/* * * Window management methods for EGL * * Copyright (C) 2012, 2014 Sylvain Beucler * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <GL/freeglut.h> #include "fg_internal.h" #ifdef TARGET_HOST_VITA #include <pib.h> #endif int fghChooseConfig(EGLConfig* config) { EGLint num_config; EGLint attributes[32]; int where = 0; ATTRIB_VAL(EGL_SURFACE_TYPE, EGL_WINDOW_BIT); #ifdef EGL_OPENGL_ES3_BIT if (fgDisplay.pDisplay.egl.MinorVersion >= 5 && fgState.MajorVersion >= 3) { ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT); } else #endif if (fgState.MajorVersion >= 2) { /* * Khronos does not specify a EGL_OPENGL_ES3_BIT outside of the OpenGL extension "EGL_KHR_create_context" and EGL 1.5. There are numerous references on the internet * that say to use EGL_OPENGL_ES3_BIT (pre-EGL 1.5), followed by many saying they can't find it in any headers. In fact, the official updated specification for EGL * does not have any references to OpenGL ES 3.x. Tests have shown that EGL_OPENGL_ES2_BIT will work with ES 3.x. */ ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT); } else { ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT); } /* Technically it's possible to request a standard OpenGL (non-ES) context, but currently our build system assumes EGL => GLES */ /* attribs[i++] = EGL_RENDERABLE_TYPE; */ /* attribs[i++] = EGL_OPENGL_BIT; */ #ifdef TARGET_HOST_BLACKBERRY || TARGET_HOST_VITA /* Only 888 and 565 seem to work. Based on http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp and https://twitter.com/BlackBerryDev/status/380720927475912706 */ ATTRIB_VAL(EGL_BLUE_SIZE, 8); ATTRIB_VAL(EGL_GREEN_SIZE, 8); ATTRIB_VAL(EGL_RED_SIZE, 8); #else ATTRIB_VAL(EGL_BLUE_SIZE, 1); ATTRIB_VAL(EGL_GREEN_SIZE, 1); ATTRIB_VAL(EGL_RED_SIZE, 1); #endif #ifdef TARGET_HOST_VITA ATTRIB_VAL(EGL_ALPHA_SIZE, 8); ATTRIB_VAL(EGL_DEPTH_SIZE, 32); ATTRIB_VAL(EGL_STENCIL_SIZE, 8); ATTRIB_VAL(EGL_SURFACE_TYPE, 5); ATTRIB(EGL_NONE); #elif ATTRIB_VAL(EGL_ALPHA_SIZE, (fgState.DisplayMode & GLUT_ALPHA) ? 1 : 0); ATTRIB_VAL(EGL_DEPTH_SIZE, (fgState.DisplayMode & GLUT_DEPTH) ? 1 : 0); ATTRIB_VAL(EGL_STENCIL_SIZE, (fgState.DisplayMode & GLUT_STENCIL) ? 1 : 0); ATTRIB_VAL(EGL_SAMPLE_BUFFERS, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? 1 : 0); ATTRIB_VAL(EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0); ATTRIB(EGL_NONE); #endif if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display, attributes, config, 1, &num_config)) { fgWarning("eglChooseConfig: error %x\n", eglGetError()); return 0; } return 1; } /** * Initialize an EGL context for the current display. */ EGLContext fghCreateNewContextEGL( SFG_Window* window ) { EGLContext context; EGLint ver = -1; EGLDisplay eglDisplay = fgDisplay.pDisplay.egl.Display; EGLConfig eglConfig = window->Window.pContext.egl.Config; /* On GLES, user specifies the target version with glutInitContextVersion */ EGLint attributes[32]; int where = 0; ATTRIB_VAL(EGL_CONTEXT_CLIENT_VERSION, fgState.MajorVersion); #ifdef EGL_CONTEXT_MINOR_VERSION if (fgDisplay.pDisplay.egl.MinorVersion >= 5) { /* EGL_CONTEXT_CLIENT_VERSION == EGL_CONTEXT_MAJOR_VERSION */ ATTRIB_VAL(EGL_CONTEXT_MINOR_VERSION, fgState.MinorVersion); } #endif ATTRIB(EGL_NONE); context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, attributes); if (context == EGL_NO_CONTEXT) { fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError()); fghContextCreationError(); } #ifndef TARGET_HOST_VITA eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver); if (2 != fgState.MajorVersion) { fgError("Wrong GLES major version: %d\n", ver); } #endif #ifdef EGL_CONTEXT_MINOR_VERSION if (fgDisplay.pDisplay.egl.MinorVersion >= 5) { eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_MINOR_VERSION, &ver); if (ver != fgState.MinorVersion) { fgError("Wrong GLES minor version: %d\n", ver); } } #endif return context; } void fgPlatformSetWindow ( SFG_Window *window ) { if ( window != fgStructure.CurrentWindow && window) { if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Surface, window->Window.pContext.egl.Surface, window->Window.Context) == EGL_FALSE) fgError("eglMakeCurrent: err=%x\n", eglGetError()); } } /* * Really opens a window when handle is available */ void fghPlatformOpenWindowEGL( SFG_Window* window ) { EGLDisplay display = fgDisplay.pDisplay.egl.Display; EGLConfig config = window->Window.pContext.egl.Config; #ifndef TARGET_HOST_VITA EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL); #else EGLSurface surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL); #endif if (surface == EGL_NO_SURFACE) fgError("Cannot create EGL window surface, err=%x\n", eglGetError()); window->Window.pContext.egl.Surface = surface; fgPlatformSetWindow(window); /* EGLint w, h; */ /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */ /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */ } /* * Closes a window, destroying the frame and OpenGL context */ void fghPlatformCloseWindowEGL( SFG_Window* window ) { /* Based on fg_window_mswin fgPlatformCloseWindow */ if( fgStructure.CurrentWindow == window ) eglMakeCurrent(fgDisplay.pDisplay.egl.Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (window->Window.Context != EGL_NO_CONTEXT) { /* Step through the list of windows. If the rendering context is not being used by another window, then delete it */ { GLboolean used = GL_FALSE; SFG_Window *iter; for( iter = (SFG_Window*)fgStructure.Windows.First; iter && used == GL_FALSE; iter = (SFG_Window*)iter->Node.Next) { if( (iter->Window.Context == window->Window.Context) && (iter != window) ) used = GL_TRUE; } if( !used ) eglDestroyContext(fgDisplay.pDisplay.egl.Display, window->Window.Context); } window->Window.Context = EGL_NO_CONTEXT; } if (window->Window.pContext.egl.Surface != EGL_NO_SURFACE) { eglDestroySurface(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Surface); window->Window.pContext.egl.Surface = EGL_NO_SURFACE; } }