Change by Graphene: Doesn't load in system/homebrew apps, only checks every 15 frames
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5248d0315a
commit
36ed28af3f
@ -14,11 +14,13 @@
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int sceShellUtilTextClipboardRead(void* data, SceSize size, SceSize *textlen);
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int sceShellUtilTextClipboardWrite(const void* data, SceSize size);
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int sceAppMgrIsGameProgram(int);
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int hook[2];
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static tai_hook_ref_t screenshot_hook;
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static tai_hook_ref_t screen_disable_hook;
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const static int done_magic = DONE_MAGIC;
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static int frames = 0;
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void sceScreenShotDisable_patched() {
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printf("INFO TrophyShot: Prevented disabling screenshot. \n");
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@ -26,22 +28,29 @@ void sceScreenShotDisable_patched() {
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int sceDisplaySetFrameBuf_patched(const SceDisplayFrameBuf* pParam, SceDisplaySetBufSync sync) {
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int read_data;
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sceShellUtilTextClipboardRead(&read_data, sizeof(int), NULL);
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int read_data, screenshot_ret;
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if (read_data == TROPHY_MAGIC) {
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if (frames == 15) {
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printf("SHOOTING\n");
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frames = 0;
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sceShellUtilTextClipboardRead(&read_data, sizeof(int), NULL);
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SceScreenShotCaptureFileInfo captureFileInfo;
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sceClibMemset(&captureFileInfo, 0, sizeof(captureFileInfo));
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int screenshot_ret = sceScreenShotCapture(1, &captureFileInfo, NULL, NULL);
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if (read_data == TROPHY_MAGIC) {
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printf("INFO TrophyShot: sceScreenShotCapture() : 0x%08x path='%s'\n", screenshot_ret, captureFileInfo.path);
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printf("SHOOTING\n");
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sceShellUtilTextClipboardWrite(&done_magic, sizeof(int));
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SceScreenShotCaptureFileInfo captureFileInfo;
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sceClibMemset(&captureFileInfo, 0, sizeof(captureFileInfo));
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screenshot_ret = sceScreenShotCapture(1, &captureFileInfo, NULL, NULL);
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printf("INFO TrophyShot: sceScreenShotCapture() : 0x%08x path='%s'\n", screenshot_ret, captureFileInfo.path);
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sceShellUtilTextClipboardWrite(&done_magic, sizeof(int));
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}
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}
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frames++;
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return TAI_CONTINUE(int, screenshot_hook, pParam, sync);
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}
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@ -49,22 +58,28 @@ void _start() __attribute__((weak, alias("module_start")));
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int module_start(SceSize args, void *argp) {
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printf("TrophyShot APP PART 2.0 SALVO FIRE\n");
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sceSysmoduleLoadModule(SCE_SYSMODULE_SCREEN_SHOT);
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hook[1] = taiHookFunctionExport(
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&screen_disable_hook,
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"SceScreenShot",
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0xF26FC97D, //SceScreenShot
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0x50AE9FF9, //SceScreenShotDisable
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sceScreenShotDisable_patched);
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int ret = sceAppMgrIsGameProgram(-2);
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printf("APP TYPE: %d\n", ret);
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hook[0] = taiHookFunctionImport(
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&screenshot_hook,
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TAI_MAIN_MODULE,
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TAI_ANY_LIBRARY, //SceDisplayUser
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0x7A410B64, //sceDisplaySetFrameBuf
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sceDisplaySetFrameBuf_patched);
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if (ret == 1) {
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sceSysmoduleLoadModule(SCE_SYSMODULE_SCREEN_SHOT);
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hook[1] = taiHookFunctionExport(
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&screen_disable_hook,
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"SceScreenShot",
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0xF26FC97D, //SceScreenShot
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0x50AE9FF9, //SceScreenShotDisable
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sceScreenShotDisable_patched);
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hook[0] = taiHookFunctionImport(
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&screenshot_hook,
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TAI_MAIN_MODULE,
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TAI_ANY_LIBRARY, //SceDisplayUser
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0x7A410B64, //sceDisplaySetFrameBuf
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sceDisplaySetFrameBuf_patched);
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printf("hooks: 0x%x 0x%x\n", hook[0], hook[1]);
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}
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printf("hooks: 0x%x 0x%x\n", hook[0], hook[1]);
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return SCE_KERNEL_START_SUCCESS;
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}
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