/** * Sample multi-touch program that displays a square where a cursor * clicks, with a different color for each cursor. * * Copyright (C) 2012 Sylvain Beucler * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include #define NUM_DEVICES 16 #define NUM_CURSORS 64 typedef struct cursor { char on; float x; float y; } *Cursor; struct cursor cursors[NUM_DEVICES][NUM_CURSORS]; static float square[] = { -.5, -.5, .5, -.5, -.5, .5, .5, .5, }; void onDisplay(void) { int d; glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, square); for (d = 0; d < NUM_DEVICES; d++) { int c; for (c = 0; c < NUM_CURSORS; c++) { Cursor C = &cursors[d][c]; if (C->on) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(C->x, C->y, 0); glScalef(30, 30, 1); switch(c) { case 0: glColor4f(0,0,1,1); break; case 1: glColor4f(0,1,0,1); break; case 2: glColor4f(1,0,0,1); break; case 3: glColor4f(1,1,1,1); break; default: glColor4d(.5,.5,.5,1); break; } glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } } } glDisableClientState(GL_VERTEX_ARRAY); glutSwapBuffers(); } void onMouse(int button, int state, int x, int y) { if (button == 0) { cursors[0][0].on = (state == GLUT_DOWN); cursors[0][0].x = (float)x; cursors[0][0].y = (float)y; printf("normal click\n"); } } void onMotion(int x, int y) { cursors[0][0].x = (float)x; cursors[0][0].y = (float)y; } /* Using FG2.8 (reversed) prototype for now */ /* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */ void onMultiButton(int cursor_id, int x, int y, int button, int state) { if (cursor_id >= NUM_CURSORS) { fprintf(stderr, "cursor_id (%d) >= NUM_CURSORS (%d), out of slots\n", cursor_id, NUM_CURSORS); return; } if (button == 0) { cursors[0][cursor_id].on = (state == GLUT_DOWN); cursors[0][cursor_id].x = (float)x; cursors[0][cursor_id].y = (float)y; printf("multi-touch %d click\n", cursor_id); } } void onMultiMotion(int cursor_id, int x, int y) { if (cursor_id >= NUM_CURSORS) { fprintf(stderr, "cursor_id (%d) >= NUM_CURSORS (%d), out of slots\n", cursor_id, NUM_CURSORS); return; } cursors[0][cursor_id].x = (float)x; cursors[0][cursor_id].y = (float)y; } void onReshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glOrtho(0, width, height, 0, -1, 1); } void onIdle(void) { glutPostRedisplay(); } int main(int argc, char* argv[]) { memset(cursors, 0, sizeof(cursors)); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); glutInitWindowSize(640, 480); glutCreateWindow("Multi-touch test"); glutDisplayFunc(onDisplay); glutReshapeFunc(onReshape); glutIdleFunc(onIdle); glutMouseFunc(onMouse); glutMotionFunc(onMotion); glutMultiButtonFunc(onMultiButton); glutMultiMotionFunc(onMultiMotion); glutMainLoop(); return EXIT_SUCCESS; }