/* CallbackMaker.c */ /* * Program to invoke all the callbacks that "freeglut" supports */ #include #include #include #include #include static int sequence_number = 0 ; #define CALLBACKMAKER_N_WINDOWS 4 int windows[CALLBACKMAKER_N_WINDOWS] = {0}; /* define status vars showing whether given callback has been called for given window */ #define CALLBACK_CALLED_VAR(name) int name##_called[CALLBACKMAKER_N_WINDOWS] = {0} #define CALLBACK_0V(name) int name##_seq[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_CALLED_VAR(name) #define CALLBACK_1V(name,field) int name##_##field[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_0V(name) #define CALLBACK_2V(name,field1,field2) int name##_##field2[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_1V(name,field1) #define CALLBACK_3V(name,field1,field2,field3) int name##_##field3[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_2V(name,field1,field2) #define CALLBACK_4V(name,field1,field2,field3,field4) int name##_##field4[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_3V(name,field1,field2,field3) #define CALLBACK_5V(name,field1,field2,field3,field4,field5) int name##_##field5[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_4V(name,field1,field2,field3,field4) CALLBACK_2V(reshape,width,height); CALLBACK_2V(position,top,left); CALLBACK_1V(visibility,vis); CALLBACK_1V(windowStatus,state); CALLBACK_4V(key,key,x,y,mod); CALLBACK_4V(keyup,key,x,y,mod); CALLBACK_4V(special,key,x,y,mod); CALLBACK_4V(specialup,key,x,y,mod); CALLBACK_4V(joystick,a,b,c,d); CALLBACK_5V(mouse,button,updown,x,y,mod); CALLBACK_5V(mousewheel,number,direction,x,y,mod); CALLBACK_3V(motion,x,y,mod); CALLBACK_3V(passivemotion,x,y,mod); CALLBACK_1V(entry,state); CALLBACK_0V(close); /* menudestroy is registered on each menu, not a window */ int menudestroy_called = 0; /* menustatus and menustate are global callbacks, set for all menus at the same time */ int menustatus_called = 0; int menustate_called = 0; #define STRING_LENGTH 10 static void bitmapPrintf (const char *fmt, ...) { static char buf[256]; va_list args; va_start(args, fmt); #if defined(WIN32) && !defined(__CYGWIN__) (void) _vsnprintf (buf, sizeof(buf), fmt, args); #else (void) vsnprintf (buf, sizeof(buf), fmt, args); #endif va_end(args); glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ; } static int getWindowAndIdx(int *winIdx) { int window = glutGetWindow(); if (winIdx) (*winIdx) = window==windows[0] ? 0 : window==windows[1] ? 1 : window==windows[2] ? 2 : 3; return window; } static void Mod2Text(int mods, char *text) { if (mods&GLUT_ACTIVE_CTRL) strcat(text,"CTRL"); if (mods&GLUT_ACTIVE_SHIFT) { if (text[0]) strcat(text,"+SHIFT"); else strcat(text,"SHIFT"); } if (mods&GLUT_ACTIVE_ALT) { if (text[0]) strcat(text,"+ALT"); else strcat(text,"ALT"); } if (!text[0]) strcat(text,"none"); } static void Display(void) { int winIdx; int window = getWindowAndIdx(&winIdx); glClear ( GL_COLOR_BUFFER_BIT ); glDisable ( GL_DEPTH_TEST ); glMatrixMode ( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho(0, glutGet ( GLUT_WINDOW_WIDTH ), 0, glutGet ( GLUT_WINDOW_HEIGHT ), -1, 1 ); glMatrixMode ( GL_MODELVIEW ); glPushMatrix (); glLoadIdentity (); glColor3ub ( 0, 0, 0 ); glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 20 ); /* 10pt margin above 10pt letters */ if ( entry_called[winIdx] ) { bitmapPrintf ( "Entry %d: %d\n", entry_seq[winIdx], entry_state[winIdx] ); } if ( visibility_called[winIdx] ) { bitmapPrintf ( "Visibility %d: %d\n", visibility_seq[winIdx], visibility_vis[winIdx] ); } if ( windowStatus_called[winIdx] ) { bitmapPrintf ( "WindowStatus %d: %d\n", windowStatus_seq[winIdx], windowStatus_state[winIdx] ); } if ( reshape_called[winIdx] ) { bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq[winIdx], reshape_width[winIdx], reshape_height[winIdx] ); } if ( position_called[winIdx] ) { bitmapPrintf ( "Position %d: %d %d\n", position_seq[winIdx], position_left[winIdx], position_top[winIdx] ); } if ( key_called[winIdx] ) { char mods[50] = {0}; Mod2Text(key_mod[winIdx],mods); bitmapPrintf ( "Key %d: %d(%c) %d %d (mod: %s)\n", key_seq[winIdx], key_key[winIdx], key_key[winIdx], key_x[winIdx], key_y[winIdx], mods ); } if ( keyup_called[winIdx] ) { char mods[50] = {0}; Mod2Text(keyup_mod[winIdx],mods); bitmapPrintf ( "Key Up %d: %d(%c) %d %d (mod: %s)\n", keyup_seq[winIdx], keyup_key[winIdx], keyup_key[winIdx], keyup_x[winIdx], keyup_y[winIdx], mods ); } if ( special_called[winIdx] ) { char mods[50] = {0}; Mod2Text(special_mod[winIdx],mods); bitmapPrintf ( "Special %d: %d(%c) %d %d (mod: %s)\n", special_seq[winIdx], special_key[winIdx], special_key[winIdx], special_x[winIdx], special_y[winIdx], mods ); } if ( specialup_called[winIdx] ) { char mods[50] = {0}; Mod2Text(specialup_mod[winIdx],mods); bitmapPrintf ( "Special Up %d: %d(%c) %d %d (mod: %s)\n", specialup_seq[winIdx], specialup_key[winIdx], specialup_key[winIdx], specialup_x[winIdx], specialup_y[winIdx], mods ); } if ( joystick_called[winIdx] ) { bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq[winIdx], joystick_a[winIdx], joystick_b[winIdx], joystick_c[winIdx], joystick_d[winIdx] ); } if ( mouse_called[winIdx] ) { char mods[50] = {0}; Mod2Text(mouse_mod[winIdx],mods); bitmapPrintf ( "Mouse %d: %d %d %d %d (mod: %s)\n", mouse_seq[winIdx], mouse_button[winIdx], mouse_updown[winIdx], mouse_x[winIdx], mouse_y[winIdx], mods ); } if ( mousewheel_called[winIdx] ) { char mods[50] = {0}; Mod2Text(mousewheel_mod[winIdx],mods); bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d (mod: %s)\n", mousewheel_seq[winIdx], mousewheel_number[winIdx], mousewheel_direction[winIdx], mousewheel_x[winIdx], mousewheel_y[winIdx], mods ); } if ( motion_called[winIdx] ) { char mods[50] = {0}; Mod2Text(motion_mod[winIdx],mods); bitmapPrintf ( "Motion %d: %d %d (mod: %s)\n", motion_seq[winIdx], motion_x[winIdx], motion_y[winIdx], mods ); } if ( passivemotion_called[winIdx] ) { char mods[50] = {0}; Mod2Text(passivemotion_mod[winIdx],mods); bitmapPrintf ( "Passive Motion %d: %d %d (mod: %s)\n", passivemotion_seq[winIdx], passivemotion_x[winIdx], passivemotion_y[winIdx], mods ); } glMatrixMode ( GL_PROJECTION ); glPopMatrix (); glMatrixMode ( GL_MODELVIEW ); glPopMatrix (); glEnable ( GL_DEPTH_TEST ); printf ( "%6d Window %d Display Callback\n", ++sequence_number, window ) ; glutSwapBuffers(); } static void Warning(const char *fmt, va_list ap) { printf("%6d Warning callback:\n",++sequence_number); /* print warning message */ vprintf(fmt, ap); } static void Error(const char *fmt, va_list ap) { char dummy_string[STRING_LENGTH]; printf("%6d Error callback:\n",++sequence_number); /* print warning message */ vprintf(fmt, ap); printf("\n"); /* terminate program, after pause for input so user can see */ printf ( "Please enter something to exit: " ); fgets ( dummy_string, STRING_LENGTH, stdin ); /* Call exit directly as freeglut is messed * up internally when an error is called. */ exit(1); } static void Reshape(int width, int height) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Reshape Callback: %d %d\n", ++sequence_number, window, width, height ) ; reshape_called[winIdx] = 1 ; reshape_width[winIdx] = width ; reshape_height[winIdx] = height ; reshape_seq[winIdx] = sequence_number ; glViewport(0,0,width,height); glutPostRedisplay () ; } static void Position(int left, int top) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Position Callback: %d %d\n", ++sequence_number, window, left, top ) ; position_called[winIdx] = 1 ; position_left[winIdx] = left ; position_top[winIdx] = top ; position_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Key(unsigned char key, int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Keyboard Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; key_called[winIdx] = 1 ; key_key[winIdx] = key ; key_x[winIdx] = x ; key_y[winIdx] = y ; key_seq[winIdx] = sequence_number ; key_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void KeyUp(unsigned char key, int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Key Release Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; keyup_called[winIdx] = 1 ; keyup_key[winIdx] = key ; keyup_x[winIdx] = x ; keyup_y[winIdx] = y ; keyup_seq[winIdx] = sequence_number ; keyup_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void Special(int key, int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Special Key Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; special_called[winIdx] = 1 ; special_key[winIdx] = key ; special_x[winIdx] = x ; special_y[winIdx] = y ; special_seq[winIdx] = sequence_number ; special_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void SpecialUp(int key, int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; specialup_called[winIdx] = 1 ; specialup_key[winIdx] = key ; specialup_x[winIdx] = x ; specialup_y[winIdx] = y ; specialup_seq[winIdx] = sequence_number ; specialup_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */ { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n", ++sequence_number, window, a, b, c, d ) ; joystick_called[winIdx] = 1 ; joystick_a[winIdx] = a ; joystick_b[winIdx] = b ; joystick_c[winIdx] = c ; joystick_d[winIdx] = d ; joystick_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Mouse(int button, int updown, int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n", ++sequence_number, window, button, updown, x, y ) ; mouse_called[winIdx] = 1 ; mouse_button[winIdx] = button ; mouse_updown[winIdx] = updown ; mouse_x[winIdx] = x ; mouse_y[winIdx] = y ; mouse_seq[winIdx] = sequence_number ; mouse_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void MouseWheel(int wheel_number, int direction, int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n", ++sequence_number, window, wheel_number, direction, x, y ) ; mousewheel_called[winIdx] = 1 ; mousewheel_number[winIdx] = wheel_number ; mousewheel_direction[winIdx] = direction ; mousewheel_x[winIdx] = x ; mousewheel_y[winIdx] = y ; mousewheel_seq[winIdx] = sequence_number ; mousewheel_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void Motion(int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Motion Callback: %d %d\n", ++sequence_number, window, x, y ) ; motion_called[winIdx] = 1 ; motion_x[winIdx] = x ; motion_y[winIdx] = y ; motion_seq[winIdx] = sequence_number ; motion_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void PassiveMotion(int x, int y) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n", ++sequence_number, window, x, y ) ; passivemotion_called[winIdx] = 1 ; passivemotion_x[winIdx] = x ; passivemotion_y[winIdx] = y ; passivemotion_seq[winIdx] = sequence_number ; passivemotion_mod[winIdx] = glutGetModifiers() ; glutPostRedisplay () ; } static void Entry(int state) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Entry Callback: %d\n", ++sequence_number, window, state ) ; entry_called[winIdx] = 1 ; entry_seq[winIdx] = sequence_number; entry_state[winIdx] = state; glutPostRedisplay () ; } static void Close(void) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d Close Callback\n", ++sequence_number, window ) ; } static void OverlayDisplay(void) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d OverlayDisplay Callback\n", ++sequence_number, window ) ; glutPostRedisplay () ; } static void Visibility(int vis) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Visibility Callback: %d\n", ++sequence_number, window, vis ) ; visibility_called[winIdx] = 1 ; visibility_vis[winIdx] = vis ; visibility_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void WindowStatus(int state) { int winIdx; int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d WindowStatus Callback: %d\n", ++sequence_number, window, state ) ; windowStatus_called[winIdx] = 1 ; windowStatus_state[winIdx] = state ; windowStatus_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void SpaceMotion(int x, int y, int z) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d SpaceMotion Callback: %d %d %d\n", ++sequence_number, window, x, y, z ) ; glutPostRedisplay () ; } static void SpaceRotation(int x, int y, int z) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d SpaceRotation Callback: %d %d %d\n", ++sequence_number, window, x, y, z ) ; glutPostRedisplay () ; } static void SpaceButton(int button, int updown) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d SpaceButton Callback: %d %d\n", ++sequence_number, window, button, updown ) ; glutPostRedisplay () ; } static void Dials(int x, int y) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d Dials Callback: %d %d\n", ++sequence_number, window, x, y ) ; glutPostRedisplay () ; } static void ButtonBox(int button, int updown) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d ButtonBox Callback: %d %d\n", ++sequence_number, window, button, updown ) ; glutPostRedisplay () ; } static void TabletMotion(int x, int y) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d TabletMotion Callback: %d %d\n", ++sequence_number, window, x, y ) ; glutPostRedisplay () ; } static void TabletButton(int button, int updown, int x, int y) { int window = getWindowAndIdx(NULL); printf ( "%6d Window %d TabletButton Callback: %d %d %d %d\n", ++sequence_number, window, button, updown, x, y ) ; glutPostRedisplay () ; } static void MenuCallback ( int value ) { int menu = glutGetMenu(); int window = getWindowAndIdx(NULL); printf( "%6d Menu %d MenuCallback for menu opened in Window %d - value is %d\n", ++sequence_number, menu, window, value ); } static void MenuDestroy( void ) { int menu = glutGetMenu(); menudestroy_called = 1 ; printf ( "%6d Menu %d MenuDestroy Callback\n", ++sequence_number, menu ) ; } static void MenuStatus( int status, int x, int y ) { /* Menu and window for which this event is triggered are current when the callback is called */ int menu = glutGetMenu(); int window = getWindowAndIdx(NULL); menustatus_called = 1 ; printf ( "%6d Menu %d MenuStatus Callback in Window %d: %d %d %d\n", ++sequence_number, menu, window, status, x, y ) ; glutPostRedisplay () ; } static void MenuState( int status ) { /* Menu and window for which this event is triggered are current when the callback is called */ int menu = glutGetMenu(); int window = getWindowAndIdx(NULL); menustate_called = 1 ; printf ( "%6d Menu %d MenuState Callback in Window %d: %d\n", ++sequence_number, menu, window, status) ; glutPostRedisplay () ; } static void Idle ( void ) { ++sequence_number ; } static void SetWindowCallbacks( int first ) { /* All these callbacks are set for only the current window */ glutDisplayFunc( Display ); glutReshapeFunc( Reshape ); glutPositionFunc( Position ); glutKeyboardFunc( Key ); glutSpecialFunc( Special ); glutKeyboardUpFunc( KeyUp ); glutSpecialUpFunc( SpecialUp ); if (first) glutJoystickFunc( Joystick, 100 ); glutMouseFunc ( Mouse ) ; glutMouseWheelFunc ( MouseWheel ) ; glutMotionFunc ( Motion ) ; glutPassiveMotionFunc ( PassiveMotion ) ; glutEntryFunc ( Entry ) ; glutCloseFunc ( Close ) ; glutOverlayDisplayFunc ( OverlayDisplay ) ; glutSpaceballMotionFunc ( SpaceMotion ) ; glutSpaceballRotateFunc ( SpaceRotation ) ; glutSpaceballButtonFunc ( SpaceButton ) ; glutButtonBoxFunc ( ButtonBox ) ; glutDialsFunc ( Dials ) ; glutTabletMotionFunc ( TabletMotion ) ; glutTabletButtonFunc ( TabletButton ) ; /* glutVisibilityFunc is deprecated in favor of glutWindowStatusFunc, which provides more detail. * Setting one of these overwrites the other (see docs). */ glutVisibilityFunc ( Visibility ); /* This will thus never be called, as glutWindowStatusFunc is set afterwards */ glutWindowStatusFunc ( WindowStatus ) ; } int main(int argc, char *argv[]) { char dummy_string[STRING_LENGTH]; int menuID, subMenuA, subMenuB; glutInitWarningFunc(Warning); glutInitErrorFunc(Error); glutInitWindowSize(500, 250); glutInitWindowPosition ( 140, 140 ); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE ); glutInit(&argc, argv); /* global setting: mainloop does not return when a window is closed, only returns when all windows are closed */ glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION); /* global setting: repeated keys generating by keeping the key pressed down are passed on to the keyboard callback */ /* There are two functions to control this behavior, glutSetKeyRepeat to set it globally, and glutIgnoreKeyRepeat to set it per window. * These two interact however. If key repeat is globally switched off (glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF)), it cannot be overridden * (switched back on) for a specific window with glutIgnoreKeyRepeat. However, if key repeat is globally switched on * (glutSetKeyRepeat(GLUT_KEY_REPEAT_ON)), it can be overridden (switched off) with glutIgnoreKeyRepeat on a per-window basis. That is * what we demonstrate here. */ glutSetKeyRepeat(GLUT_KEY_REPEAT_ON); /* Set other global callback (global as in not associated with any specific menu or window) */ glutIdleFunc ( Idle ); glutMenuStatusFunc ( MenuStatus ); glutMenuStateFunc ( MenuState ); /* Note that glutMenuStatusFunc is an enhanced version of the deprecated glutMenuStateFunc. */ /* Open first window */ windows[0] = glutCreateWindow( "Callback Demo" ); printf ( "Creating window %d as 'Callback Demo'\n", windows[0] ) ; glClearColor(1.0, 1.0, 1.0, 1.0); /* callbacks, settings and menus for this window */ SetWindowCallbacks( 1 ); glutIgnoreKeyRepeat(GL_TRUE); glutSetIconTitle("Icon Test - Callback Demo"); subMenuA = glutCreateMenu( MenuCallback ); glutAddMenuEntry( "Sub menu A1 (01)", 11 ); glutAddMenuEntry( "Sub menu A2 (02)", 12 ); glutAddMenuEntry( "Sub menu A3 (03)", 13 ); glutMenuDestroyFunc ( MenuDestroy ); /* callback specific to this menu */ /* Change font for this menu */ glutSetMenuFont(subMenuA, GLUT_BITMAP_HELVETICA_12); subMenuB = glutCreateMenu( MenuCallback ); glutAddMenuEntry( "Sub menu B1 (04)", 14 ); glutAddMenuEntry( "Sub menu B2 (05)", 15 ); glutAddMenuEntry( "Sub menu B3 (06)", 16 ); glutAddSubMenu( "Going to sub menu A", subMenuA ); glutMenuDestroyFunc ( MenuDestroy ); /* callback specific to this menu */ glutSetMenuFont(subMenuB, GLUT_BITMAP_9_BY_15); menuID = glutCreateMenu( MenuCallback ); glutAddMenuEntry( "Entry one", 21 ); glutAddMenuEntry( "Entry two", 22 ); glutAddMenuEntry( "Entry three", 23 ); glutAddMenuEntry( "Entry four", 24 ); glutAddMenuEntry( "Entry five", 25 ); glutAddSubMenu( "Enter sub menu A", subMenuA ); glutAddSubMenu( "Enter sub menu B", subMenuB ); glutMenuDestroyFunc ( MenuDestroy ); /* callback specific to this menu */ glutAttachMenu( GLUT_LEFT_BUTTON ); /* Position second window right next to the first */ glutInitWindowPosition ( 140+500+2*glutGet(GLUT_WINDOW_BORDER_WIDTH), 140 ); glutInitWindowSize(600, 600); windows[1] = glutCreateWindow( "Second Window" ); printf ( "Creating window %d as 'Second Window'\n", windows[1] ) ; glClearColor(1.0, 1.0, 1.0, 1.0); /* callbacks, settings and menus for this window */ SetWindowCallbacks( 0 ); glutIgnoreKeyRepeat(GL_TRUE); glutSetMenu(subMenuB); glutAttachMenu( GLUT_RIGHT_BUTTON ); /* position a third window as a subwindow of the second */ windows[2] = glutCreateSubWindow(windows[1],0,300,600,300); printf ( "Creating window %d as subwindow to 'Second Window'\n", windows[2] ) ; glClearColor(0.7f, 0.7f, 0.7f, 1.0); /* callbacks, settings and menus for this window */ SetWindowCallbacks( 0 ); glutSetCursor(GLUT_CURSOR_CROSSHAIR); /* Cursors are per window */ glutSetMenu(subMenuA); glutAttachMenu( GLUT_RIGHT_BUTTON ); /* position a fourth window as a subsubwindow (grandchild) of the second */ windows[3] = glutCreateSubWindow(windows[2],300,0,300,300); printf ( "Creating window %d as subsubwindow to 'Second Window'\n", windows[3] ) ; glClearColor(0.4f, 0.4f, 0.4f, 1.0); /* callbacks and menus for this window */ SetWindowCallbacks( 0 ); glutSetCursor(GLUT_CURSOR_INHERIT); /* Inherit cursor look from parent (this is default on window creation) - comment the below to see in action */ glutSetCursor(GLUT_CURSOR_CYCLE); printf ( "Please enter something to continue: " ); fgets ( dummy_string, STRING_LENGTH, stdin ); glutMainLoop(); printf ( "Back from the 'freeglut' main loop\n" ) ; return EXIT_SUCCESS; }