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TrophyShot/app/trophy_app.c

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#include <taihen.h>
#include <psp2/kernel/modulemgr.h>
#include <psp2/kernel/threadmgr.h>
#include <psp2/sysmodule.h>
#include <psp2/kernel/clib.h>
#include <psp2/screenshot.h>
#include <dolcesdk.h>
#include <stdio.h>
#include <string.h>
#define printf sceClibPrintf
#define TROPHY_MAGIC 12345678
#define DONE_MAGIC 87654321
int sceShellUtilTextClipboardRead(void* data, SceSize size, SceSize *textlen);
int sceShellUtilTextClipboardWrite(const void* data, SceSize size);
int sceAppMgrIsGameProgram(int);
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int hook[1];
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static tai_hook_ref_t screenshot_hook;
const static int done_magic = DONE_MAGIC;
static int frames = 0;
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int sceDisplaySetFrameBuf_patched(const SceDisplayFrameBuf* pParam, SceDisplaySetBufSync sync) {
int read_data, screenshot_ret;
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if (frames == 5) {
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frames = 0;
sceShellUtilTextClipboardRead(&read_data, sizeof(int), NULL);
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if (read_data == TROPHY_MAGIC) {
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printf("SHOOTING\n");
SceScreenShotCaptureFileInfo captureFileInfo;
sceClibMemset(&captureFileInfo, 0, sizeof(captureFileInfo));
screenshot_ret = sceScreenShotCapture(1, &captureFileInfo, NULL, NULL);
printf("INFO TrophyShot: sceScreenShotCapture() : 0x%08x path='%s'\n", screenshot_ret, captureFileInfo.path);
sceShellUtilTextClipboardWrite(&done_magic, sizeof(int));
}
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}
frames++;
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return TAI_CONTINUE(int, screenshot_hook, pParam, sync);
}
void _start() __attribute__((weak, alias("module_start")));
int module_start(SceSize args, void *argp) {
printf("TrophyShot APP PART 2.0 SALVO FIRE\n");
int ret = sceAppMgrIsGameProgram(-2);
printf("APP TYPE: %d\n", ret);
if (ret == 1) {
sceSysmoduleLoadModule(SCE_SYSMODULE_SCREEN_SHOT);
hook[0] = taiHookFunctionImport(
&screenshot_hook,
TAI_MAIN_MODULE,
TAI_ANY_LIBRARY, //SceDisplayUser
0x7A410B64, //sceDisplaySetFrameBuf
sceDisplaySetFrameBuf_patched);
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printf("INFO TrophyShot_app: sceDisplaySetFrameBuf HOOK: 0x%x\n", hook[0]);
}
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return SCE_KERNEL_START_SUCCESS;
}
int module_stop(SceSize args, void *argp) {
if (hook[0] >= 0) taiHookRelease(hook[0], screenshot_hook);
return SCE_KERNEL_STOP_SUCCESS;
}