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4cfa336786 | |||
a2e0b4095f |
66
README.md
66
README.md
@ -1,33 +1,33 @@
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# What does it do?
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Just like in PS4, it takes a screenshot whenever you unlock a trophy.
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Best used with reScreeny: https://forum.devchroma.nl/index.php/topic,51.0.html
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# How do I install it?
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Get it from here: https://github.com/FMudanyali/TrophyShot/releases
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In config.txt inside tai folder,
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TrophyShot.suprx goes under *main
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like this:
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```
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*main
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ur0:tai/TrophyShot.suprx
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```
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After modifying the config, reboot.
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# Credits
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- FMudanyali of Team CBPS - SceScreenShot implementation, first 4 iterations, taught teakhanirons how to use snprintf
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- **Graphene of Team CBPS** - SceShellUtil reverse engineering and ShellUtil clipboard trick, stabilization by module seperation and platinum testing
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- Princess of Sleeping of Team CBPS - SceShell reverse engineering guidance
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- teakhanirons of Team CBPS - SceScreenShot and additional SceShell reverse engineering
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- dots-tb of Team CBPS - Additional reverse engineering guidance, cool guy in general
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- Silica of Team CBPS - Prevented a disaster, twice
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- Pina of Team CBPS - Was there
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- yasen of Team CBPS - Morale support
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- cuevavirus of Team CBPS - DolceSDK maintainance
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- Nkekev of Team CBPS - Requested this plugin a long time ago
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- and Team CBPS.
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# What does it do?
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Just like in PS4, it takes a screenshot whenever you unlock a trophy.
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Best used with reScreeny: https://forum.devchroma.nl/index.php/topic,51.0.html
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# How do I install it?
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Get it from here: https://git.homd.xyz/FMudanyali/TrophyShot/releases
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In config.txt inside tai folder,
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TrophyShot.suprx goes under *main
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like this:
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```
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*main
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ur0:tai/TrophyShot.suprx
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```
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After modifying the config, reboot.
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# Credits
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- FMudanyali of Team CBPS - SceScreenShot implementation, first 4 iterations, taught teakhanirons how to use snprintf
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- **Graphene of Team CBPS** - SceShellUtil reverse engineering and ShellUtil clipboard trick, stabilization by module seperation and platinum testing
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- Princess of Sleeping of Team CBPS - SceShell reverse engineering guidance
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- teakhanirons of Team CBPS - SceScreenShot and additional SceShell reverse engineering
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- dots-tb of Team CBPS - Additional reverse engineering guidance, cool guy in general
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- Silica of Team CBPS - Prevented a disaster, twice
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- Pina of Team CBPS - Was there
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- yasen of Team CBPS - Morale support
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- cuevavirus of Team CBPS - DolceSDK maintainance
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- Nkekev of Team CBPS - Requested this plugin a long time ago
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- and Team CBPS.
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25
main.c
25
main.c
@ -52,7 +52,7 @@ int sub_81229FAC_patched(int arg1, int arg2){
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default:
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break;
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}
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return ret;
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return ret;
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}
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void _start() __attribute__((weak, alias("module_start")));
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@ -63,7 +63,7 @@ int module_start(SceSize args, void *argp) {
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}
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sceIoClose(fd);
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tai_module_info_t tai_info;
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tai_module_info_t tai_info;
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int offset_shellshot, offset_dialog;
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tai_info.size = sizeof(tai_module_info_t);
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int ret = taiGetModuleInfo("SceShell", &tai_info);
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@ -76,17 +76,20 @@ int module_start(SceSize args, void *argp) {
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break;
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case 0x6CB01295: // 3.60 PDEL
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case 0xEAB89D5C: // 3.60 PTEL
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offset_shellshot = 0x142d5c;
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offset_dialog = 0x2223e0;
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break;
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case 0x5549BF1F: // 3.65 retail
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offset_shellshot = 0x14a980;
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offset_dialog = 0x22a048;
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break;
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case 0x34B4D82E: // 3.67 retail
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case 0x12DAC0F3: // 3.68 retail
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case 0x0703C828: // 3.69 retail
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case 0x2053B5A5: // 3.70 retail
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case 0xF476E785: // 3.71 retail
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case 0x939FFBE9: // 3.72 retail
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case 0x734D476A: // 3.73 retail
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case 0x34B4D82E: // 3.67 retail
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case 0x12DAC0F3: // 3.68 retail
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case 0x0703C828: // 3.69 retail
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case 0x2053B5A5: // 3.70 retail
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case 0xF476E785: // 3.71 retail
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case 0x939FFBE9: // 3.72 retail
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case 0x734D476A: // 3.73 retail
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case 0xE6A02F2B: // 3.65 PDEL
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case 0x587F9CED: // 3.65 PTEL
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offset_shellshot = 0x142db4;
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@ -103,7 +106,7 @@ int module_start(SceSize args, void *argp) {
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&shellShot
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);
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//function found by Graphene
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hook[0] = taiHookFunctionOffset(
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hook[0] = taiHookFunctionOffset(
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&shell_hook,
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tai_info.modid,
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0,
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@ -112,7 +115,7 @@ int module_start(SceSize args, void *argp) {
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sub_81229FAC_patched
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);
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printf("INFO sub_81229FAC_patched: 0x%x\n", hook[0]);
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printf("INFO sub_81229FAC_patched: 0x%x\n", hook[0]);
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return SCE_KERNEL_START_SUCCESS;
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}
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