL", -- Vitashell
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"TPLG00001", -- TrackPlug
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--"TPLG00001", -- TrackPlug
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"NPXS10028" -- PSPEMU app itself
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"NPXS10028", -- PSPEMU app itself
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"NPXS10083"
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}
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}
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-- Removing blacklisted games
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-- Removing blacklisted games
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for i, file in pairs(tbl) do
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for i, file in pairs(tbl) do
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@ -210,16 +211,7 @@ local order_idx = 1
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local orders = {"Name", "Playtime"}
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local orders = {"Name", "Playtime"}
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-- Ordering titles
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-- Ordering titles
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table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
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function resortList(o_type, m_idx)
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local old_id = tbl[m_idx].id
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table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
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table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
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for i, title in pairs(tbl) do
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if title.id == old_id then
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return i
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end
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end
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end
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-- Internal stuffs
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-- Internal stuffs
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local white = Color.new(255, 255, 255)
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local white = Color.new(255, 255, 255)
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@ -287,8 +279,9 @@ function RenderList()
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end
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end
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end
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end
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if mov_y ~= 0 then
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if mov_y ~= 0 then
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mov_y = math.floor(mov_y*1.2)
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if math.abs(mov_y) < 104 then
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if math.abs(mov_y) >= 132 then
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mov_y = math.floor(mov_y*1.298)
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else
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mov_y = 0
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mov_y = 0
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list_idx = new_list_idx
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list_idx = new_list_idx
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i = new_list_idx - 1
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i = new_list_idx - 1
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@ -323,6 +316,7 @@ end
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-- Main loop
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-- Main loop
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local f_idx = 1
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local f_idx = 1
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local useless = 0
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local oldpad = Controls.read()
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local oldpad = Controls.read()
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while #tbl > 0 do
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while #tbl > 0 do
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Graphics.initBlend()
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Graphics.initBlend()
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@ -344,7 +338,7 @@ while #tbl > 0 do
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if new_list_idx == 0 then
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if new_list_idx == 0 then
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new_list_idx = #tbl
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new_list_idx = #tbl
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end
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end
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mov_y = 5
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mov_y = 11
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end
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end
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elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
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elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
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if freeze then
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if freeze then
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@ -354,7 +348,7 @@ while #tbl > 0 do
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if new_list_idx > #tbl then
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if new_list_idx > #tbl then
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new_list_idx = 1
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new_list_idx = 1
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end
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end
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mov_y = -5
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mov_y = -11
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end
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end
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elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
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elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
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freeze = true
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freeze = true
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