FreeGLUT can initialize an OpenGL ES (GLES) context. It works under platforms that supports EGL:
FreeGLUT ES is provided as a separate library, because OpenGL ES has a distinct library from plain OpenGL (-lGLESv1_CM -lGLESv2 instead of -lGL, and different headers too). We could consider dynamically loading the OpenGL symbols we need, like libSDL.
It is possible to select OpenGL ES 1, 2 or 3 (if the device and
driver supports it) by calling
e.g. glutInitContextVersion(3,0)
before creating a
window.
The following explains how to use FreeGLUT ES for Mesa EGL.
See also the Android page.
First, check README.cmake to install the dependencies for your system.
Then:
apt-get install libgles1-mesa-dev libgles2-mesa-dev cd /usr/src/freeglut-3.0.0/ mkdir native-gles/ && cd native-gles/ cmake \ -DCMAKE_INSTALL_PREFIX=/tmp/freeglut-native-gles \ -D CMAKE_BUILD_TYPE=Debug \ -DFREEGLUT_GLES=ON \ -DFREEGLUT_BUILD_DEMOS=NO \ .. make -j4 make install
Get the 'freeglut-gles' module through pkg-config.
If you use CMake, you can do that with:
include(FindPkgConfig) pkg_check_modules(freeglut REQUIRED freeglut-gles>=3.0.0) if(freeglut_FOUND) include_directories(${freeglut_STATIC_INCLUDE_DIRS}) link_directories(${freeglut_STATIC_LIBRARY_DIRS}) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${freeglut_STATIC_CFLAGS_OTHER}") add_definitions(${freeglut_STATIC_CFLAGS_OTHER}) endif()
cd your_project/ mkdir native-gles/ && cd native-gles/ PKG_CONFIG_PATH=/tmp/freeglut-native-gles/share/pkgconfig/ cmake ..
Examples: